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Posts Made By:
AdrenalinesWrath
Forum:
Scripting Help
05-20-2022, 08:39
Replies:
5
Calculating circular origin?
Views:
644
Posted By
AdrenalinesWrath
Re: Calculating circular origin?
sorry for the late response everyone, thank you @XSlayer and @Natsheh for the help!
I used gray color cause I meant to show that I solved the problem.
what I was trying to do is create an entity...
Forum:
Scripting Help
05-16-2022, 22:48
Replies:
24
Precache 512 Smart Solutions (?)
Views:
1,727
Posted By
AdrenalinesWrath
Re: Precache 512 Smart Solutions (?)
best ways I found so far:
-creating submodels for anything as much as possible (pickups,hats,player models,v_models,p_models...etc)
-blocked unnecessary half life precaches
-using generic for...
Forum:
Scripting Help
05-16-2022, 18:56
Replies:
5
Calculating circular origin?
Views:
644
Posted By
AdrenalinesWrath
Calculating circular origin?
hello everyone,
I'm trying to get origins around an origin to create a beam between center and the end of the circle
and I'm not really good at math lol.
for example origin would be...
Forum:
Scripting Help
04-20-2022, 21:23
Replies:
9
...
Views:
834
Posted By
AdrenalinesWrath
Re: Two View Models
This could give a hint; https://forums.alliedmods.net/showthread.php?t=159584
maybe replacing the sprites model and doing some calculations I suppose?
Forum:
Scripting Help
03-02-2022, 15:46
Replies:
6
block forward and duck does not work (code)
Views:
880
Posted By
AdrenalinesWrath
Re: block forward and duck does not work (code)
woops, my bad!
I meant if he hooked it with register_forward(FM_CmdStart, "fw_CmdStart")
so it would look like this:
#include <amxmodx>
#include <fakemeta>
public plugin_init()
Forum:
Code Snippets/Tutorials
03-01-2022, 18:44
Replies:
37
Some pev_body information
Views:
32,145
Posted By
AdrenalinesWrath
Re: Some pev_body information
add another information about pev_body,
is that there is a textures count limitation! 100 textures to be exact.
Forum:
Scripting Help
03-01-2022, 18:38
Replies:
6
block forward and duck does not work (code)
Views:
880
Posted By
AdrenalinesWrath
Re: block forward and duck does not work (code)
assuming you're hooking it with fakemeta. try this:
public On_ClientPreThink(id)
{
if (!is_user_connected(id) )
return FMRES_IGNORED
new buttons = pev(id,pev_button);
...
Forum:
Scripting Help
02-14-2022, 19:35
Replies:
15
CS 1.6 restmenu.sma
Views:
2,061
Posted By
AdrenalinesWrath
Re: CS 1.6 restmenu.sma
already provided by amxmodx dev team.
it's MAPSETTINGS
maybe that's what you need.
/* AMX Mod X
* Restrict Weapons Plugin
*
* by the AMX Mod X Development Team
* originally developed by...
Forum:
Scripting Help
02-14-2022, 19:30
Replies:
12
Bot Chats do not appear
Views:
1,901
Posted By
AdrenalinesWrath
Re: Bot Chats do not appear
maybe this could help?
#include <amxmodx>
#include <fvault>
#include <cstrike>
#include <wm_play>
#define maxranks 15
#define maxlevels 50
Forum:
Scripting Help
02-14-2022, 18:50
Replies:
3
Displays the wrong value of the clip ammo
Views:
699
Posted By
AdrenalinesWrath
Re: Displays the wrong value of the clip ammo
well, maybe remove the return plugin_supercede which is found here:
public fw_Item_Deploy_Post(weapon_ent)
{
new owner = pev(weapon_ent,pev_owner)
if(is_user_alive(owner) &&...
Forum:
Scripting Help
02-14-2022, 18:38
Replies:
3
Ent Follow Players
Views:
668
Posted By
AdrenalinesWrath
Re: Ent Follow Players
try this, untested.
stock drag_player(id,victim,Float:Speed)
{
if(!is_user_alive(id) || !is_user_alive(victim))
return;
new Float:FVel[3],Float:Origin_id[3],...
Forum:
Suggestions / Requests
12-30-2021, 17:31
Replies:
5
ZE|Error function
Views:
1,001
Posted By
AdrenalinesWrath
Re: ZE|Error function
You have a problem with native "client_print_color", it's already defined on your end in some include, probably levels.inc you need to check that file, in your case you could do replace all...
Forum:
Scripting Help
12-30-2021, 16:52
Replies:
4
3 Dimensional array using ArrayCreate()?
Views:
1,065
Posted By
AdrenalinesWrath
Re: 3 Dimensional array using ArrayCreate()?
I see now, thank you! well I had this client side configuration plugin (api) which I wrote long ago, and it had variables such as:
new...
Forum:
Scripting Help
12-29-2021, 18:56
Replies:
4
3 Dimensional array using ArrayCreate()?
Views:
1,065
Posted By
AdrenalinesWrath
3 Dimensional array using ArrayCreate()?
Greetings,
I have been using the "normal" method of creating arrays for example:
new some_array[33],
some_other_array[33][128];
And I read here that it's not really good for performance...
Forum:
Code Snippets/Tutorials
11-01-2020, 11:20
Replies:
17
[INC] PayPal
Views:
20,085
Posted By
AdrenalinesWrath
Re: [INC] PayPal
Seems like this doesn't work anymore.
I keep getting -113 error on motd.
using steam aswell.
Forum:
Unapproved/Old Plugins
08-28-2017, 18:13
Replies:
38
Knife Duels Arena 1v1
Views:
23,856
Posted By
AdrenalinesWrath
Re: Knife Duels Arena 1v1
thank you for your input but we're talking about credits, after all the plugin was made in a "lazy" way
I just wanted to see if I could make a 1v1 knife duel plugin but apparently I managed to.
...
Forum:
Unapproved/Old Plugins
08-28-2017, 07:52
Replies:
38
Knife Duels Arena 1v1
Views:
23,856
Posted By
AdrenalinesWrath
Re: Knife Duels Arena 1v1
yes p much it was mainly a mistake.
Forum:
Unapproved/Old Plugins
08-26-2017, 06:36
Replies:
38
Knife Duels Arena 1v1
Views:
23,856
Posted By
AdrenalinesWrath
Re: Knife Duels Arena 1v1
come on, let's use our mind for a second.
"somewherelost" said:
look at their signature, their steam clearly says "- Styla" , I'm the one who made it for them.
Forum:
Unapproved/Old Plugins
08-25-2017, 19:33
Replies:
38
Knife Duels Arena 1v1
Views:
23,856
Posted By
AdrenalinesWrath
Re: Knife Duels Arena 1v1
This "raizo" person has stolen this source code from postbin.com which was made by me.
if you go and search for it here: https://pastebin.com/search?q=knife+duels
you'll find it there and its...
Showing results 1 to 19 of 19
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