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Search: Posts Made By: donrevan
Forum: Coding MM:S Plugins & SM Extensions 08-07-2016, 18:57
Replies: 369
Views: 261,402
Posted By donrevan
Re: Signature Request Thread

If you know the windows offset the easiest way to get the signature is to find the virtual function table (RTTI makes this easy, there are plugins for IDA that do all the work for you) and then count...
Forum: Coding MM:S Plugins & SM Extensions 06-21-2016, 16:27
Replies: 369
Views: 261,402
Posted By donrevan
Re: Signature Request Thread

Not sure why you need this as you should be able to re-create that function easily..
However, here you go:

IDA: 55 8B EC 53 8B 5D 0C 85 DB
Escaped: \x55\x8B\x3C\53\x8B\x5D\x0C\x85\xDB

It is a...
Forum: Coding MM:S Plugins & SM Extensions 11-07-2015, 15:54
Replies: 369
Views: 261,402
Posted By donrevan
Re: Signature Request Thread

I don't have latest CS:GO srcds linux binary but grabbing a symbol is very easy, just use objdump(described in the wiki).. However, I doubt it changed at all.
Forum: Coding MM:S Plugins & SM Extensions 11-07-2015, 06:47
Replies: 369
Views: 261,402
Posted By donrevan
Forum: Coding MM:S Plugins & SM Extensions 10-29-2015, 19:06
Replies: 369
Views: 261,402
Posted By donrevan
Re: Signature Request Thread

CObjectSentrygun::Range is not referenced from anywhere(not used?)
However, by the looks of it, it seems that you can modify a entity property to change the sentrygun range.

Something like this
...
Forum: Coding MM:S Plugins & SM Extensions 09-30-2015, 17:33
Replies: 369
Views: 261,402
Posted By donrevan
Forum: Coding MM:S Plugins & SM Extensions 03-03-2015, 06:25
Replies: 369
Views: 261,402
Posted By donrevan
Re: Signature Request Thread

Here are the other ones that were listed in the gamedata file:

CINSPlayer::GetMagazines
55 8B EC 83 EC 0C 8B 45 08 53 56 8B D9
SM Format: \x55\x8B\xEC\x83\xEC\x0C\x8B\x45\x08\x53\x56\x8B\xD9...
Forum: Coding MM:S Plugins & SM Extensions 03-02-2015, 18:15
Replies: 369
Views: 261,402
Posted By donrevan
Re: Signature Request Thread

virtual means that function has a vtable entry(you dont need a sig lookup)

CINSPlayer::Spawn

55 8B EC 83 EC 40 53 8B D9 56 80 BB DE 19 00 00 00
SM Format:...
Forum: Coding MM:S Plugins & SM Extensions 12-04-2014, 14:50
Replies: 369
Views: 261,402
Posted By donrevan
Re: Signature Request Thread

Why would you need it?

It is inlined.

mov eax, [esi+44Ch]
test eax, eax

aka

CStudioHdr *hdr = reinterpret_cast<CStudioHdr*>(pBaseAnimating + 0x44C);
Forum: Coding MM:S Plugins & SM Extensions 07-06-2014, 05:47
Replies: 369
Views: 261,402
Posted By donrevan
Re: Signature Request Thread

What is not working? Try calling the function as a __fastcall on windows.
Forum: Coding MM:S Plugins & SM Extensions 07-05-2014, 07:23
Replies: 369
Views: 261,402
Posted By donrevan
Re: Signature Request Thread

I'm not 100% sure.

PassServerEntityFilter(IHandleEntity const*, IHandleEntity const*)

\x56\x8B\xF2\x57\x8B\xF9\x85\xF6\x74
Windows code looks intresting, The both IHandleEntity pointers seem...
Forum: Coding MM:S Plugins & SM Extensions 05-17-2014, 06:53
Replies: 369
Views: 261,402
Posted By donrevan
Re: Signature Request Thread

You can use the IEngineTrace interface which should've everything you need.
If you still need UTIL_TraceLine, there are maybe references in the interface implementation.
You can also use the linux...
Forum: Coding MM:S Plugins & SM Extensions 04-05-2014, 05:54
Replies: 369
Views: 261,402
Posted By donrevan
Re: Signature Request Thread

TF_IsHolidayActive(int)

55 8B EC A1 ? ? ? ? 83 78 30 00 74 ? 32 C0

"windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x78\x30\x00\x74\x2A\x32\xC0"
Forum: Coding MM:S Plugins & SM Extensions 08-28-2012, 14:19
Replies: 369
Views: 261,402
Posted By donrevan
Re: Signature Request Thread

use offsets to call virtual functions.
Asherkin posted a nice vtable dump (https://forums.alliedmods.net/showthread.php?t=191328) script in the forums.
Probably helpful: How to get vtable offsets...
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