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Search: Posts Made By: FoxMulder
Forum: Plugins 08-17-2012, 22:09
Replies: 624
Views: 335,731
Posted By FoxMulder
Re: [TF2] Resize Player

I added a few values in a menu rather than letting players pick any size.


http://i.imgur.com/F2kzol.jpg (http://imgur.com/F2kzo)
Scale: 0.9

http://i.imgur.com/oY9Rnl.jpg
Scale: 0.8
Forum: Plugins 08-17-2012, 21:05
Replies: 624
Views: 335,731
Posted By FoxMulder
Re: [TF2] Resize Player

Nice! Are there any limits to the scale?
Forum: Extensions 03-30-2012, 23:23
Replies: 99
Views: 70,218
Posted By FoxMulder
Re: VPhysics

This extension has been working fine but TF2 must've updated something which has made it bug out. Demo projectiles are clipping through the map :<

Server is on Linux. Tested on windows and it was...
Forum: Off-Topic 01-18-2012, 20:22
Replies: 71
Views: 7,958
Posted By FoxMulder
Re: The solution to SOPA

Oh man. Oh man, I'm starting to get the shakes. No Wikipedia. No AlliedModders. No Reddit. I don't have much time.
Forum: Off-Topic 01-18-2012, 11:33
Replies: 71
Views: 7,958
Posted By FoxMulder
Re: The solution to SOPA

Pfft you guys think you have it rough. I have to live without Reddit for 12 hrs! Now I have to be productive :<
Forum: Scripting 01-04-2012, 13:53
Replies: 10
Views: 1,881
Posted By FoxMulder
Re: I'm Stumbed can anyone help? code/errors below

Can you post more of the code?

Also to make things a bit easier on the eyes use CODE tags


//code goes here
Forum: Scripting 10-20-2011, 10:44
Replies: 7
Views: 2,558
Posted By FoxMulder
Re: Push player away from center

This is some unused code I have laying around. I forgot if it worked or not but it looks like I was attaching the point_push to an object. I'm pretty sure it worked cause I remember everyone...
Forum: Plugins 10-06-2011, 18:30
Replies: 491
Views: 341,929
Posted By FoxMulder
Re: SM File/Folder Downloader and Precacher

It's a problem with the game engine. Unfortunately the only way to fix this is to have the client restart their game and join directly to your server. Maybe I should write to Valve about this eh I'll...
Forum: General 07-02-2011, 00:41
Replies: 60
Views: 26,166
Posted By FoxMulder
Re: Steam Update 01/07/2011 (CSS/TF2)

Thank you so much I was also insta crashing on linux.

I thought you guys were talking about asherkins vphysics extension. For anyone that might confuse this please update Valve's vphysics.so...
Forum: General 05-13-2011, 20:18
Replies: 2
Views: 1,514
Posted By FoxMulder
Forum: Plugin/Gameplay Ideas and Requests 05-13-2011, 15:04
Replies: 3
Views: 748
Posted By FoxMulder
Re: Extension for TF2 Round Events?

Thank you very much. :)
Forum: Plugin/Gameplay Ideas and Requests 05-13-2011, 12:25
Replies: 3
Views: 748
Posted By FoxMulder
Extension for TF2 Round Events?

A few weeks ago I had seen an extension (I think) that had forwards for when the game was WaitingForPlayers or in Setup. I've tried searching for it but I can't find it anywhere.

I think I saw it...
Forum: Scripting 04-28-2011, 09:25
Replies: 6
Views: 904
Posted By FoxMulder
Re: entity lifetime

http://forums.alliedmods.net/showthread.php?t=129135
I think this is what you are looking for.
Forum: Plugins 04-18-2011, 21:21
Replies: 2,014
Views: 773,245
Posted By FoxMulder
Re: AFK Manager (Any Mod) (Version 3.3.0 / Updated September 24 2010)

Is there a way to extend the kick time when players are coaching in TF2?
Forum: Scripting 04-17-2011, 13:31
Replies: 3
Views: 2,449
Posted By FoxMulder
Re: Get player color? Red -1 | Green 822083583 | Blue 1546715135 | Alpha -2

Try this


#include <sourcemod>
#pragma semicolon 1

new m_clrRender;

public Plugin:myinfo =
{
Forum: Scripting 04-17-2011, 13:01
Replies: 6
Views: 1,248
Posted By FoxMulder
Re: Precache Problem

-_- no. remember you can't do


phrase = "a Latinha RedBull";


Anyways are you still receiving your original error?
Forum: Scripting 04-17-2011, 12:43
Replies: 6
Views: 1,248
Posted By FoxMulder
Re: Precache Problem

You should do something like

Format(modelname, sizeof(modelname), "models/286models171/props171/latinha_red_bull.mdl")
PrecacheModel(modelname, true);

Are those variables phrase and...
Forum: Scripting 04-17-2011, 12:03
Replies: 6
Views: 1,248
Posted By FoxMulder
Re: Precache Problem

You don't need to Precache those textures as they will automatically be loaded when the model is precached.

Also instead of doing
FakeClientCommandEx(client, "menuselect 9");

consider using...
Forum: Scripting 04-17-2011, 10:01
Replies: 11
Views: 1,416
Posted By FoxMulder
Re: Too many checks

Sandman still has ammo.

If you use m_iItemDefinitionIndex then you would need a list to check against (http://wiki.alliedmods.net/Team_Fortress_2_Item_Definition_Indexes)


Think doing...
Forum: Plugins 04-17-2011, 09:38
Replies: 36
Views: 25,321
Posted By FoxMulder
Re: [TF2] Sentry Immunity

new flags = GetEntityFlags(target_list[i])&~FL_NOTARGET;
SetEntityFlags(target_list[i], flags)

new flags = GetEntityFlags(target_list[i])|FL_NOTARGET;
SetEntityFlags(target_list[i], flags);

...
Forum: Extensions 04-16-2011, 10:11
Replies: 404
Views: 151,742
Posted By FoxMulder
Re: [TF2] Patch for player attachments (MM:S and SM)

Both of my servers (Linux and Windows) weren't loading and apparently removing any traces of attachables got it working again. Currently using the latest snapshots of both Sourcemod...
Forum: Scripting 04-14-2011, 17:55
Replies: 11
Views: 1,416
Posted By FoxMulder
Re: Too many checks

I thought of this but then The Sandman came into mind :|

I think checking to see if the active weapon is in the 0 slot would suffice.


new iWeapon = GetEntPropEnt(client, Prop_Send,...
Forum: Plugins 04-14-2011, 17:33
Replies: 36
Views: 25,321
Posted By FoxMulder
Re: [TF2] Sentry Immunity

This was working fine until recently. Now when a player is given sentry immunity they freeze in place.
Forum: Scripting 03-03-2011, 07:36
Replies: 9
Views: 2,935
Posted By FoxMulder
Re: Bring a sourcemod Menu API automaticly when a player join the server ?

This is based on what you have so far. Though the problems with such code is that it'll show it every time the player spawns. You would also need a variable that determines if a player should see the...
Forum: Scripting 03-03-2011, 07:22
Replies: 2
Views: 622
Posted By FoxMulder
Re: about arrays

Here's what bl4nk said :wink:
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