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Search: Posts Made By: DarkGL
Forum: General 04-16-2024, 07:45
Replies: 130
Views: 209,421
Posted By DarkGL
Re: amxmodx profiler

Is it possible to port it to 1.9/1.10 ?
Forum: Off-Topic 07-25-2015, 08:21
Replies: 25
Views: 7,053
Posted By DarkGL
Forum: Code Snippets/Tutorials 06-10-2015, 04:58
Replies: 232
Views: 247,007
Posted By DarkGL
Forum: Module Coding 04-08-2015, 13:50
Replies: 29
Views: 7,712
Posted By DarkGL
Re: AMX Mod X 0.5.0 Dark Edition

I will translate it in free time.
Forum: Module Coding 04-08-2015, 11:43
Replies: 29
Views: 7,712
Posted By DarkGL
Re: AMX Mod X 0.5.0 Dark Edition

https://github.com/DarkGL3/AMXModX-Dark-Edition
Forum: Module Coding 04-07-2015, 14:26
Replies: 29
Views: 7,712
Posted By DarkGL
Re: AMX Mod X 0.5.0 Dark Edition

xPaw I respond about this on polish forum I don't want to this because now I have free chose what to do and what don't , new version will be released in no time.
Forum: Module Coding 04-04-2015, 21:15
Replies: 29
Views: 7,712
Posted By DarkGL
Re: AMX Mod X 0.5.0 Dark Edition

Thanks man I was looking for inspiration how to sort out this
Forum: Module Coding 04-04-2015, 16:12
Replies: 29
Views: 7,712
Posted By DarkGL
Re: AMX Mod X 0.5.0 Dark Edition

Such thing isn't implemented yet
Forum: Module Coding 04-03-2015, 22:19
Replies: 29
Views: 7,712
Posted By DarkGL
Re: AMX Mod X 0.5.0 Dark Edition

I still have this in plans
Forum: Module Coding 04-03-2015, 21:16
Replies: 29
Views: 7,712
Posted By DarkGL
Re: AMX Mod X 0.5.0 Dark Edition

I created this project long time ago about 2 years from now ;) I didn;t know about okapi that time.

original post http://amxx.pl/topic/120061-amx-mod-x-050-dark-edition/

Why I publish that on...
Forum: Module Coding 04-03-2015, 20:23
Replies: 29
Views: 7,712
Posted By DarkGL
Forum: Module Coding 04-03-2015, 18:14
Replies: 29
Views: 7,712
Posted By DarkGL
AMX Mod X 0.5.0 Dark Edition

│ Description

AMX Mod X 0.5.0 Dark Edition is the modification of the current version of AMX Mod X which is available on the official repository of the project (...
Forum: Code Snippets/Tutorials 01-27-2015, 04:46
Replies: 3
Views: 2,693
Posted By DarkGL
ConfigFramework – framework to facilitate the management of configs

It is a project which aim was to facilitate the work and management of configs and add functionality that was not previously in amxx.

Throwing a framework to the project gain access to two new...
Forum: Code Snippets/Tutorials 01-26-2015, 11:26
Replies: 24
Views: 22,200
Posted By DarkGL
Re: [INC] ColorStatus

I'm planning little update for this so stay tuned
Forum: Code Snippets/Tutorials 01-23-2015, 06:42
Replies: 35
Views: 19,062
Posted By DarkGL
Re: Protect Plugin By IP

http://darkgl.amxx.pl/index.php/2012/12/29/zabezpieczanie-pluginu-na-ip-nic-prostszego-do-zlamania/

In polish but you can use google translate ;)
Forum: Suggestions / Requests 02-18-2013, 14:07
Replies: 31
Views: 15,584
Posted By DarkGL
Re: Minecraft mod ?

MLD2Q4I6oSA
Forum: Suggestions / Requests 02-17-2013, 21:50
Replies: 31
Views: 15,584
Posted By DarkGL
Re: Minecraft mod ?

Just fun I m doing it because I can. I like to do something unusual and interesting and also programming for amxx is my diversion from the "real" programming.
Forum: Suggestions / Requests 02-17-2013, 14:08
Replies: 31
Views: 15,584
Posted By DarkGL
Re: Minecraft mod ?

Last update changelog
Forum: Suggestions / Requests 02-17-2013, 13:55
Replies: 31
Views: 15,584
Posted By DarkGL
Re: Minecraft mod ?

http://amxx.pl/topic/106094-minecraft-mod/
Forum: Scripting Help 08-23-2012, 10:14
Replies: 1
Views: 934
Posted By DarkGL
[Orpheu] Player jump power

I want to add some power to user jump ( without changing gavity just velocity )

my code
OrpheuRegisterHook( OrpheuGetFunctionFromClass("player","Jump","CBasePlayer") , "playerJump" ,...
Forum: Module Coding 06-26-2012, 10:24
Replies: 5
Views: 1,594
Posted By DarkGL
Re: Errors when module compiling.

http://wiki.amxmodx.org/Module_Writing_(AMX_Mod_X)
Forum: Module Coding 06-21-2012, 10:49
Replies: 3
Views: 2,707
Posted By DarkGL
Forum: Module Coding 06-21-2012, 09:12
Replies: 12
Views: 4,155
Posted By DarkGL
Re: amxmodx compiling

different compiler version can compile in different ways also I think .so from website was compiled with optimization option
Forum: Module Coding 06-21-2012, 08:37
Replies: 3
Views: 2,707
Posted By DarkGL
[ Help ] Module compiling

Debian 64 Bits
darkgl@debian:~/SDK-AMXX/amxmodx-central-5c45e45c22cf/dlls/fun$ make
mkdir -p Release
mkdir -p Release/sdk
make fun
make[1]: Wejście do katalogu...
Forum: Trash 06-20-2012, 11:28
Replies: 8
Views: 2,592
Posted By DarkGL
Re: Precaching hud.txt (provided method - example)

what goq wrote and also because you can do a lot of not funny stuff with user computer

but you can do other things ;)
Showing results 1 to 25 of 138

 
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