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Search: Posts Made By: Mistrick
Forum: New Plugin Submissions 11-09-2022, 08:56
Replies: 18
Views: 2,422
Posted By Mistrick
Re: Map Manager Modular

It works as I intended.
The map should change to default if all players leave the server. This gives you the chance to dial online while everyone's favorite map is playing. But why loop one map? I...
Forum: Scripting Help 10-08-2022, 08:19
Replies: 7
Views: 527
Posted By Mistrick
Re: Check if player sends +jump, -jump, +duck, -duck, etc.

#include <amxmodx>
#include <fakemeta>

public plugin_init()
{
register_forward(FM_PlayerPreThink, "FM_PlayerPreThink_Pre", false);
}
public FM_PlayerPreThink_Pre(id)
{
new buttons,...
Forum: Scripting Help 07-16-2022, 22:04
Replies: 2
Views: 251
Posted By Mistrick
Re: Does amxmodx PAWN compiler have limited feature support?

AMXX has been using a fork of PAWN since around 2005 and has not been updated to the features of the latest PAWN versions.
Forum: Code Snippets/Tutorials 07-13-2022, 09:13
Replies: 1
Views: 1,320
Posted By Mistrick
Re: Circular Weapon Selection

You can add a cursor to select an item like I do in my map manager.
Forum: Scripting Help 07-06-2022, 21:46
Replies: 2
Views: 238
Posted By Mistrick
Re: how to use SVC_SOUND?

AMXX doesn't have API for bits in messages.
https://github.com/dreamstalker/rehlds/blob/22a00eff892c9bee807773120818dc2337f632e8/rehlds/engine/sv_main.cpp#L740-L753
Use rh_emit_sound2 from reapi
Forum: Scripting Help 07-05-2022, 16:31
Replies: 8
Views: 464
Posted By Mistrick
Re: Spawned a NULL entity

Have a look at using engfunc with EngFunc_CreateNamedEntity.
iEnt = engfunc(EngFunc_CreateNamedEntity, server_data[LASER_ENTITY])
server_data[LASER_ENTITY] - should be init by using...
Forum: Approved Plugins 07-01-2022, 01:44
Replies: 275
Views: 187,134
Posted By Mistrick
Re: [KreedZ] MultiPlayer Bhop 1.1.2 ( 23 may 2013 )

Comment 116 line.
// register_clcmd("fullupdate", "ClCmd_FullUpdate");

g_iFhAddToFullPack = register_forward(FM_AddToFullPack, "AddToFullPack", 1); // <<<--- this
...
Forum: General 07-01-2022, 01:34
Replies: 1
Views: 481
Posted By Mistrick
Re: BHOP triggers blocks

Check last post in topic. I made fixes for deathrun maps and add new cvar
register_cvar("kz_action_on_fail", "1"); // 0 - nothing, 1 - drop player from block, 2 - teleport to last safe point
Forum: New Plugin Submissions 06-21-2022, 09:07
Replies: 18
Views: 2,422
Posted By Mistrick
Re: Map Manager Modular

Are you sure you are talking about my addon?
Mar 19, 2018 (https://github.com/Mistrick/MapManagerModular/commit/ba2eb2aa2c611b0219a45d5e6ef931c16d1652c8) - start of addon development
Mar 25, 2018...
Forum: New Plugin Submissions 06-19-2022, 19:19
Replies: 18
Views: 2,422
Posted By Mistrick
Re: Map Manager Modular

It doesn't have this option. The vote must always be before the end of the map. If the vote is over then the map must be changed under the terms of the end of time or round.
I don't understand why...
Forum: New Plugin Submissions 06-18-2022, 09:20
Replies: 18
Views: 2,422
Posted By Mistrick
Map Manager Modular

Description
Modular version of the map manager.
The purpose of the development is the unification of the map manager for any server and a more flexible configuration system.
From now on, you...
Forum: Suggestions / Requests 08-04-2020, 12:19
Replies: 2
Views: 1,028
Posted By Mistrick
Re: Custom Air-Accelerate Implementation on ReHLDS.

