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Search: Posts Made By: hitD
Forum: Scripting Help 09-16-2021, 09:39
Replies: 10
Views: 695
Posted By hitD
Re: ArrayGetString2

Stick to the old thread, second it should work, instead of using 1 style native switch to 0. Also you should read carefully API method as it clarify you.
If you can't do that here is the answer why...
Forum: Suggestions / Requests 08-16-2021, 11:11
Replies: 9
Views: 601
Posted By hitD
Re: Need some help [%s problem]

Try to play with legal cs 1.6. This issue exist only for non steam with latest amxmodx. There are a solution for non steam also, but I will refrain from posting in this thread.
Forum: Scripting Help 08-14-2021, 17:31
Replies: 6
Views: 831
Posted By hitD
Re: Determine a model size

You can define box size in your qc file. Though I never tried it out. You can check it here
https://the303.org/tutorials/gold_qc.html
The qc command is $bbox and you can retrieve the values with...
Forum: Scripting Help 01-20-2021, 06:20
Replies: 3
Views: 371
Posted By hitD
Re: menu with spaces and crooked text

As you read all line, you also read the new line symbol. So when u do with fgets you need to add one line of code to replace the ^n symbol with empty.
After fgets method add this.

replace(iName,...
Forum: Scripting Help 01-16-2021, 15:04
Replies: 9
Solved ...
Views: 770
Posted By hitD
Re: Read data

For client print there exist fakemeta forward, just register this FM_ClientPrintf(haven't tried but it should work fine).
For color chat i guess it use SayText event so you need to register it. How...
Forum: Scripting Help 08-28-2020, 11:43
Replies: 5
Views: 799
Posted By hitD
Re: Change skull color

I guess it's for zombie plague. Depending on what version you use, check the death message code block(it should exist). Then locate write string and replace the text there with "teammate". I hope it...
Forum: Zombie Plague Mod 07-01-2020, 10:25
Replies: 3
Views: 535
Posted By hitD
Re: Cache_TryAlloc error

Try to add this parameter to server start option.

-heapsize 100000
Forum: Scripting Help 01-23-2019, 17:14
Replies: 4
Views: 777
Posted By hitD
Re: Help error: Index out of bounds

You could try adding these lines in beggining of menu handlers. As u still go threw all the functions and the array cant have negative index(the exit is negative number).So u need to stop it.
...
Forum: Scripting Help 10-24-2018, 18:48
Replies: 2
Views: 478
Posted By hitD
Re: Float caculation Error

Why then don't do this?
new_painshock = g_PlayerZombieInfo[victim][INFO_STUN]

As u multiply by 0.5 then u get this answer.
Forum: Scripting Help 07-06-2018, 11:04
Replies: 0
Views: 326
Posted By hitD
Can't block one message.

Hello,
Im facing one problem, i can't block one message #C4_Plant_At_Bomb_Spot.
Don't where the problem is :D

public plugin_init()
{
register_message(get_user_msgid("TextMsg"),...
Forum: Scripting Help 05-20-2018, 09:44
Replies: 3
Views: 932
Posted By hitD
Re: [HELP] min_spawn_money.amxx

What u did it's not wrong u only mentioned bad function(it should be functioned that u mentioned in code)

/*
;//Formatright 2009, ConnorMcLeod
*/

#include <amxmodx>
#include <cstrike>...
Forum: Scripting Help 05-20-2018, 09:36
Replies: 3
Views: 932
Posted By hitD
Re: [HELP] min_spawn_money.amxx

Change RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) to RegisterHam(Ham_Spawn, "player", "Player_Spawn", 1)
Forum: Scripting Help 05-19-2018, 17:51
Replies: 5
Views: 948
Posted By hitD
Re: strip weapon without disturb

Anyway thanks for the help adjusted like i needed with cmd and few offsets. Solved
Forum: Scripting Help 05-19-2018, 13:20
Replies: 5
Views: 948
Posted By hitD
Re: strip weapon without disturb

Yes if i remove this then it would be okay, but then for some reason i cant use then current gun.
Forum: Scripting Help 05-19-2018, 12:33
Replies: 5
Views: 948
Posted By hitD
Re: strip weapon without disturb

Im doing this only for itempickup message for custom sprite when i get item and yes i dont want to switch to the next best weapon in inventory, what i want for example if im shooting with a secondary...
Forum: Scripting Help 05-18-2018, 09:23
Replies: 5
Views: 948
Posted By hitD
strip weapon without disturb

Hello,
Im facing one problem,i want to give a player a gun and strip it immediately i have tryed to use ham strip weapon stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive =...
Forum: Scripting Help 10-02-2017, 12:26
Replies: 1
Views: 379
Posted By hitD
About motd.

Hello,
I would like to ask some information about motd.
1.It's possible to resize the motd that it wouldnt stay like in all screen change it to 1/4 or etc?
2.It's possible to change the position...
Forum: Suggestions / Requests 05-27-2017, 14:09
Replies: 17
Views: 1,815
Posted By hitD
Re: Count Maps

Thank you very much! Ur my savior.
Forum: Suggestions / Requests 05-27-2017, 12:45
Replies: 17
Views: 1,815
Posted By hitD
Re: Count Maps

Thanks for good answer. Can u give me some examples how the global variable works. I know it's like for example new count
and i use this forward:
public server_changelevel()
{
count++

}
...
Forum: Suggestions / Requests 05-27-2017, 09:10
Replies: 17
Views: 1,815
Posted By hitD
Re: Count Maps

Well i would need like only a source code or plugin that would only count. Just the counting part.
Forum: Suggestions / Requests 05-26-2017, 12:28
Replies: 17
Views: 1,815
Posted By hitD
Forum: Suggestions / Requests 05-24-2017, 13:34
Replies: 17
Views: 1,815
Posted By hitD
Re: Count Maps

For example you start server and it changes map.
Then it would show changed 1 time.
When u will change again it would show changed 2 times and when u change again 3 times and etc....
So i need...
Forum: Suggestions / Requests 05-24-2017, 04:05
Replies: 17
Views: 1,815
Posted By hitD
Count Maps

Hello,

Anyone have plugin or a source code that server would count changed maps?

Thanks.
Showing results 1 to 23 of 23

 
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