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Forum: Coding MM:S Plugins & SM Extensions 12-17-2018, 05:19
Replies: 369
Views: 261,084
Posted By asherkin
Re: Signature Request Thread

L4D1 Linux has symbols, if the symbol your gamedata is using is no longer working then you will almost certainly need code changes as well. Symbols only change if the function name or arguments have...
Forum: Coding MM:S Plugins & SM Extensions 02-09-2018, 16:06
Replies: 369
Views: 261,084
Posted By asherkin
Re: Signature Request Thread

The problem is that that is not a signature for a function like what this thread normally handles, it is for an arbitrary bit of code to patch, and without more information it is a lot of work to...
Forum: Coding MM:S Plugins & SM Extensions 08-28-2012, 14:45
Replies: 369
Views: 261,084
Posted By asherkin
Re: Signature Request Thread

Use ClassInformer to find the start of the vtable
Count down each entry until you find the offset you're looking for (or multiply the offset by 4 and jump)
Double-click the entry to be taken to...
Forum: Coding MM:S Plugins & SM Extensions 08-28-2012, 10:46
Replies: 369
Views: 261,084
Posted By asherkin
Re: Signature Request Thread

It's virtual... use the vtable and count.
Forum: Coding MM:S Plugins & SM Extensions 05-24-2012, 10:42
Replies: 369
Views: 261,084
Posted By asherkin
Re: Signature Request Thread

You didn't specify what game, so I grabbed this from TF2.
55 8B EC 51 53 8B 5D 08 56 57 89 4D FC 33 FF
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