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Posts Made By:
ThatOneGuy
Forum:
Snippets and Tutorials
12-23-2018, 23:55
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,982
Posted By
ThatOneGuy
Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
They PM'd me. I believe it may be an error on my end.
In Event_PlayerDeath (and round end for those still alive), I was combining stats from multiple dynamic objects held in an ArrayList, I was...
Forum:
Snippets and Tutorials
11-12-2018, 16:23
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,982
Posted By
ThatOneGuy
Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
I just commented out that include in the main include to compile, then undid the edit.
Forum:
Snippets and Tutorials
11-12-2018, 00:20
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,982
Posted By
ThatOneGuy
Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Using the latest version (0.0.32), I'm getting the following errors:
my\path\include\dynamic/methodmaps/preparedquery.inc(34) : error 017: undefined symbol "_Dynamic_PreparedQuery_Compile"...
Forum:
Snippets and Tutorials
07-27-2016, 20:40
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,982
Posted By
ThatOneGuy
Re: Dynamic Objects and Properties - v.0.0.16 - [2016.07.14]
Does this mean that they will be by default? If so, good. :)
Forum:
Snippets and Tutorials
07-24-2016, 02:29
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,982
Posted By
ThatOneGuy
Re: Dynamic Objects and Properties - v.0.0.16 - [2016.07.14]
There may be some purposes though where someone may want the object to remain even if their plugin crashes. Though I don't have anything in mind myself, perhaps they would want it saved for other...
Forum:
Snippets and Tutorials
04-13-2016, 00:14
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,982
Posted By
ThatOneGuy
Re: Dynamic Objects and Properties - v.0.0.13 - [2016.04.10]
So, then they could test with <object>.IsValid? Or how does that work from the coder's point to properly check?
Forum:
Snippets and Tutorials
04-12-2016, 21:30
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,982
Posted By
ThatOneGuy
Re: Dynamic Objects and Properties - v.0.0.13 - [2016.04.10]
Careful on linking buttons or other entities that can change each round. You may need to clear them out on round start, unless you are using serials and converting back and forth, similar to the...
Forum:
Snippets and Tutorials
04-12-2016, 01:07
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,982
Posted By
ThatOneGuy
Re: Dynamic Objects and Properties - v.0.0.13 - [2016.04.10]
lol...i definitely overwrote the class functions generated by the class generator to be CamelCase in my usage. So, that is my personal preference. I also think it makes it a slight bit easier to...
Forum:
Snippets and Tutorials
04-08-2016, 23:40
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
108,982
Posted By
ThatOneGuy
Re: Dynamic Objects and Properties - v.0.0.12 - [2016.04.09]
Great work Neuro! I havent had the chance to use it for a replacement for natives yet, but I did finally get a chance to try it for other purposes. Great work making it more OO. Should be part of SM...
Showing results 1 to 9 of 9
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