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Search: Posts Made By: NukeMan
Forum: Zombie:Reloaded 07-06-2010, 05:42
Replies: 63
Views: 12,457
Posted By NukeMan
Re: What improvements can be made in Zombie:Reloaded?

To developers: I would like integrated in the new ZR (may de in dev one) a prop make feature, like that made by Greyscale a lot of time ago, but with fixed props positioning at the aiming point and...
Forum: Zombie:Reloaded 07-06-2010, 05:26
Replies: 4
Views: 1,853
Posted By NukeMan
Re: Vip models

Can You tell me where that cookies are stored? Cause in the old v34 classes were saved at least until I close the game, but in the new v40 I must choose my class each round :( It's a bit annoying......
Forum: Zombie:Reloaded 07-06-2010, 05:21
Replies: 10
Views: 2,511
Posted By NukeMan
Re: problems

On dev napalm works for me. Windows server.
Forum: Plugin/Gameplay Ideas and Requests 07-06-2010, 05:06
Replies: 3
Views: 1,142
Posted By NukeMan
Re: Request: Deatmatch waves

A solution may be to increase spawn protection time (10-15s), thus spawned player will be able to defend spawn point...
Forum: Plugin/Gameplay Ideas and Requests 07-06-2010, 04:59
Replies: 6
Views: 2,232
Posted By NukeMan
Forum: Zombie:Reloaded 07-06-2010, 04:20
Replies: 20
Views: 30,549
Posted By NukeMan
Re: Need a good overlay for ZR

Error log is clean and I have not seen any overlay related records in other logs.
Forum: Zombie:Reloaded 07-05-2010, 18:27
Replies: 20
Views: 30,549
Posted By NukeMan
Re: Need a good overlay for ZR

So, what the variable I must change that I can see round-end overlay? Because on my server I tried a couple of good overlays (that worked in v34) and no one works :( I see at round end valve's...
Forum: Zombie:Reloaded 07-03-2010, 20:56
Replies: 20
Views: 30,549
Posted By NukeMan
Re: Need a good overlay for ZR

In new version of CS:S overlays need to be redesigned in order to show them? How to make them to show instead of GUI round-end?
Forum: Plugins 06-19-2010, 04:06
Replies: 477
Views: 251,022
Posted By NukeMan
Re: Hide and seek

2 SelaX

А насколько "приватна" приватая версия данного плагина и чем она отличается от фришной?
Forum: Plugins 06-19-2010, 04:00
Replies: 477
Views: 251,022
Posted By NukeMan
Re: Hide and seek

Look at http://forums.alliedmods.net/showpost.php?p=1175664&postcount=17 for english translation for props...
Forum: Unapproved Plugins 05-15-2010, 17:39
Replies: 467
Views: 223,775
Posted By NukeMan
Re: Say Sounds

try http://forums.alliedmods.net/showthread.php?t=82220&highlight=saysounds

There are more features ;)
Forum: Plugin/Gameplay Ideas and Requests 05-13-2010, 16:36
Replies: 6
Views: 2,232
Posted By NukeMan
Re: [Zombie:Reloaded] Cade protect plugin

Not at all, it supports partially blast protect and bullet protect, but: when bullet protect is on, all breakable items in the game world becomes unbreakable, ie glass, vent entries and so on.
What...
Forum: Plugin/Gameplay Ideas and Requests 05-10-2010, 19:29
Replies: 6
Views: 2,232
Posted By NukeMan
Forum: Plugins 05-09-2010, 13:26
Replies: 477
Views: 251,022
Posted By NukeMan
Re: Hide and seek

Lol! First SM hide'n'seek!
Wery fun... But, in many mapconfs prop "Wood_Barrel" is named "Стол"

"2"
{
"name" "Стол"
"path" "props_c17/woodbarrel001"
}

It's far not to be so :)
Forum: Plugins 05-03-2010, 15:06
Replies: 258
Views: 172,505
Posted By NukeMan
Re: VBAC - Very Basic Anti-Cheat V3.3 [29 Aug 08]

This plugin do not see KartoffelHack and other cheat hacks. It checks cvars only?
Forum: Unapproved Plugins 05-03-2010, 14:38
Replies: 467
Views: 223,775
Posted By NukeMan
Re: Say Sounds

Ok, I have other trouble...
Sounds play fine, all wrks, but when player join, there is played last triggered sound in place of joinsound :(
Am I missed something?

My cvars are:
...
Forum: Unapproved Plugins 05-03-2010, 14:32
Replies: 467
Views: 223,775
Posted By NukeMan
Re: Say Sounds

In your server.cfg create a cvar 'sm_sound_limit 0' and change it to 20 or 200, or 2000 :)
Forum: Zombie:Reloaded 04-25-2010, 18:50
Replies: 3
Views: 1,976
Posted By NukeMan
Re: VIP weapon list?

So sad :cry: There are very fun features, which work good on my server...
But I seen few Z:R servers with VIP and Admin only weapons, blocked for regular players. It is possible with ZR beta 2?
Forum: Zombie:Reloaded 04-25-2010, 14:16
Replies: 3
Views: 1,976
Posted By NukeMan
Weapon restriction profile?

How can I configure weapon restriction profile so selected weapons can be used by admins and VIP only and restricted for regular players?



"weaponprofiles.txt"
{
"default"
{
...
Forum: Zombie:Reloaded 04-23-2010, 05:06
Replies: 45
Views: 11,167
Posted By NukeMan
Re: Zr 3.0-dev

I allways look for the last version on your source site. Due to unknown reason the stable beta2 do not start on my windows server and I use smx compiled from
'zr-dev-7255ef41b9f9' release, cause...
Forum: Zombie:Reloaded 04-22-2010, 15:57
Replies: 45
Views: 11,167
Posted By NukeMan
Re: Zr 3.0-dev

Btw, it's still problem with zspawn and respawn, but only when player spawns as human. Model spawns out of surface, usually a foot or about and can only turn, but not move, when it have shots, it...
Forum: Plugin/Gameplay Ideas and Requests 04-08-2010, 16:44
Replies: 6
Views: 2,232
Posted By NukeMan
Forum: Zombie:Reloaded 04-05-2010, 07:19
Replies: 20
Views: 30,549
Posted By NukeMan
Re: Need a good overlay for ZR

These overlays are not original from ZombieMod, I picked them on different public servers.
Forum: Zombie:Reloaded 04-04-2010, 20:27
Replies: 20
Views: 30,549
Posted By NukeMan
Re: Need a good overlay for ZR

If it's still actual, take a look on these overlays from Zombiemod 2
Forum: Plugin/Gameplay Ideas and Requests 04-04-2010, 19:38
Replies: 6
Views: 2,232
Posted By NukeMan
[Zombie:Reloaded] Cade protect plugin

I have seen on a ZombieMod server a plugin named "Barricade protector" (see attach). It can protect your barricade from bullet and explosion damage, but it was wrote for EventScripts :( . It will be...
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