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Search: Posts Made By: happy_2012
Forum: Scripting Help 05-07-2023, 17:10
Replies: 12
Views: 1,248
Posted By happy_2012
Re: plugins.ini and modules.ini not found!

I am using visual studio code!
Forum: Scripting Help 05-03-2023, 10:44
Replies: 12
Views: 1,248
Posted By happy_2012
Re: plugins.ini and modules.ini not found!

No, not plugins.ini, mostly cmdacess.ini what breaks the file! :|
AFAIK that file is automatically generated, and same goes for cmd.ini I think, not sure
Forum: Scripting Help 05-02-2023, 11:55
Replies: 12
Views: 1,248
Posted By happy_2012
Re: plugins.ini and modules.ini not found!

As long as I do not reupload cmds.ini and cmdaccess.ini or whatever, AMX does not break! :P
Forum: Scripting Help 05-01-2023, 17:31
Replies: 12
Views: 1,248
Posted By happy_2012
Re: plugins.ini and modules.ini not found!

Hey,

I am using a SteamCMD server installed on a dedicated server. It happened in both AMX Mod X 1.9.0 and AMX Mod X 1.10.0, it got fixed only when I reinstall the game server from scratch.
...
Forum: Scripting Help 04-30-2023, 11:59
Replies: 12
Views: 1,248
Posted By happy_2012
plugins.ini and modules.ini not found!

Hello,

Basically, I installed AMX Mod X 1.10.0.5467, when I install new plugins, or restart the server, I get the following errors:


L 04/30/2023 - 15:54:59: [AMXX] FlagManager: Cannot open...
Forum: Scripting Help 04-02-2023, 17:02
Replies: 7
Views: 690
Posted By happy_2012
Re: Using cvars with read_flags()

Thank you very much, I will try it and test it! :D
Forum: Scripting Help 04-02-2023, 05:57
Replies: 7
Views: 690
Posted By happy_2012
Re: Using cvars with read_flags()

Hey,

If you checked the code, I am using the other non-bitsums for other purposes, so I think (for now?) it is better (for me?) to keep them



Hey,

What is? I don't follow
Forum: Scripting Help 04-01-2023, 14:59
Replies: 7
Views: 690
Posted By happy_2012
Re: Using cvars with read_flags()

Well, I think I am doing flags all wrong, because BITSUM_WEAPON_NONE = 1 which is basically flag a, and I want flag a to be BITSUM_WEAPON_PRIMARY

so it would be like this: BITSUM_WEAPON_PRIMARY is...
Forum: Scripting Help 04-01-2023, 13:30
Replies: 7
Views: 690
Posted By happy_2012
Using cvars with read_flags()

Hello,

I am trying to make a weapon system to strip weapons according to flags, and I am trying to do that through cvars

Here is my problem:

enum
{
WEAPON_NONE = 0,
WEAPON_PRIMARY,
Forum: Scripting Help 05-31-2022, 16:45
Replies: 4
Views: 480
Posted By happy_2012
Re: Zombie Plague: Redux [rewrite version]

Thank you so very much, pointing out my mistakes taught me better coding and fixed the bug!

Updated the code on GitHub!
Forum: Scripting Help 05-31-2022, 12:24
Replies: 4
Views: 480
Posted By happy_2012
Re: Zombie Plague: Redux [rewrite version]

Rewriting reasons:
1. Better and more extended API
2. Fixing bugs present in the original mode
3. Giving the plugin API and subplugins more customizability
4. Trying to make zombie classes and...
Forum: Scripting Help 05-31-2022, 11:21
Replies: 4
Views: 480
Posted By happy_2012
Zombie Plague: Redux [rewrite version]

Hello,

I am rewriting the original Zombie Plague 5.0.8a from scratch, with some changes in the code, and I am stuck with a problem that I am almost 100% sure I have done everything right, and I...
Forum: Zombie Plague Mod 08-27-2020, 09:05
Replies: 6
Views: 2,855
Posted By happy_2012
Re: Zombie Plague: Rewrite

Update:
- New API: Game Modes API
- New API: Game Modes: Respawn API
- New API: Extra Items API
- New API: Zombie Class API
- New API: Human Class API
- New API: Weapons API (Sets and removes...
Forum: Zombie Plague Mod 08-06-2020, 20:07
Replies: 6
Views: 2,855
Posted By happy_2012
Re: Zombie Plague: Rewrite

Update:
- New API: Damage: Fire (API)
- New testsuite plugins designed to test out functionality
- Minor updates on the constants file
- Downloads are linked on the main repository README.md file...
Forum: Zombie Plague Mod 08-03-2020, 14:33
Replies: 6
Views: 2,855
Posted By happy_2012
Re: Zombie Plague: Rewrite

So far, I finished the core and extra items APIs.

