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Forum: Code Snippets/Tutorials 06-13-2014, 15:12
Replies: 39
Views: 30,095
Posted By meTaLiCroSS
Re: Orpheu: Engine PM Functions

Yeah, it's inline until an specific code
Forum: Code Snippets/Tutorials 06-12-2014, 21:40
Replies: 39
Views: 30,095
Posted By meTaLiCroSS
Re: Orpheu: Engine PM Functions

Hmmm, it appears on the function list on IDA (linux) and when decompiling PM_Jump_part_2 exists, and PM_Jump also
Forum: Code Snippets/Tutorials 06-12-2014, 00:00
Replies: 39
Views: 30,095
Posted By meTaLiCroSS
Re: Orpheu: Engine PM Functions

Damn, thanks a lot buddy

Also, does.. since when exists a PM_Jump_part_2 function? o.o IDA Pro threw me that function lol
Forum: Code Snippets/Tutorials 06-11-2014, 14:30
Replies: 39
Views: 30,095
Posted By meTaLiCroSS
Re: Orpheu: Engine PM Functions

Does someone can update these function's signatures for stable CS version?
Forum: Code Snippets/Tutorials 02-12-2010, 12:40
Replies: 39
Views: 30,095
Posted By meTaLiCroSS
Re: Orpheu: Engine PM Functions

It's strange, i've tried to hook FM_SetSize to check when it's called: Every frame when is ducking (tested with a message). I have tried to change her size, and nothings changes o.O, and the most...
Forum: Code Snippets/Tutorials 02-11-2010, 11:43
Replies: 39
Views: 30,095
Posted By meTaLiCroSS
Re: Orpheu: Engine PM Functions

Omg, this module rocks :crab:

You can force players to duck? D:
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