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Search: Posts Made By: tryout101
Forum: New Plugin Submissions 06-16-2016, 23:24
Replies: 408
Views: 236,260
Posted By tryout101
Re: Modern warfare 2 Mod v1.3.6b

I just solved it ! It might not be the best way of doing it, but Thank god it works atleast.

Please, if anyone got a better way of doing it, please do post below. I will continue to look into it....
Forum: New Plugin Submissions 06-16-2016, 05:47
Replies: 408
Views: 236,260
Posted By tryout101
Re: Modern warfare 2 Mod v1.3.6b

I need help seriously. Its driving me crazy. I can't make the sentry part of the plugin work. It shoots blank. It doesn't damage or hurt anyone.

I did lots of searching, I changed one bit over...
Forum: New Plugin Submissions 06-15-2016, 06:35
Replies: 408
Views: 236,260
Posted By tryout101
Re: Modern warfare 2 Mod v1.3.6b

I have been successful at getting this mod to run properly without getting any errors in the logs directory. This means orpheu 2.6.3 with the modified infinite round plugin 2.1.3.

In-game...
Forum: Approved Plugins 06-15-2016, 06:09
Replies: 694
Views: 470,000
Posted By tryout101
Re: Infinite Round (v2.1.2)

You are 100% right. Thank you ArkShine.

Apparently using the pre-zipped outdated files that came with modern warfare 2 mod came with errors with updated all else (amx and orpheu and etc).

I...
Forum: Approved Plugins 06-14-2016, 15:21
Replies: 694
Views: 470,000
Posted By tryout101
Re: Infinite Round (v2.1.2)

Well Arkshine, sorry for the wait. These are the errors I am getting now.

L 06/14/2016 - 14:43:55: [ORPHEU] Invalid virtual function "CGameRules::CheckMapConditions"
L 06/14/2016 - 14:43:55:...
Forum: Approved Plugins 06-14-2016, 14:46
Replies: 694
Views: 470,000
Posted By tryout101
Re: Infinite Round (v2.1.2)

Hi, ArkShine

I am using the 1.8.3 version of your Infinite Round plugin, to successfully run Modern Warfare 2 Mod without errors. However I am running into this error.

[AMXX] Plugin...
Forum: Approved Plugins 01-17-2016, 01:00
Replies: 649
Views: 471,583
Posted By tryout101
Re: Players Models 1.3.1 ( 13 nov 2010 )

Update for this Plugin : 2 issues Discovered and Solved.

1. Clients only download the 1st model, and not the T model.

{Cause} Linux OS.
[Solution] Change 2nd model file name on server through...
Forum: New Plugin Submissions 05-09-2015, 16:29
Replies: 435
Views: 460,736
Posted By tryout101
Re: JailBreak Mod

Hi,

I found a few bugs in the beta version and the normal. Can anyone find out why its happening and fix it for us, please?

The bug applies to the beta version 1.7.1, and it is that all colored...
Forum: Approved Plugins 04-16-2014, 19:45
Replies: 649
Views: 471,583
Posted By tryout101
Re: Players Models 1.3.1 ( 13 nov 2010 )

Hey guys,

Fakemeta is so confusing to me. I haven't learned it yet so I can't edit the source code to fit my needs.

Can you Connor or anyone else, possibly recode this plugin to support more...
Forum: Approved Plugins 07-21-2013, 21:35
Replies: 649
Views: 471,583
Posted By tryout101
Re: Players Models 1.3.1 ( 13 nov 2010 )

Than you Connor for your reply and time.

In reference to request 1, please do code it Connor, it would help alot if I can enable models via in-game rather than adding them through ftp.

In...
Forum: Approved Plugins 07-18-2013, 02:00
Replies: 649
Views: 471,583
Posted By tryout101
Re: Players Models 1.3.1 ( 13 nov 2010 )

Hi Connor, ^_^

I love the plugin. I appreciate your work and your codes. Thank you very much Connor.