Edit:
- Ammo packs API is done.
Forum: Zombie Plague Mod 07-31-2020, 15:29
Replies: 6
Views: 2,855
Posted By happy_2012
Zombie Plague: Rewrite

Hello,

So, lately I have been intensively modifying the original Zombie Plague 5.0.8a, and I ended up rewriting a lot of functions, some of which bugged other plugins due to the deep integrations...
Forum: Zombie Plague Mod 02-17-2019, 08:28
Replies: 3
Views: 1,489
Posted By happy_2012
Re: CStrike Module instead of CS Player Models API

Turns out it is really not a bug!

I realised that cs_set_user_team( i_Client, CS_TEAM_(C)T, CS_DONTCHANGE ), and apparently that CS_DONTCHANGE, which is set by default on that native, resets...
Forum: Zombie Plague Mod 02-10-2019, 01:12
Replies: 3
Views: 1,489
Posted By happy_2012
CStrike Module instead of CS Player Models API

Hello,

So I tried replacing CS Player Models API natives by CStrike module natives to set player models for zombies, humans, nemesis, survivors and so on. I apparently realised that models are...
Forum: Code Snippets/Tutorials 08-27-2018, 01:55
Replies: 100
Views: 74,706
Posted By happy_2012
Re: [TUT] Bits, Bit-fields, and Bit-wise Operators

Thank you very much :)

I am going to try it very soon ^^
Forum: Code Snippets/Tutorials 08-25-2018, 06:49
Replies: 100
Views: 74,706
Posted By happy_2012
Re: [TUT] Bits, Bit-fields, and Bit-wise Operators

Is it not possible to do something similar to the stuff I mentioned though?

e.g. BitCount( bitsum_is_zombie | bitsum_is_alive )
Forum: Code Snippets/Tutorials 08-25-2018, 03:31
Replies: 100
Views: 74,706
Posted By happy_2012
Re: [TUT] Bits, Bit-fields, and Bit-wise Operators

Does this count players with multiple bitsums at the same time?

e.g. BitCount( bitsum_is_zombie | bitsum_is_alive )
Forum: Zombie Plague Mod 07-28-2018, 17:51
Replies: 6
Subplugin Submission Biohazard Icon
Views: 5,062
Posted By happy_2012
Re: Biohazard Icon

Yes, sure! :)

There is the biohazard icon & dhud: https://prnt.sc/kc8hxr
There is what happens when a menu is opened: https://prnt.sc/kc8i91
Forum: Zombie Plague Mod 07-25-2018, 22:02
Replies: 6
Subplugin Submission Biohazard Icon
Views: 5,062
Posted By happy_2012
Biohazard Icon

Hello,

This is a plugin I made in about an hour last night while I was bored, and it was working surprisingly perfectly, so I've decided to share it since it is very simple, and maybe very useful...
Forum: Approved Plugins 06-23-2018, 04:29
Replies: 9
Views: 6,544
Posted By happy_2012
Re: CS Shotgun Bug Fix

Very useful and nice plugin!

I tried it on the latest AMX Mod X 1.8.3 dev-git5154 and it works very nicely, and it compiles nicely without any edits :)

Nicely done nani :D
Forum: Scripting Help 06-20-2018, 03:42
Replies: 10
Views: 4,862
Posted By happy_2012
Re: Server crash: IndexOfEdict: bad entity

Thank you very much @marcelowzd (https://forums.alliedmods.net/member.php?u=114372), it works! And thank you @HamletEagle (https://forums.alliedmods.net/member.php?u=237107).

Solved.
Showing results 1 to 25 of 319

 
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