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Search: Posts Made By: MarshalZCC
Forum: Unapproved Plugins 11-30-2010, 15:02
Replies: 16
Views: 15,823
Posted By MarshalZCC
Re: [L4D2] Witch Melee Fix

You may have your doubts, but it works flawlessly for me, damage, screams, blood, and all. Yes, applyDamage is just a wrapper to a common piece of code that many people use. The owner netprop is only...
Forum: Unapproved Plugins 11-30-2010, 12:34
Replies: 16
Views: 15,823
Posted By MarshalZCC
Re: [L4D2] Witch Melee Fix

Regarding the damage plug-in written by AtomicStryker, I was referring to the non-SDKHook one. The SDKHook one is known to have issues since you can't change the damage within OnTakeDamage for Left 4...
Forum: Unapproved Plugins 11-29-2010, 22:47
Replies: 16
Views: 15,823
Posted By MarshalZCC
Re: [L4D2] Witch Melee Fix

The damage type you are checking against will only work for some melee weapons (slash). Best you just do a GetEdictClassname on the attacker and if its "weapon_melee" proceed. That way you don't have...
Forum: Plugins 11-29-2010, 21:55
Replies: 96
Views: 97,754
Posted By MarshalZCC
Re: [L4D2] Weapon Drop

Ah, I understand now. Good catch.
Forum: Plugins 11-29-2010, 21:17
Replies: 96
Views: 97,754
Posted By MarshalZCC
Re: [L4D2] Weapon Drop

Isn't that the point?
Forum: Extensions 11-27-2010, 15:36
Replies: 1,094
Views: 857,424
Posted By MarshalZCC
Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown

I believe (and have seen) survivor bots teleport far distances when they aren't stuck. It seems to be triggered based on how far they are from a survivor player.
Forum: Extensions 11-26-2010, 21:26
Replies: 1,094
Views: 857,424
Posted By MarshalZCC
Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown

Basically, I want to block the teleport based on distance. There are also some modifications I have that give survivors airborne abilities. Having the survivor bots teleport mid-air is less than...
Forum: Extensions 11-26-2010, 13:06
Replies: 1,094
Views: 857,424
Posted By MarshalZCC
Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown

Thanks for taking the time to look into this. I will try and solve it with a different method.
Forum: Extensions 11-21-2010, 14:15
Replies: 1,094
Views: 857,424
Posted By MarshalZCC
Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.3) - L4D2 Only, Updated Left4Downtown

Excellent extension, considered an essential for serious L4D2 developers and server administrators in my opinion. I've used the natives and forwards for many "special ability" plug-ins that I've...
Forum: General 11-18-2010, 12:02
Replies: 1
Views: 1,858
Posted By MarshalZCC
Sourcemod Plug-in can freeze L4D2 server?

I've heard reports (mostly from Team Fortress or other OB games) of administrators experiencing server freezes. There is no crash - the game simply freezes and requires a manual reboot.

After...
Forum: Plugin/Gameplay Ideas and Requests 11-16-2010, 14:40
Replies: 7
Views: 2,386
Posted By MarshalZCC
Re: [L4D2] Hunter Pounce auto-kill prevention

This does seem like an extreme approach. Applying the damage manually would get the job done, but would be less than ideal. I was hoping that someone might know of a console variable similar to what...
Forum: Plugin/Gameplay Ideas and Requests 11-16-2010, 11:08
Replies: 7
Views: 2,386
Posted By MarshalZCC
Re: [L4D2] Hunter Pounce auto-kill prevention

Sounds simple enough, but this was the first thing I tried. Apparently OnTakeDamage does not "see" this magic damage. Logging both parameters from OnTakeDamage and player_hurt, this damage gets...
Forum: Plugin/Gameplay Ideas and Requests 11-16-2010, 02:22
Replies: 7
Views: 2,386
Posted By MarshalZCC
Re: [L4D2] Hunter Pounce auto-kill prevention

In my testing it has not been a headshot. The hunter takes about 200 damage to all different types of hitgroups, at which point I receive a player_hurt event for about 60000+ damage. The death...
Forum: Plugin/Gameplay Ideas and Requests 11-15-2010, 12:21
Replies: 7
Views: 2,386
Posted By MarshalZCC
[L4D2] Hunter Pounce auto-kill prevention

If a hunter has pounced a Survivor, after a certain amount of damage taken from gun-fire they will be auto-killed. Even if the hunter has 65000+ health this will occur after taking only minimal...
Forum: Plugins 11-14-2010, 23:45
Replies: 14
Views: 25,834
Posted By MarshalZCC
Re: [L4D2] Melee Immortals

Is it just me or does there seem to exist a special case where a hunter has pounced a survivor, gets shoved, and dies instantly with this enabled?

Edit: After some further investigation, its not a...
Forum: Plugins 11-12-2010, 10:53
Replies: 26
Views: 44,074
Posted By MarshalZCC
Re: [L4D/2] Votekick

Any plug-in can register any command. It's whether the function behind the command gets executed based on the permissions. If multiple plug-ins register the same command then both sets of...
Forum: Extensions 11-09-2010, 16:49
Replies: 1,094
Views: 857,424
Posted By MarshalZCC
Re: [EXTENSION] Left 4 Downtown 2 (0.5.2.1) - L4D2 Only, Updated Left4Downtown

Getting:


L 11/09/2010 - 14:43:34: [LEFT4DOWNTOWN] Detour -- Could not find 'HasConfigurableDifficultySetting' signature


With the latest version (and gamedata at top of post), using stable...
Forum: Snippets and Tutorials 11-05-2010, 12:45
Replies: 16
Views: 12,216
Posted By MarshalZCC
Re: [SNIPPET][L4D2] Laser Sight & Explosive Barrel Creation

Interesting that the ent stored when creating the laser upgrade box cannot be used later to remove it - its reported as an invalid entity/edict. Anyone know why upgrade spawns behave this way? Anyone...
Forum: Plugins 11-03-2010, 17:41
Replies: 38
Views: 47,247
Posted By MarshalZCC
Re: [L4D2] Difficulty Override

Do you normally run with that many plug-in errors? It looks like difficulty override is the least of your problems.
Forum: General 10-30-2010, 17:52
Replies: 23
Views: 10,387
Posted By MarshalZCC
Re: [L4D2] Crashes and timeouts with latest metamod/SM

So there is no stable version that fixes I'm guessing.
Forum: General 10-30-2010, 12:58
Replies: 23
Views: 10,387
Posted By MarshalZCC
Re: [L4D2] Crashes and timeouts with latest metamod/SM

Are people still getting timeouts on the exception handler? Sometimes my servers timeout indefinitely trying to send the dump file.
Forum: Metamod:Source Plugins 10-22-2010, 12:28
Replies: 1,528
Views: 1,715,524
Posted By MarshalZCC
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

The source code on the first page is for 1.0.0.6
Forum: Metamod:Source Plugins 10-22-2010, 10:44
Replies: 1,528
Views: 1,715,524
Posted By MarshalZCC
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Could I get the latest source code for this? (1.0.0.10)
Forum: Plugins 10-08-2010, 14:43
Replies: 515
Views: 286,685
Posted By MarshalZCC
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)

My testing shows otherwise. Only the original melee weapons appear in campaigns now. The VPK content/changes does not get used by the server. I referenced the update Valve did yesterday as the...
Forum: Plugins 10-08-2010, 13:51
Replies: 515
Views: 286,685
Posted By MarshalZCC
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)

But I don't think it will unlock melee weapons on every campaign, correct?
Showing results 1 to 25 of 146

 
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