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Posts Made By:
Compidence
Forum:
Off-Topic
06-24-2014, 20:50
Replies:
8
Round_Start help
Views:
1,056
Posted By
Compidence
Re: Round_Start help
Place the print message above this:
if( !g_bNeedBall )
return;
Or even better, explain what it does, and make sure the conditions set there are met.
Forum:
Off-Topic
06-24-2014, 18:53
Replies:
8
Round_Start help
Views:
1,056
Posted By
Compidence
Re: Round_Start help
Although the code could be greatly improved, it should still work fine. Are you 100% certain that the event is not being called?
Add this to the bottom: client_print(0, print_chat, "Event: Event...
Forum:
Scripting Help
06-24-2014, 10:20
Replies:
5
[BUG] JailBreak Mod by Pastout
Views:
1,758
Posted By
Compidence
Re: [BUG] JailBreak Mod by Pastout
As far as events go, I found two types. One referred to as days, and others are assigned through commands, such as gungame, boxmatch and snowballwar.
Try replacing the last 3 lines in the code...
Forum:
Scripting Help
06-22-2014, 12:30
Replies:
8
Specific player can touch only specific entity
Views:
1,925
Posted By
Compidence
Re: Specific player can touch only specific entity
What SpeeDeeR is saying is use pev_iuser1, like you would use pev_owner to store the owner of the entity. Or in your case, use it to store the id of the killer. Then on touch [when someone touches...
Forum:
Scripting Help
06-22-2014, 12:13
Replies:
5
[BUG] JailBreak Mod by Pastout
Views:
1,758
Posted By
Compidence
Re: [BUG] JailBreak Mod by Pastout
It's not a bug, it's a feature. I would assume to keep the identity of the killer a secret, so the CTs don't know who has the weapon if the killer decides to hide their weapon and rejoin the game.
...
Forum:
Scripting Help
06-12-2014, 19:40
Replies:
11
fw_TakeDamage, about armor/health/zombies (Not ZP)
Views:
2,004
Posted By
Compidence
Re: fw_TakeDamage, about armor/health/zombies (Not ZP)
You need to reword your question. What do you need help with exactly?
// Get victim armor
static Float:armor
pev(Victim, pev_armorvalue, armor)
//...
Forum:
Approved Plugins
06-12-2014, 19:32
Replies:
18
Hitzone Practice
Views:
10,856
Posted By
Compidence
Re: Hitzone Practice
You should add a message to players who's hitzones are saved. "Your Hitzones were reloaded. Type /hzp to readjust them". It's great that it saves the hitzones but not everyone remembers that they...
Forum:
Trash
06-12-2014, 19:26
Replies:
20
Change "status" command output and getting the host_client global variable
Views:
4,089
Posted By
Compidence
Re: Change "status" command output and getting the host_client global variable
It wasn't banned because it was dishonest, because it isn't dishonest so that in itself makes no sense. Many plugins, and amxmodx itself could be used in mischievous ways yet we still have them. The...
Forum:
Scripting Help
06-12-2014, 19:15
Replies:
12
event for IN_ buttons
Views:
1,688
Posted By
Compidence
Re: event for IN_ buttons
Check this out: https://forums.alliedmods.net/showthread.php?t=220050
Yes it's in the unapproved section, however the unapproval reason is poor so pay no attention to that.
Forum:
Scripting Help
06-12-2014, 19:10
Replies:
7
Soccerjam mapchange
Views:
1,048
Posted By
Compidence
Re: Soccerjam mapchange
public Event_StartRound()
{
g_TimeLimit = get_cvar_num("mp_timelimit");
if(winner)
{
set_task(1.0,"displayWinnerAwards",0)
//MP_TIMELIMIT replication
new Float:gtime =...
Forum:
Off-Topic
03-16-2014, 02:10
Replies:
732
Happy Birthday Thread
Views:
161,680
Posted By
Compidence
Happy Bday Bailopan
Happy bday Bailopan.
Forum:
Scripting Help
03-10-2014, 02:40
Replies:
13
[Solved]Friendlyfire Between Two Players
Views:
1,836
Posted By
Compidence
Re: Friendlyfire Between Two Players
The parameters can be called anything you want them to be called. The name itself doesn't change what they are. You can call the first parameter id or victim or idiot. The information passed to the...
Forum:
Scripting Help
03-10-2014, 02:12
Replies:
13
[Solved]Friendlyfire Between Two Players
Views:
1,836
Posted By
Compidence
Re: Friendlyfire Between Two Players
Your code is missing a few things. Anyhow try this:
plugin_init()
{
RegisterHam(Ham_TakeDamage, "player", "Fwd_PlayerDamage", 0);
}
Forum:
Suggestions / Requests
03-08-2014, 07:14
Replies:
3
EndRoundMessage Signature for Orpheu
Views:
957
Posted By
Compidence
Re: EndRoundMessage Signature for Orpheu
This is a little off topic but it needs to be said. I'm glad that Orpheu's weaknesses are being shown right here. it's a bag of hurt and so many times I've told people if there is a decent and...
Forum:
New Plugin Submissions
03-07-2014, 20:18
Replies:
123
Ultimate Chat + Addons
Views:
50,195
Posted By
Compidence
Re: Ultimate Chat / Color
Nice. Ultimate chat was always the first plugin I'd get whenever I'd work on a server. It's good to see it being updated, though I'll definitely miss that empty message bug that would give me away...
Forum:
Approved Plugins
03-07-2014, 18:53
Replies:
18
Hitzone Practice
Views:
10,856
Posted By
Compidence
Re: Hitzone Practice
From looking at the code I would say it's more like if you set the hitzone to the head and chest then your are not able to do damage to the rest of the body parts.
Forum:
Code Snippets/Tutorials
02-28-2014, 14:18
Replies:
8
[SNIPPET] Properly hook and block weapons pickup
Views:
7,240
Posted By
Compidence
Re: [SNIPPET] Properly hook and block weapons pickup
Is the difference in performance significant?
And is it not better to use ham_touch in cases where you do not require weapons to be blocked at all times? As you can disable the forward?
Showing results 1 to 17 of 17
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