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Posts Made By:
joselitostrike
Forum:
Unapproved/Old Plugins
10-31-2006, 22:19
Replies:
490
Ultimate Sounds (The Original)
Views:
568,615
Posted By
joselitostrike
Re: Ultimate Sounds "The Original Version" (Updated)
On function public reset_hud(id) look for this
client_cmd(0,"spk misc/prepare")
change to this
client_cmd(id,"spk misc/prepare")
0 means that the message is sent to the server (everyone) and...
Forum:
Approved Plugins
10-31-2006, 22:13
Replies:
586
Back Weapons v1.87
Views:
524,942
Posted By
joselitostrike
Re: Back Weapons
What do you mean? If you might have found a way, then there's no need for RazorBack models. Just use the w_ ones right?
I tried to figure out how to use only w_ models, but as far as i know the...
Forum:
Scripting Help
10-15-2006, 18:28
Replies:
9
[SOLVED] Change entity angle and origin - backweapon
Views:
3,264
Posted By
joselitostrike
Re: Change entity angle and origin - backweapon
Thx diamond-optic, i followed what you said and found out that using pev_effects have solved my problem. From back weapons by cheap_suit:
if(equal(modelName, "models/pshell.mdl"))
{...
Forum:
Scripting Help
10-14-2006, 18:02
Replies:
9
[SOLVED] Change entity angle and origin - backweapon
Views:
3,264
Posted By
joselitostrike
Re: Change entity angle and origin - backweapon
Another question, how do i make a model invisible using fakemeta, so far on engine i used set_entity_visibility.
EDIT: After trying a little more things with fakemeta, i think that's not possible...
Forum:
Approved Plugins
10-14-2006, 17:43
Replies:
35
GHW Invisible Shootable C4
Views:
31,072
Posted By
joselitostrike
Re: GHW Invisible Shootable C4
Isn't set_rendering from engine? BTW very nice, although didn't had time to test it. =/
Forum:
Scripting Help
10-14-2006, 13:42
Replies:
9
[SOLVED] Change entity angle and origin - backweapon
Views:
3,264
Posted By
joselitostrike
[SOLVED] Change entity angle and origin - backweapon
I'm trying to find a solution for the plugin back weapons (http://forums.alliedmods.net/showthread.php?p=359356) by cheap_suit to not use custom models and use w_ models, so far i can't get nothing....
Forum:
Approved Plugins
10-14-2006, 11:02
Replies:
180
Map Spawns Editor v1.0 update [2006-10-23]
Views:
317,435
Posted By
joselitostrike
Re: ADD & EDIT Map Spawns Point
Well if jopmako still by here, he should fix one thing: you can't delete spawns and let them. I mean that you can only have the same amount or more of the spawns the map already had.
Another thing...
Forum:
Unapproved/Old Plugins
03-24-2006, 11:23
Replies:
36
ObjectMover
Views:
23,195
Posted By
joselitostrike
can someone add a function to grab func_wall too?...
can someone add a function to grab func_wall too?
EDIT: If jedi grab already do that, which version do grab func_wall and players?
Forum:
UAIO (Ultimate All-In-One Plugin)
03-23-2006, 21:17
Replies:
1,260
Old Thread Content
Views:
298,910
Posted By
joselitostrike
yep same problem as above, strange no one have...
yep same problem as above, strange no one have seen this before?
Forum:
UAIO (Ultimate All-In-One Plugin)
03-23-2006, 16:49
Replies:
1,260
Old Thread Content
Views:
298,910
Posted By
joselitostrike
i'm not sure if this happened before but, i was...
i'm not sure if this happened before but, i was trying to use uaio 1.5 to play with some friends and bots (czero) on lan. i setup the amxx 1.7 with metamod. everything okay. then i install uaio and...
Forum:
Suggestions / Requests
03-05-2006, 21:06
Replies:
2
[REQ] amxx_swapp
Views:
997
Posted By
joselitostrike
Sorry for late post, but the plugin you send is a...
Sorry for late post, but the plugin you send is a simple team transfer plugin , it isn't a plugin that exchange you and another player (position, weapons, skin) even if it's in the same team.
...
Forum:
Suggestions / Requests
03-02-2006, 11:19
Replies:
2
[REQ] amxx_swapp
Views:
997
Posted By
joselitostrike
[REQ] amxx_swapp
Simple plugin that swap players A to B:
-Swaping one player to another is only done by admin console command (amx_swapp <target1> <target2>)
-They swap: position, team, guns and model (i think...
Forum:
Approved Plugins
03-02-2006, 09:40
Replies:
20
Kill Player X Times
Views:
18,044
Posted By
joselitostrike
Maybe an option to spawn him in front of you and...
