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Search: Posts Made By: cravenge
Forum: Scripting Yesterday, 13:26
Replies: 2
Views: 140
Posted By cravenge
Re: [L4D2] Offset to get duration of the "insect_swarm" entity

This is just what I needed. Thank you so much!
Forum: Scripting 05-05-2021, 09:12
Replies: 2
Views: 140
Posted By cravenge
[L4D2] Offset to get duration of the "insect_swarm" entity

As the title says, I want to know how long the spit puddles last before they fade away. I've seen that in l4d2_uniform_spit...
Forum: Scripting 05-04-2021, 06:14
Replies: 24
Views: 1,455
Posted By cravenge
Re: [L4D2] Tank hits multi players with one punch in Coop?

I can't help but see a scenario where the patch would fail occasionally. That scenario being with multiple Tanks in play at once where the punches may come consecutively. I know the chances of that...
Forum: Plugins 04-30-2021, 06:10
Replies: 5
Views: 1,054
Posted By cravenge
Re: [L4D/L4D2] Infected Ability Touch Hook | 1.1 : April 5, 2021 |

Updated!

- Rewritten forward description to be clearer.
- Made it so developers can change the entity being touched by an infected ability. Only tested with other entities that are in very close...
Forum: Scripting 04-22-2021, 08:59
Replies: 24
Views: 1,455
Posted By cravenge
Re: [L4D2] Tank hits multi players with one punch in Coop?

I think the detour method is unsafe and makes a server quite vulnerable to crashes since as you said, the function where it gets called from is called often.
Forum: Scripting 04-21-2021, 14:40
Replies: 24
Views: 1,455
Posted By cravenge
Re: [L4D2] Tank hits multi players with one punch in Coop?

Or instead of detouring, simply patching out that check from the function alone should suffice. Now to find the offset(s) of said check.
Forum: Scripting 04-18-2021, 00:48
Replies: 3
Views: 429
Posted By cravenge
Re: [L4D1] Voting exploit fix help

It's better to block every command that exists from being executed by clients while they're not in game.public void OnAllPluginsLoaded()
{
AddCommandListener(OnAllCmds, "");
}

public Action...
Forum: Metamod:Source Plugins 04-11-2021, 05:59
Replies: 191
Views: 77,721
Posted By cravenge
Re: L4D/L4D2 Tickrate Enabler

Change your server's tickrate to something divisible by 3 if below 100 (which is pretty much unstable).
Forum: Plugins 04-07-2021, 01:04
Replies: 844
Views: 690,410
Posted By cravenge
Forum: Plugin/Gameplay Ideas and Requests 04-06-2021, 12:09
Replies: 2
Views: 237
Posted By cravenge
Re: someone help me with this plugin

Hmm, looks like an old version of my Anti-Rush System fork.
Forum: Plugins 04-05-2021, 03:57
Replies: 5
Views: 1,054
Posted By cravenge
Re: [L4D2] Infected Ability Touch Hook | 1.1 : April 5, 2021 |

Updated!

- Added support for L4D1. (Thanks Crasher!)
Alright.
Forum: Extensions 04-04-2021, 02:54
Replies: 26
Views: 11,796
Posted By cravenge
Re: [EXTENSION][Any?] PointDetour

If someone decides to add support and recompile this extension for L4D2, here's the gamedata:"Games"
{
"#default"
{
"Signatures"
{
"PointServerCommand"
{
"library" "server"...
Forum: Plugins 04-02-2021, 10:26
Replies: 5
Views: 1,054
Posted By cravenge
[L4D/L4D2] Infected Ability Touch Hook | 1.2 : April 30, 2021 |

Description:

Hooks infected abilities and allows plugin developers to do whatever they want such as preventing other SIs interrupt Chargers carrying their victims, stopping Hunters from stealing...
Forum: Scripting 04-01-2021, 23:13
Replies: 6
Views: 457
Posted By cravenge
Re: [L4D2] Need help finding offset for NextBotManager::OnCharacterVomitedUpon

Ah, I see. Thanks for the informative guide, it helps me a lot!
Forum: Scripting 04-01-2021, 14:04
Replies: 6
Views: 652
Posted By cravenge
Re: [L4D2] How to force proceed + How to tell if Survivor is in safe room / group are

Aren't the L4D_IsInFirstCheckpoint and L4D_IsInLastCheckpoint natives from Left 4 DHooks Direct enough to tell if a survivor is in either one of the saferooms?
Forum: Scripting 04-01-2021, 10:23
Replies: 6
Views: 457
Posted By cravenge
Re: [L4D2] Need help finding offset for NextBotManager::OnCharacterVomitedUpon

Oh, I found the signature already. I was only looking for the offset and the bytes to patch the function.

Edit: I'm kinda curious how you got that offset.
Forum: Scripting 04-01-2021, 05:45
Replies: 6
Views: 457
Posted By cravenge
[L4D2] Need help finding offset for NextBotManager::OnCharacterVomitedUpon

I'm trying to add Windows support for the Boomer Horde Equalizer plugin from the L4D2 Competitive Rework repo but I don't know how to find its offset."Games"
{
"left4dead2"
{
...
Forum: Scripting 03-25-2021, 03:13
Replies: 1
Views: 435
Posted By cravenge
Re: Spawn SI at the start of the round

A VScript is your friend.DirectorOptions <- {
SpecialInitialSpawnDelayMin = 1
SpecialInitialSpawnDelayMax = 1
}
Forum: Plugins 03-25-2021, 03:08
Replies: 34
Views: 8,325
Posted By cravenge
Re: [L4D/L4D2] Return To Lobby Fix

The title is misleading to be honest. It makes people think there's something wrong or glitchy with the "Return To Lobby" feature. Perhaps rename it to something more fitting like "Block Return To...
Forum: Plugin/Gameplay Ideas and Requests 03-17-2021, 23:05
Replies: 3
Views: 365
Posted By cravenge
Re: [request] [L4D2] The Boomer AI can vomit and walk at the same time.

I mean the Boomer AI will always stand still while vomiting, no matter what you set "z_vomit_fatigue" to. Sorry for the misunderstanding but since you want them to "walk" in a way, it can be done.
Forum: Plugin/Gameplay Ideas and Requests 03-16-2021, 23:39
Replies: 3
Views: 365
Posted By cravenge
Re: [request] [L4D2] The Boomer AI can vomit and walk at the same time.

You don't need a plugin unless you want to force them to head towards the survivors since the AI Boomer is made in the way that they stand still while vomiting, ignoring the value of...
Forum: Scripting 03-13-2021, 03:39
Replies: 4
Views: 351
Posted By cravenge
Re: [L4D2] get userid of person calling the vote

The code is almost right. Here is the fixed one:#include <sourcemod>
#pragma semicolon 1

#define PLUGIN_VERSION "0.01"

public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int...
Forum: Plugins 03-13-2021, 03:31
Replies: 14
Views: 4,679
Posted By cravenge
Re: [L4D2] Gascan Announcer

Windows still works fine so must be a Linux issue.
Forum: Plugins 03-04-2021, 11:26
Replies: 30
Views: 6,159
Posted By cravenge
Re: [L4D2] Dynamic Soundtrack Sets

New version update!

- Now compatible with Left 4 DHooks Direct.
- Removed the forwards and natives since there's an issue that affects clients with high pings to be really out of sync with the...
Forum: Scripting 03-03-2021, 10:24
Replies: 7
Views: 467
Posted By cravenge
Re: [snippet] getting the ents of the safe room doors

While it may be faster, it is very tedious to get all hammer IDs of each saferoom door that exists in every map. That's why fetching their targetname is much more reliable than hardcoding to do the...
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