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Posts Made By:
eXemplar
Forum:
Scripting
10-31-2014, 08:37
Replies:
921
New API and Syntax
Views:
318,982
Posted By
eXemplar
Re: New API and Syntax
Apologies if this is a stupid or repeated question but are there any reasons why, if pawn is being troublesome, that a different language like lua or a lisp dialect cannot be used instead?
Forum:
Snippets and Tutorials
01-30-2014, 23:31
Replies:
4
[TOOLS] IntelliJ IDEA editing SourcePawn
Views:
6,372
Posted By
eXemplar
[TOOLS] IntelliJ IDEA editing SourcePawn
So I thought it would be an interesting exercise to make a plugin for IntelliJ IDEA to edit sourcepawn projects based on this documentation:...
Forum:
Store
09-06-2013, 22:42
Replies:
1
Issue
Troubles connecting to Webpanel's Stash repo
Views:
516
Posted By
eXemplar
Re: Troubles connecting to Webpanel's Stash repo
I can't connect either, temporary github until it's working again https://github.com/eggsampler/store-webpanel (hope arrow doesn't mind, I'll remove it once the sourcedonates server is up)
Forum:
General
09-04-2013, 08:51
Replies:
32
Q&A Site for SourceMod Users and Plugin Developers Proposal
Views:
5,828
Posted By
eXemplar
Re: Q&A Site for SourceMod Users and Plugin Developers Proposal
I like this idea as long as it's moderated and tagged/categorised well, would certainly beat using the phpbb search or throwing google at the alliedmods forum and hopeing something sticks.
Forum:
Snippets and Tutorials
09-04-2013, 01:25
Replies:
10
[INC] JSON in pure SP - Port from AMXX pawn
Views:
13,568
Posted By
eXemplar
Re: [INC] JSON in pure SP - Port from AMXX pawn
Just bumping this thread because json parsing for negative integers and arrays was failing, so I've made a few minor changes and this might work now: http://pastebin.com/X0HMjPhf (still testing with...
Forum:
Store
09-02-2013, 21:29
Replies:
9
CSGO Equipment Gamedata
Views:
5,445
Posted By
eXemplar
Re: CSGO Equipment Gamedata
1- Yes, the forward attachment on default CSGO models actually face backwards with an upwards angle: http://i.imgur.com/izwVotD.jpg
2- Not sure what is happening there, take a screenshot/video?
3-...
Forum:
Store
09-01-2013, 06:22
Replies:
9
CSGO Equipment Gamedata
Views:
5,445
Posted By
eXemplar
Re: CSGO Equipment Gamedata
Oh damn, woulda saved me a bit of effort but I don't think I've ever seen the code for your plugin though. Wrt the hats, if the items aren't being attached properly and the signature is correct, I'm...
Forum:
Store
08-31-2013, 03:55
Replies:
9
CSGO Equipment Gamedata
Views:
5,445
Posted By
eXemplar
CSGO Equipment Gamedata
I had a bit of spare time so I checked out this signature scanning stuff for CSGO equipment on a windows server. If you just want the gamedata file, scroll to the bottom. Once it has been tested and...
Forum:
Store
08-30-2013, 23:21
Replies:
31
Need help maintaining the store.
Views:
6,954
Posted By
eXemplar
Re: Need help maintaining the store.
If LookupAttachment is failing, it will be something along these lines: http://wiki.alliedmods.net/Signature_Scanning
Forum:
Store
08-30-2013, 17:10
Replies:
10
Issue
Store 1.2
Views:
3,203
Posted By
eXemplar
Re: Store 1.2
Don't update unless you know what you're doing, stick with the current release as of this commit: https://github.com/alongubkin/store/tree/6d80132e90c7a6819e8ae68b088d7bf9268ed61a
(I don't believe...
Forum:
Store
08-30-2013, 17:05
Replies:
1
Issue
Choosing translation
Views:
609
Posted By
eXemplar
Re: Choosing translation
This is more a general sourcemod question than a store specific one, but this might help:
In addons/sourcemod/configs/languages.cfg add the language you want to load
In...
Forum:
Store
08-30-2013, 16:43
Replies:
31
Need help maintaining the store.
Views:
6,954
Posted By
eXemplar
Re: Need help maintaining the store.
