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Search: Posts Made By: SAMURAI16
Forum: Plugins 06-26-2009, 21:35
Replies: 13
Views: 13,227
Posted By SAMURAI16
Re: Stuff color changer for Roleplay

Attach .sp file otherwise it will be trashed
Forum: Scripting 06-19-2009, 07:58
Replies: 3
Views: 2,537
Posted By SAMURAI16
Re: GetClientButtons other than the defined?

FYI, "m_nButtons" isn't able to hold a bit sum of all pressed keyboard keys, here is stored a bit sum of all activated corresponding special +/- commands like attack, jump, etc.
So it's impossible...
Forum: Unapproved/Old Plugins 06-15-2009, 04:50
Replies: 56
Views: 18,847
Posted By SAMURAI16
Re: New HeNades Effects

PM Me then FR0NTLINE
Forum: Plugins 06-11-2009, 14:58
Replies: 18
Views: 6,345
Posted By SAMURAI16
Re: [TF2] Razorback Civillian Fix

true, but few works. I mean in some threads with posted plugins you can fill out plugins details; also that plugins works to be approved like yours
Nvm, approving system will be fixed soon
Forum: Plugins 06-11-2009, 13:08
Replies: 18
Views: 6,345
Posted By SAMURAI16
Re: [TF2] Razorback Civillian Fix

You need to fill out the plugin description, version and public cvar fields for plugins to be approved.
Forum: Scripting 06-09-2009, 11:59
Replies: 10
Views: 3,066
Posted By SAMURAI16
Re: Reducing Recoil In CS: Source

IIRC last time I used in Prethink
Forum: Scripting 06-09-2009, 06:21
Replies: 10
Views: 3,066
Posted By SAMURAI16
Re: Reducing Recoil In CS: Source

set that in ClientPrethink
Forum: Snippets and Tutorials 06-06-2009, 13:51
Replies: 19
Views: 12,171
Posted By SAMURAI16
Re: [SNIPPET] Get Client's City

the link is with old database
updated
Forum: Unapproved/Old Plugins 06-06-2009, 05:52
Replies: 40
Views: 9,572
Posted By SAMURAI16
Re: Ban with seal of approval

another shitty snapshot plugin.
Oh yea, you are from Romania
Forum: Scripting 06-01-2009, 12:31
Replies: 1
Views: 1,074
Posted By SAMURAI16
Re: CSS HUD Statusbar

that how to create a statusbar . 10 means duration in seconds
SetEntPropFloat(client, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
SetEntProp(client, Prop_Send, "m_iProgressBarDuration",...
Forum: Unapproved Plugins 05-22-2009, 14:07
Replies: 7
Views: 4,830
Posted By SAMURAI16
Re: Speedometer

You don't even made a description for this. Now you are forcing all people to visit your website. That's lame
Forum: Plugins 05-22-2009, 14:00
Replies: 8
Views: 6,311
Posted By SAMURAI16
Re: Entity Search

lol i said .sma ? omg
Please upload source file to the first post and remove .smx file
Forum: Plugins 05-22-2009, 07:42
Replies: 8
Views: 6,311
Posted By SAMURAI16
Re: Entity Search

wat ? who made this ?
Forum: Plugins 05-21-2009, 09:07
Replies: 8
Views: 6,311
Posted By SAMURAI16
Re: Entity Search

post .sma file
Forum: Plugins 05-17-2009, 10:52
Replies: 106
Views: 118,135
Posted By SAMURAI16
Re: [CSS]RoundSound++

NAT already told you : http://forums.alliedmods.net/showpost.php?p=821654&postcount=10
All related to precache stuff must be in OnMapStart()
Forum: Plugins 05-17-2009, 03:15
Replies: 106
Views: 118,135
Posted By SAMURAI16
Re: [CSS]RoundSound++

do all precache stuff in OnMapStart()
Forum: Plugins 05-16-2009, 02:57
Replies: 3
Views: 5,129
Posted By SAMURAI16
Re: Zooming Plugin for HL2DM(or anyothers)

use MaxClients variable predefined in SM Core
Forum: Plugins 05-16-2009, 02:55
Replies: 1
Views: 4,078
Posted By SAMURAI16
Re: [INS] Enemy down!

there is no point in using switch condition in your plugin. just use if(GetConVarInt(cvarMode))
Forum: Plugin/Gameplay Ideas and Requests 05-15-2009, 12:28
Replies: 11
Views: 8,304
Posted By SAMURAI16
Forum: Unapproved Plugins 05-15-2009, 12:23
Replies: 2
Views: 2,044
Posted By SAMURAI16
Re: Damage Sum

i suggest you to use english messages
Forum: Plugins 05-15-2009, 12:17
Replies: 6
Views: 13,661
Posted By SAMURAI16
Re: [DoD:S] Anticamp

Please post plugin here
Forum: Plugins 04-16-2009, 06:40
Replies: 34
Views: 44,326
Posted By SAMURAI16
Re: No Team Flash

plugin compiles perfectly
Forum: Scripting 04-02-2009, 11:45
Replies: 9
Views: 1,848
Posted By SAMURAI16
Re: dead body owner and position

check m_hOwner / m_hOwnerEntity offsets
Forum: Scripting 04-01-2009, 11:17
Replies: 2
Views: 1,037
Posted By SAMURAI16
Re: DropPlayerItem

command is only only "drop". Get client's weapon, check if weapon is what you want and then FakeClientCommandEx(client,"drop");

There is another way, using a signature. Take a look at Liam's...
Forum: Snippets and Tutorials 03-23-2009, 10:18
Replies: 25
Views: 18,267
Posted By SAMURAI16
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