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Posts Made By:
Paulster1022
Forum:
Scripting Help
08-20-2014, 00:48
Replies:
2
Touch nade after thrown.
Views:
1,025
Posted By
Paulster1022
Touch nade after thrown.
I blocked nade from exploding. Now i want to pickup the nade up after thrown. I set the w_ nade to solid and I can touch it.....but it crashes the server. Thx.
public plugin_init()
{...
Forum:
Scripting Help
08-13-2014, 22:06
Replies:
5
Force camera to find next player in Spec Mode.
Views:
1,229
Posted By
Paulster1022
Re: Force camera to find next player in Spec Mode.
*facepalm. +jump changes the mode out of freelook, thx though.
Forum:
Scripting Help
08-13-2014, 18:17
Replies:
5
Force camera to find next player in Spec Mode.
Views:
1,229
Posted By
Paulster1022
Re: Force camera to find next player in Spec Mode.
I am able to tell when im not spectating in first person.
public plugin_init()
{
set_task(1.0, "check_spectating", 123094, "", 0, "b", 0)
}
public check_spectating()
Forum:
Scripting Help
08-13-2014, 12:50
Replies:
5
Force camera to find next player in Spec Mode.
Views:
1,229
Posted By
Paulster1022
Re: Force camera to find next player in Spec Mode.
Something similar.... but I want.... if im in freelook mode it will force me to spectate someone. I need this cuz in spectator mode u can freelook regardless of mp_forcechasecam.
*If im in...
Forum:
Scripting Help
08-13-2014, 09:41
Replies:
5
Force camera to find next player in Spec Mode.
Views:
1,229
Posted By
Paulster1022
Force camera to find next player in Spec Mode.
If spectator is not looking at player, it will find next available alive player to spec every second or so.
For example, if I'm spectating... and i go in freelook, my camera will be forced on next...
Forum:
Module Coding
08-13-2014, 01:54
Replies:
212
Module: Admin Free Look
Views:
119,952
Posted By
Paulster1022
Re: Module: Admin Free Look
Found glitch.
When Spectator and all players die. Next Round, the camera spams to different players. Thank you on this plugin, nice work.
*try slaying everyone at once or making it so your...
Forum:
Scripting Help
08-12-2014, 20:41
Replies:
4
Catch PodBot Movement.
Views:
1,133
Posted By
Paulster1022
Re: Catch PodBot Movement.
Doesn't Seem to be accurate. I see him moving left, but it sometimes calls it... Up and down seem a bit more accurate. Another way to detect movement on bots? I've tryed client_prethink function,...
Forum:
Scripting Help
08-12-2014, 20:30
Replies:
4
Catch PodBot Movement.
Views:
1,133
Posted By
Paulster1022
Re: Catch PodBot Movement.
Thanks, ill Try :)
Forum:
Scripting Help
08-12-2014, 18:57
Replies:
4
Catch PodBot Movement.
Views:
1,133
Posted By
Paulster1022
Catch PodBot Movement.
Essentially want to catch the movement of Bots. It isn't accurate. Works fine with humans though.
public plugin_init( )
{
register_forward(FM_CmdStart, "fw_cmdstart")
}
public...
Forum:
Scripting Help
07-25-2011, 03:21
Replies:
3
Write & Read Config File.
Views:
2,532
Posted By
Paulster1022
Write & Read Config File.
Any tutorials on how to write and read to a config file? I am basically trying to get the origin of a player and write it in a file. Then of course read the information back. I looked at other...
Forum:
Scripting Help
04-24-2011, 13:28
Replies:
4
Best way to Detect Hit/Miss with Awp.
Views:
1,458
Posted By
Paulster1022
Re: Best way to Detect Hit/Miss with Awp.
Thank you, I'll try it out today. I am just hoping the "post" version of Ham_Weapon_PrimaryAttack does in fact happen after the TakeDamage function. By the way, Happy Easter =D.
Forum:
Scripting Help
04-24-2011, 12:23
Replies:
4
Best way to Detect Hit/Miss with Awp.
Views:
1,458
Posted By
Paulster1022
Re: Best way to Detect Hit/Miss with Awp.
To detect a hit I would use Takedamage, but to detect a miss.... I need to detect the bullet shot and no damage occurred.
new bool: did_damage[33]
public ham_TakeDamage(victim, inflictor,...
Forum:
Scripting Help
04-24-2011, 11:42
Replies:
4
Best way to Detect Hit/Miss with Awp.