I have two requests, Connor. Please consider it and please find the time to code it. :...
Forum: Approved Plugins 06-26-2013, 07:34
Replies: 283
Views: 379,750
Posted By tryout101
Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in July 201

The customizations and the instructions are awesome on this plugin. Not to mention the idea and design of this plugin is very smart and improved over the only other approved quakesounds plugin...
Forum: Scripting Help 02-13-2013, 14:29
Replies: 4
Views: 1,028
Posted By tryout101
Re: Problem with speech.ini

@giritto, ^_^

Do as Arkshine has said, like this for example for all of your custom sounds :

"Dont Worry Child" "spk \'binds/gamerzbr/dontworry.wav\'" "cd" "u"
...
Forum: Scripting Help 02-13-2013, 14:23
Replies: 15
Views: 4,753
Posted By tryout101
Re: [Solved]Spk/Speak Volume-Undesired Outcome Ingame

It's ok guys, lets not stress ourselves over nothing. But you did help alot @metalic by posting that native cell block. I know now its for players definitely. ^_^
Forum: Scripting Help 02-12-2013, 22:26
Replies: 3
Views: 718
Posted By tryout101
Re: Help with this module

That is the speech.ini file in AmxModX configs directory. It is accessed from the amxmodmenu and speech menu in the game to speak different sounds.

From the looks of it @girotto, you have custom...
Forum: Scripting Help 02-12-2013, 20:51
Replies: 1
Views: 566
Posted By tryout101
Mp3 Play: Can it play mp3 from other Mod Dir?

I would like to know if the mp3 play command can be used to play sound files from another Mod directory. For example :

Play a sound file from the sound directory of "Condition Zero Deleted...
Forum: Scripting Help 02-12-2013, 20:41
Replies: 15
Views: 4,753
Posted By tryout101
Re: [Solved]Spk/Speak Volume-Undesired Outcome Ingame

Yeah works fine in the live server as well. The sound plays fine through both speakers and emits at a specified volume parameter.

I am happy. ^_^
Forum: Scripting Help 02-12-2013, 15:48
Replies: 15
Views: 4,753
Posted By tryout101
Re: [Solved]Spk/Speak Volume-Undesired Outcome Ingame

I am now going to try the newly complied plugin in the live server and see how it plays out there. I tested it on a local server which worked the way I wanted it.

So all clients entering the...
Forum: Scripting Help 02-12-2013, 15:10
Replies: 15
Views: 4,753
Posted By tryout101
Re: [Solved]Spk/Speak Volume-Undesired Outcome Ingame

Alright guys... Thank you to each one of you who contributed.

I somehow got it solved by inserting the command in the original weather plugin, and the sound emits fine at the volume specified, and...
Forum: Scripting Help 02-12-2013, 14:42
Replies: 15
Views: 4,753
Posted By tryout101
Re: Volume for spk does not take effect ingame.

Thank you for your reply @Metalic.

I wish you had explained more for an easier understanding, but.. from what I can pick up, does it mean?

That the index is for players only?

In any case, I...
Forum: Scripting Help 02-11-2013, 18:35
Replies: 15
Views: 4,753
Posted By tryout101
Re: Volume for spk does not take effect ingame.

That is correct, the user notes stated that for emit_sound on one the wiki page for that command that the index was for player values of between 1-32, unless if I am mistaken?

And thank you very...
Forum: Scripting Help 02-11-2013, 00:20
Replies: 15
Views: 4,753
Posted By tryout101
Re: Volume for spk does not take effect ingame.

Fine enough.. but as a final to this call of help. I would like to know why [spk] command doesn't apply the volume parameter, if anyone knows? and why emit_sound is better in the situation of...
Forum: Scripting Help 02-06-2013, 14:35
Replies: 15
Views: 4,753
Posted By tryout101
Re: Spk param volume unable emit static specified vol

I see.. I did learn of that command, but what I understood of it was that it emits sound from a specific area/origin and spreads to a defined area units or whole area... unless I'm wrong?

I feel...
Forum: Scripting Help 02-05-2013, 20:22
Replies: 15
Views: 4,753
Posted By tryout101
[Solved]Spk/Speak Volume-Undesired Outcome Ingame

Hi there guys,

I have a weather plugin, not of my own code, but am trying to edit a part of it. But that is not what this post is about. It is just background info.

I know very little about...
Forum: Unapproved/Old Plugins 09-09-2009, 14:57
Replies: 258
Views: 212,760
Posted By tryout101
Re: Advance Media Player

Hi, I'm having a small trouble with plugin, it works fine, just that, from my server it wont show the windows media player, the writing it shows like playing this song and you may close this motd,...
Showing results 1 to 25 of 45

 
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