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Search: Posts Made By: teame06
Forum: Scripting 08-24-2010, 22:41
Replies: 12
Views: 3,636
Posted By teame06
Re: [CSS] How do i hook "Map end"?

If you need to hook when the scoreboard is shown hook VGUIMenu. Gungame uses this.
Forum: News 06-13-2010, 01:58
Replies: 16
Views: 16,453
Posted By teame06
Re: Metamod:Source 1.8.2, SourceMod OS X Support

WOW. nice.

I havn't been here in a long time.
Forum: Scripting 07-19-2009, 20:00
Replies: 12
Views: 2,071
Posted By teame06
Re: Waiting without creating timers?

If you need to pass multiple variable through timer use datapacks
Forum: Plugins 06-26-2009, 21:46
Replies: 48
Views: 53,002
Posted By teame06
Forum: Snippets and Tutorials 05-22-2009, 21:48
Replies: 6
Views: 4,589
Posted By teame06
Forum: Trash 05-12-2009, 23:03
Replies: 16
Views: 3,461
Posted By teame06
Re: Auto-redirecting from one server to another?

You know your talking about Amx Mod X stuff when your in SourceMod Scripting section? How HL1 works and how HL2 stuff are totally different. You can't execute command from the server to the client...
Forum: Trash 05-09-2009, 15:52
Replies: 16
Views: 3,461
Posted By teame06
Forum: Scripting 04-07-2009, 16:25
Replies: 9
Views: 2,276
Posted By teame06
Re: Block player respawn in CS:S

joinclass is a client command.
Forum: Scripting 11-10-2008, 14:27
Replies: 1
Views: 735
Posted By teame06
Re: [?] Detect version of Source Engine

http://docs.sourcemod.net/api/index.php?fastload=show&id=830&

My guess would be this but i'm not 100% sure.
Forum: Scripting 09-28-2008, 00:33
Replies: 7
Views: 3,272
Posted By teame06
Re: FCVAR_* Question

Yes it does. You can check SourceMod core. It in there to not add cvar into the config if that flag exists for the convar.
Forum: Scripting 09-13-2008, 09:36
Replies: 7
Views: 1,416
Posted By teame06
Re: Offset or Flag of Client/Weapon on RoundEnd

Fire off your own round_end before the HACK_EndMutliplayerGame() yourself. Which means editing gungame.
Forum: Scripting 09-12-2008, 01:47
Replies: 7
Views: 1,416
Posted By teame06
Re: Offset or Flag of Client/Weapon on RoundEnd

Why is it going to fire round_end when that function just ends the map?
Forum: Scripting 09-11-2008, 01:25
Replies: 7
Views: 1,416
Posted By teame06
Re: Offset or Flag of Client/Weapon on RoundEnd

Check their prop m_fFlags for FL_FROZEN
Forum: General 09-08-2008, 15:14
Replies: 4
Views: 1,059
Posted By teame06
Re: Getting Error with Latest Stable Release

You should get the update the gamedata files from the svn. SM Dev does not push out stable release just to update the gamedata files from being broken from mod updates.
Forum: Scripting 08-30-2008, 10:27
Replies: 2
Views: 874
Posted By teame06
Re: Plugin does not load at mapchange

source code? Are you using public bool:AskPluginLoad()?
Forum: Coding MM:S Plugins & SM Extensions 08-25-2008, 10:13
Replies: 4
Views: 1,532
Posted By teame06
Re: pointer offset

Look at sdktools ext from sourcemod. It make use of getting g_pGameRules.
Forum: Scripting 08-15-2008, 09:19
Replies: 6
Views: 1,523
Posted By teame06
Re: : is seen as a new argument for commands

Yes, especially with GetCmdArg
Forum: Scripting 08-14-2008, 09:26
Replies: 2
Views: 865
Posted By teame06
Re: How to make a timer which then Says to the client something

//Insert this somewere in your function, obviously not within another:
public Action:WarnClient(Handle:Timer, any:Client)
{
//Print:
if(IsClientConnected(Client)) // Safety Check just incase...
Forum: Scripting 08-05-2008, 02:05
Replies: 18
Views: 5,791
Posted By teame06
Re: How to remove Hostages and Bomb in one round?

Move the hostage to a location where they can't be touch/used. As for bomb You can just remove the bomb from the player and remove that.
Forum: General 08-04-2008, 10:27
Replies: 2
Views: 832
Posted By teame06
Re: disconnect:round_end_freeze

check for plugins that use OnClientConnect correctly having a return true in it. You can check by disabling all 3rd party plugins. Then enable it one by one to see if a single plugin causing the...
Forum: Unapproved Plugins 07-31-2008, 01:01
Replies: 196
Views: 115,326
Posted By teame06
Re: GunGame:SM

Blue Cow.

http://bugs.alliedmods.net/index.php?do=details&task_id=1895

Add your input for features to this bug report. It currently my white board for ideas to add to the offical package of...
Forum: Plugin/Gameplay Ideas and Requests 07-31-2008, 01:00
Replies: 7
Views: 1,296
Posted By teame06
Re: [REQ] Updated SM GG plugin for 4.0 from 3.0

http://bugs.alliedmods.net/index.php?do=details&task_id=1895

Add your input for features to this bug report. It currently my white board for ideas to add to the offical package of GunGame:SM
Forum: Scripting 07-27-2008, 19:23
Replies: 8
Views: 6,777
Posted By teame06
Re: Native "IsFakeClient" reported: Client index 0 is invalid

When GetClientOfUserId return 0 it means the client is from the server. player_team event fire off when the client disconnect too.

Check the structure of the event next time. It has a parameter...
Forum: Scripting 07-27-2008, 18:10
Replies: 8
Views: 6,777
Posted By teame06
Re: Native "IsFakeClient" reported: Client index 0 is invalid

new client = GetClientOfUserId(GetEventInt(event, "userid"));

// Means the client not connected.
if(!client)
{
return;
}
Forum: Scripting 07-26-2008, 10:59
Replies: 8
Views: 1,747
Posted By teame06
Re: remove dropped entities

IIRC weapons are dropped before the death event is sent?
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