Maybe an option to spawn him in front of you and can't move or shoot, so YOU can kill him X times. :lol: OR just can't shoot, run if you can!!! 8)
Forum:
Scripting Help
03-01-2006, 13:07
Replies:
7
Tutorials anyone?
Views:
1,788
Posted By
joselitostrike
it would be really interesting making a stick...
it would be really interesting making a stick post with the best commented plugins that can help newbies scripters to make their own plugins. Even if i'm going to learn programming this year, i would...
Forum:
Approved Plugins
11-20-2005, 21:56
Replies:
40
C4 Kills Count for Planter (Ported: Krot@l)
Views:
36,737
Posted By
joselitostrike
Can't compile, it give me this error: ////...
Can't compile, it give me this error:
//// c4_kill.sma
// D:\CSCZ\addons\amxmodx\scripting\c4_kill.sma(102) : error 017: undefined symbol "set_user_frags"
//
// 1 Error.
// Could not locate...
Forum:
Approved Plugins
11-20-2005, 18:40
Replies:
25
Popcorn
Views:
49,444
Posted By
joselitostrike
Maybe you could add later an option that when the...
Maybe you could add later an option that when the t is killed, another player at random is chosen as t, or even respawn the new t in a different location maybe?
Forum:
Suggestions / Requests
11-20-2005, 10:10
Replies:
2
Damage Multiplier
Views:
1,412
Posted By
joselitostrike
1) i thought it was just for WC3 mod and its...
1) i thought it was just for WC3 mod and its damage multiply per weapon =(
2) there wasn't a jedi mind control? and yes need to port =(
3) Thx! Karma ++!
Forum:
Approved Plugins
11-19-2005, 22:12
Replies:
25
Popcorn
Views:
49,444
Posted By
joselitostrike
Didn't tested but, if the t is killed, the round...
Didn't tested but, if the t is killed, the round restarts? I kinda think it would be cool if who kill the t come to t and dont restart the round so anyone close to who kill the t will kill the new t...
Forum:
Suggestions / Requests
11-19-2005, 21:25
Replies:
2
Damage Multiplier
Views:
1,412
Posted By
joselitostrike
Damage Multiplier
Sometime ago there was a plugin that multiplies the damage of the hitpoints,
so you can put 0 to make no damage on any hitpoint. But i didnt see it working or even for download. If someone can...
Forum:
Suggestions / Requests
09-27-2005, 00:17
Replies:
9
Following Bullet Cam
Views:
2,592
Posted By
joselitostrike
that's the point!!! :D ;) But if it makes the...
that's the point!!! :D ;) But if it makes the others players think he still alive, there's any way to make it only delay the animation for the victim?
Forum:
Suggestions / Requests
09-24-2005, 02:30
Replies:
9
Following Bullet Cam
Views:
2,592
Posted By
joselitostrike
I dont know how amxx handle the server deaths,...
I dont know how amxx handle the server deaths, but i think the way to be done is when you got a shot and your life will go to 0 the server show the message of the normal kill to others players and...
Forum:
Approved Plugins
09-22-2005, 01:35
Replies:
53
Max Payne Zoom for Awp [v1.2 released 5-27-07]
Views:
65,877
Posted By
joselitostrike
After you finish this plugin, i would request...
After you finish this plugin, i would request this idea. If you can do it.
http://forums.alliedmods.net/showthread.php?t=18304
I thought this way it will be more cool. :D
Forum:
Suggestions / Requests
09-22-2005, 00:48
Replies:
9
Following Bullet Cam
Views:
2,592
Posted By
joselitostrike
Following Bullet Cam
Looking in the forums, i looked this plugin Max Payne Zoom for Awp (http://forums.alliedmods.net/showthread.php?t=13388) and thought myself, why not do the inverse?
Instead of who shoot see the...
Forum:
CSDM
01-11-2005, 09:03
Replies:
1,431
CSDM 2.0 (Old Version)
Views:
733,612
Posted By
joselitostrike
Try this one amx_respawn(f117bomb)...
Try this one amx_respawn(f117bomb) (http://forums.alliedmods.net/showthread.php?t=3120) or this one Auto Death Match (GeekGod) (http://forums.alliedmods.net/showthread.php?t=388)
Forum:
Approved Plugins
01-09-2005, 23:18
Replies:
63
Grenades Are Heavy
Views:
67,699
Posted By
joselitostrike
for me it worked but you don't win frags with the...
for me it worked but you don't win frags with the kill, so it's useless.
Showing results 1 to 25 of 28
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