Btw anyone wanting to use 1.2 will probably need to update their db schema (check store.sql changes for more info) and I've also made a few simple changes to the webui to assist,
.patch here:...
Forum:
Store
08-30-2013, 11:34
Replies:
223
Release
Equipment (1.1-alpha)
Views:
103,739
Posted By
eXemplar
Re: Equipment (1.1-alpha)
Yes, you can. The loadout slot is what you're after. For example, you can equip something in a loadout slot called "hats" as well as something in a loadout slot called "back". The slot is totally...
Forum:
Store
08-29-2013, 07:20
Replies:
31
Need help maintaining the store.
Views:
6,954
Posted By
eXemplar
Re: Need help maintaining the store.
I've made a few changes to the store I run, you're welcome to pillage some of them
https://github.com/eggsampler/store
https://github.com/eggsampler/store-equipment
Forum:
Plugins
06-06-2013, 10:13
Replies:
11
[CSS] CSWare (v0.1-beta)
Views:
9,677
Posted By
eXemplar
Re: [CSS] CSWare (v0.1-beta)
At the moment I'm not concerned over the map, it's just there to support the entities for the minigames in development really. Once this reaches a more stable state then more work can be done on it,...
Forum:
Plugins
06-01-2013, 03:00
Replies:
11
[CSS] CSWare (v0.1-beta)
Views:
9,677
Posted By
eXemplar
[CSS] CSWare (v0.1-beta)
https://raw.github.com/eggsampler/csware/master/logo.png
About
CSWare aims to be a fun minigames modification like a cross between Mario Party and WarioWare. Initially inspired by TF2Ware I was...
Forum:
Store
05-24-2013, 04:10
Replies:
6
Issue
Negative Credits.
Views:
1,852
Posted By
eXemplar
Re: Negative Credits.
What plugins are you using? If you're using mine for example, giving someone negative points for teamkills or some such then applying multipliers later on might end up with some funky numbers.
Forum:
Store
05-24-2013, 04:07
Replies:
25
Release
[Store] Kill Awards
Views:
18,432
Posted By
eXemplar
Re: [Store] Kill Awards
The filters section in the config file will let you do stuff based on the event data given to the player_death event.
http://wiki.alliedmods.net/Counter-Strike:_Source_Events#player_death
For...
Forum:
Store
05-14-2013, 00:48
Replies:
12
Release
Fixed CSS CT models for equipment
Views:
10,761
Posted By
eXemplar
Re: Fixed CSS CT models for equipment
Just bumping this thread as I've updated the models post steampipe update.
Forum:
Plugin/Gameplay Ideas and Requests
05-05-2013, 13:59
Replies:
5
Map reset prevention
Views:
1,165
Posted By
eXemplar
Re: Map reset prevention
Tried "mp_ignore_round_win_conditions 0" ?
Forum:
Store
05-05-2013, 13:52
Replies:
170
Release
Store WebPanel
Views:
114,157
Posted By
eXemplar
Re: Store WebPanel
Possible to setup remotes to push stable releases to a public github/bitbucket ?
Forum:
Store
04-24-2013, 22:46
Replies:
49
Store 1.2
Views:
20,119
Posted By
eXemplar
Re: Store 1.2
- Some form of third person mode which shows the entity in the SDKHook_SetTransmit to go along with the equipment editor as positioning and setting angles manually is a huuuuuge pain.
- Maybe allow...
Forum:
Store
04-22-2013, 23:56
Replies:
4
Issue
Skins
Views:
1,394
Posted By
eXemplar
Re: Skins
If the model doesn't have a forward attachment you either have to decompile and recompile it with a forward attachment (or get the author to do this), or use a different attachment point (check HLMV...
Forum:
Store
04-22-2013, 23:54
Replies:
13
Extending store and store-equipment
Views:
4,809
Posted By
eXemplar
Re: Extending store and store-equipment
This isn't really something you should be using unless you know what you're doing. Better off sticking with alongub's mainline repo.
Forum:
Store
04-21-2013, 09:56
Replies:
12
Store equipment and player models
Views:
5,042
Posted By
eXemplar
Re: Store equipment and player models
cs:go has forward attachments on all it's models so afaik that approach is the wrong approach. Also that is probably broken with the latest CSS update but I'm not gonna look at it until they stop the...
Showing results 1 to 25 of 49
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