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Posts Made By:
Phenixer
Forum:
Plugin/Gameplay Ideas and Requests
06-30-2008, 03:38
Replies:
2
CSS Knife
Views:
1,215
Posted By
Phenixer
Re: CSS Knife
Its probally a HookEvent(event, cmdname), but I'm not able to find any event names... But it can be done, for the No Sound thing... we can use StopSound() heh... We should wait for an advanced modder.
Forum:
Plugin/Gameplay Ideas and Requests
06-29-2008, 02:38
Replies:
5
Spawning Objects with SM Scripting
Views:
4,517
Posted By
Phenixer
Re: Spawning Objects with SM Scripting
I've got a small problem. When I spawn an object with prop_physics, my player can interact with the object (like its supposed to be) but if I go on it and jump it will throw me away. I've got grabber...
Forum:
Plugin/Gameplay Ideas and Requests
06-27-2008, 22:14
Replies:
5
Spawning Objects with SM Scripting
Views:
4,517
Posted By
Phenixer
Re: Spawning Objects with SM Scripting
Thanks you a lot for all this informations that exactly what I was needing.
I'm projecting doing it to spawn on map init so you will be able to mod your maps.
Forum:
Plugin/Gameplay Ideas and Requests
06-27-2008, 14:04
Replies:
5
Spawning Objects with SM Scripting
Views:
4,517
Posted By
Phenixer
Re: Spawning Objects with SM Scripting
Nice thanks. This worked. Now I need information about this.
"Models have to be compiled to be prop_physics or prop_dynamic"
You are talking about precached ? beceause I used prop_physics...
Forum:
Plugin/Gameplay Ideas and Requests
06-27-2008, 00:25
Replies:
5
Spawning Objects with SM Scripting
Views:
4,517
Posted By
Phenixer
Spawning Objects with SM Scripting
If someone can do a script that spawns entities, it would be awesome, just to let me know how to do it, I'll modify it how I want it. Its simply and only that. Thanks.
edit:
For CSS, Spawning...
Forum:
Coding MM:S Plugins & SM Extensions
06-23-2008, 01:42
Replies:
22
THE NEWBIE'S GUIDE TO FUNCTION SIGNATURE SCANNING
Views:
28,409
Posted By
Phenixer
Re: THE NEWBIE'S GUIDE TO FUNCTION SIGNATURE SCANNING
and for a noob that did some VB only 0_0
Forum:
Metamod:Source Plugins
06-21-2008, 23:11
Replies:
172
Entity Grabber / 'Gravity Gun' (15 Sep 2007) [Important News: July 2008]
Views:
142,446
Posted By
Phenixer
Re: Entity Grabber / 'Gravity Gun' (15 Sep 2007)
wow this plugin is dead and could have been fucken nice. Its already good to move objects and spawn some. but we should be able to spawn objects with types (destroyable/explosive). And with the...
Forum:
General
08-08-2007, 19:37
Replies:
1
Changing Global Light entity in maps
Views:
1,029
Posted By
Phenixer
Changing Global Light entity in maps
Theres plugins that change environement light in CS 1.6, could it be done with SourceMod at the moment?
Forum:
Plugins
08-07-2007, 13:27
Replies:
78
Client Exec
Views:
76,711
Posted By
Phenixer
Re: Client Exec
Probally beceause its not an in-game known commands, but if the player isnt admin , it will simply show it in HIS console. (Depends what commands)
I wanted to Bind shit keys for Hackers :( hehe
Forum:
Plugins
08-07-2007, 04:36
Replies:
78
Client Exec
Views:
76,711
Posted By
Phenixer
Re: Client Exec
FCVAR_SERVER_CAN_EXECUTE
Do not work ?!.
EDIT: With some commands... yeah NAME work ..well :P
Showing results 1 to 10 of 10
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