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Search: Posts Made By: Syoudous
Forum: Unapproved Plugins 08-16-2020, 15:43
Replies: 8
Views: 4,364
Posted By Syoudous
Re: [CS:GO] No auto-mute by reports

Any chance you could answer my question in regards to m_bHasCommunicationAbuseMute? Is there a way to actively check if a player has these mutes or is this all guesswork?
Forum: Unapproved Plugins 08-15-2020, 23:28
Replies: 8
Views: 4,364
Posted By Syoudous
Re: [CS:GO] No auto-mute by reports

The command you're looking for is sv_mute_players_with_social_penalties 0, unless it doesn't work. The command by default is flagged as FCVAR_DEVELOPMENTONLY so you will need to use something like...
Forum: Plugins 07-16-2020, 16:09
Replies: 45
Views: 23,251
Posted By Syoudous
Re: [CS:GO] Zombie Escape Premium

It was a compliment, everyone has their start somewhere. I can understand the overly sensitive person twisting it around to see it as a negative comment but it was far from it. The poster above you...
Forum: Plugins 07-16-2020, 14:26
Replies: 45
Views: 23,251
Posted By Syoudous
Re: [CS:GO] Zombie Escape Premium

Very far from something premium but everyone has their start. Is your goal to replace Zombie:Reloaded itself?
Forum: Plugins 04-12-2020, 18:11
Replies: 16
Views: 11,733
Posted By Syoudous
Re: [CSGO] End of Match - Stuck!

Is this somehow related to CS:GO's warmup feature never ending as well? This bug appears to have been introduced recently the past month or almost two now that I'm mentioning. Is this similar in time...
Forum: Plugins 03-16-2020, 06:12
Replies: 36
Views: 21,118
Posted By Syoudous
Forum: Plugins 02-23-2020, 19:21
Replies: 41
Views: 31,027
Posted By Syoudous
Re: [CS:S/CS:GO] LagCompensation / 0 Ping

Yeah, I understand that and I know CS:GO isn't totally your thing and this isn't something I looked into myself but I figured someone here (or the people testing your idea/stuff) would shed light on...
Forum: Plugins 02-23-2020, 17:15
Replies: 41
Views: 31,027
Posted By Syoudous
Re: [CS:S/CS:GO] LagCompensation / 0 Ping

I'm not too familiar with Source innards but I do know CS:GO bloated itself with more lag compensation over the years. Do LagCompensate key values make no difference in a situation as is this on...
Forum: General 11-01-2019, 23:56
Replies: 12
Views: 4,299
Posted By Syoudous
Re: [CS:GO] Solid spectators

I think you asked this on Discord and I replied to you once before. Just a guess though,

ForcePlayerSuicide(client);
ChangeClientTeam(client, 1);

If you do anything similar to that in CS:GO...
Forum: Source Servers (SRCDS) 06-19-2019, 14:56
Replies: 2
Views: 1,448
Posted By Syoudous
Re: dust2 issue with latest csgo update

Try this with stripper under de_dust2.cfg...


filter:
{
"classname" "logic_auto"
"hammerid" "12076799"
}
Forum: Plugins 12-25-2018, 15:17
Replies: 34
Views: 32,554
Posted By Syoudous
Re: [CSGO] Trigger_push Fix

Seems to work now with no hassle. Nice!
Forum: Plugins 12-24-2018, 23:48
Replies: 34
Views: 32,554
Posted By Syoudous
Re: [CSGO] Trigger_push Fix

I think it messes up when triggers are parented and perhaps it may be based on pre-set pushdir angles. So, while an angle like 0 0 0 will work and act normal, 0 180 0 won't while parented. When...
Forum: Zombie:Reloaded 02-08-2013, 15:21
Replies: 3
Views: 1,086
Posted By Syoudous
Maps with sv_turbophysics settings don't send zombies back to spawn.

I've noticed that maps that force sv_turbophysics 0 bugs the zombie spawn at times, making them spawn inbetween players when the server (or even the map) forces them to go back to spawn. What is the...
Showing results 1 to 13 of 13

 
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