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Forum: Unapproved/Old Plugins 11-07-2009, 13:35
Replies: 45
Views: 12,082
Posted By xPaw
Re: [07/11/09] Sk Mod

Hi Kureno ^^
Forum: Unapproved/Old Plugins 11-07-2009, 09:04
Replies: 45
Views: 12,082
Posted By xPaw
Re: [07/11/09] Sk Mod

Probably here
register_event("CurWeapon", "Weap_Switch", "b", "1=1" );
Forum: Unapproved/Old Plugins 11-07-2009, 08:37
Replies: 45
Views: 12,082
Posted By xPaw
Re: [07/11/09] Sk Mod

Sure it is, you wont always generate the menu, so it will also save natives calling and blabla...
Forum: Unapproved/Old Plugins 11-07-2009, 08:23
Replies: 45
Views: 12,082
Posted By xPaw
Re: [07/11/09] Sk Mod

Include <fun> and use give_item instead of fakemeta_util
You can generate menu in plugin_init, store it in global variable, and then show to clients (but dont forge to remove menu_destroy lines)
...
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