Views:
1,458
Posted By
Paulster1022
Best way to Detect Hit/Miss with Awp.
This function seems to do exactly what I need. However, I am not entirely sure how this function works and or how to register the function properly. Also to detect if Hit/Miss I was using...
Forum:
Scripting Help
03-16-2011, 18:13
Replies:
7
Random number to each player.
Views:
2,037
Posted By
Paulster1022
Re: Random number to each player.
Exolent, thank you. Crashes are not happening anymore. I didn't understand your method at first, but eventually it made sense to me. Thank you schmurgel for helpin out too.
Forum:
Scripting Help
03-16-2011, 12:58
Replies:
7
Random number to each player.
Views:
2,037
Posted By
Paulster1022
Re: Random number to each player.
Thanks for the help. Exolent, is there a reason why you used random instead of random_num? Does random only randomize specific values? While random_num randomizes a range of values?
For example...
Forum:
Scripting Help
03-16-2011, 04:09
Replies:
7
Random number to each player.
Views:
2,037
Posted By
Paulster1022
Random number to each player.
I am basically trying to set a random number to each player and also making sure it doesn't equal anyone else's number. It works of course, but my server is crashing. I know this because when i...
Forum:
Scripting Help
06-13-2010, 17:20
Replies:
8
How To Pause RoundTime
Views:
2,386
Posted By
Paulster1022
Re: How To Pause RoundTime
Alright well i guess there is no way to do this. Typing "pause" in console would be the only way to freeze or pause the round time. No plugin can actually pause the round time, thanks anyway guys.
Forum:
Scripting Help
06-13-2010, 12:18
Replies:
8
How To Pause RoundTime
Views:
2,386
Posted By
Paulster1022
Re: How To Pause RoundTime
I don't want to block round end. I want to do what amx_pause would actually do. Pause the round time completely, is there no way to actually do this besides amx_pause?? I mean i did it client side,...
Forum:
Scripting Help
06-12-2010, 22:07
Replies:
8
How To Pause RoundTime
Views:
2,386
Posted By
Paulster1022
Re: How To Pause RoundTime
Okay well, i was able to pause the round time for the players. Not for the server though.
I Used this code for pausing the round time player side
message_begin(MSG_ONE, Round_Time,_,id)...
Forum:
Scripting Help
06-12-2010, 19:05
Replies:
8
How To Pause RoundTime
Views:
2,386
Posted By
Paulster1022
Re: How To Pause RoundTime
ya i actually meant just the round time in general not the actual game itself. If anyone knows, would help out a lot thanks.
Forum:
Scripting Help
06-12-2010, 17:39
Replies:
8
How To Pause RoundTime
Views:
2,386
Posted By
Paulster1022
How To Pause RoundTime
How would I pause round time completely.
Example: So lets say the round time is 2:05. How could I keep it at that timer "2:05".
Get back to me guys, thanks appreciate it.
Forum:
Plugins
08-09-2009, 18:42
Replies:
222
Voice Join v2.0 (ep1 only) [Teamspeak 2/3, Ventrilo, Mumble] (Updated 25.01.2010)
Views:
144,178
Posted By
Paulster1022
Re: Teamspeak & Ventrilo join v1.2
The "Application Not Found" error for ventrilo is happening with me too. Im running Windows XP 32-bit with the latest ventrilo update. I have tried previous updates and they work fine, but this...
Forum:
Unapproved/Old Plugins
08-07-2009, 12:44
Replies:
168
Voiceserver Connect
Views:
128,341
Posted By
Paulster1022
Re: Voiceserver Connect
Well then its a 32-bit problem with the latest ventrilo update (3.0.5). Tested it on my laptop, had 64-bit version, all i had to do was type "ventrilo:" in Start > Run and it would open fine. My...
Forum:
Unapproved/Old Plugins
08-06-2009, 16:07
Replies:
168
Voiceserver Connect
Views:
128,341
Posted By
Paulster1022
Re: Voiceserver Connect
Hey np, i guess this is just a problem related to ventrilo, not anything to do with the plugin itself.
Forum:
Unapproved/Old Plugins
08-06-2009, 15:55
Replies:
168
Voiceserver Connect
Views:
128,341
Posted By
Paulster1022
Re: Voiceserver Connect
I recently found out that the new and latest version of ventrilo "3.0.5.0" does not work because it indicates "Application not found". However, other ventrilo versions work fine with it.
I have...
Showing results 1 to 25 of 77
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