#define DEFAULT_AIRACCELERATE 10.0 // change this for your server
public PM_AirMove(id)
{
if(g_fPlayerCustomAA[id] != DEFAULT_AIRACCELERATE) {
set_movevar(mv_airaccelerate,...
Forum: Suggestions / Requests 06-04-2020, 18:38
Replies: 4
Views: 1,088
Posted By Mistrick
Re: Visual Map Chooser

https://www.youtube.com/watch?v=e7b1t0y8K9Y
Forum: Suggestions / Requests 05-20-2020, 22:42
Replies: 20
Views: 2,062
Posted By Mistrick
Re: SEMICLIP

And we have zero info about your server.
Forum: Suggestions / Requests 05-20-2020, 19:39
Replies: 20
Views: 2,062
Posted By Mistrick
Re: SEMICLIP

This semiclip sets SOLID_NOT and it breaks gamedll trace for detecting player, old bug for current semiclip method. It can't be fixed with this semiclip. Fix will transform current source code to 99%...
Forum: Approved Plugins 05-16-2020, 02:31
Replies: 275
Views: 187,134
Posted By Mistrick
Re: [KreedZ] MultiPlayer Bhop 1.1.2 ( 23 may 2013 )

My version with deathrun fixes.
/* Copyright ********* 2008, ConnorMcLeod

func_door is free software;
you can redistribute it and/or modify it under the terms of the
GNU General...
Forum: Module Coding 09-23-2019, 10:30
Replies: 59
Views: 54,714
Posted By Mistrick
Re: [Metamod] Semiclip (v2.2)

It is gamedll bug. Use this (https://forums.alliedmods.net/showthread.php?p=891681) or ReGameDLL where fix included.
Forum: General 09-10-2019, 09:55
Replies: 13
Views: 4,651
Posted By Mistrick
Re: UI Menu | Counter - Strike 1.6

https://github.com/Mistrick/MapManagerModular/blob/master/addons/amxmodx/scripting/map_manager_gui.sma#L440-L507
Forum: New Plugin Submissions 09-10-2019, 07:28
Replies: 45
Views: 19,265
Posted By Mistrick
Re: AMX Chat Relay [Discord <=> Ingame]

Don't use blocking socket for every chat message.
Do you know about curl (https://forums.alliedmods.net/showthread.php?t=285656) or grip (https://forums.alliedmods.net/showthread.php?t=315567)?
Forum: General 09-10-2019, 03:13
Replies: 13
Views: 4,651
Posted By Mistrick
Re: UI Menu | Counter - Strike 1.6

Something similar.
https://www.youtube.com/watch?v=70nTvPXibM8
https://www.youtube.com/watch?v=e7b1t0y8K9Y
Forum: New Plugin Submissions 09-02-2019, 04:07
Replies: 48
Views: 20,477
Posted By Mistrick
Re: Deathrun Mod [Core + Modes]

Gives snowballs to terrorist which can pass through glass.

Because it is shop api plugin, you must write own plugin with needed items and their implementation.

Try your luck in Suggestions /...
Forum: Scripting Help 08-15-2019, 13:01
Replies: 13
Views: 2,190
Posted By Mistrick
Re: New menu system memory leak bug

Look how it works now
You create menu in CommandsMenu
new iMenu = @CommandsMenu( id );
in CommandsMenu you display menu
Then call handler
@CommandsMenu_Handler( id, iMenu, 8 );
in handler you...
Forum: Scripting Help 08-15-2019, 12:32
Replies: 13
Views: 2,190
Posted By Mistrick
Re: New menu system memory leak bug

Rework your reopen system. Menu handler should call amxx by itself.
Create func to show ban, etc menu instead call handler another menu for needed case.
Forum: Scripting Help 08-15-2019, 10:23
Replies: 2
Views: 947
Posted By Mistrick
Re: Correct parameter for using "TextMsg"

Sender placed in first string param. NumAsString(entindex()) in ClientPrint.
...
Forum: New Plugin Submissions 08-15-2019, 09:50
Replies: 179
Views: 56,313
Posted By Mistrick
Re: Elite Admin System v4.6 [+Bans, Gags, Ranks] [15/08/2019]

Still exits in @CommandsMenu_Handler( id, iMenu, iItem )
switch( iItem )
{
case 0:
{
if( ~ get_user_flags( id ) & g_iConfig[ KICK_FLAG ] )
{
client_print( id, print_chat, "%s...
Showing results 1 to 25 of 154

 
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