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Posts Made By:
Silent_Water
Forum:
Scripting
11-05-2010, 20:36
Replies:
2
[TF2] Select a map stage / round
Views:
2,027
Posted By
Silent_Water
Re: [TF2] Select a map stage / round
Thanks FaTony.
I tried it on plr_pipeline but it does not change the stage.
In the map file I've found these outputs on the first path track:
"OnPass" "blue_cap_A_relay,Trigger,,0,1"...
Forum:
Scripting
11-05-2010, 11:45
Replies:
2
[TF2] Select a map stage / round
Views:
2,027
Posted By
Silent_Water
[TF2] Select a map stage / round
Hi all,
I wonder if there is any way to switch to the next map stage (on maps with more than one stage, e.g. plr_pipeline).
I tried to trigger the game_round_win entity but that did not help....
Forum:
General
02-04-2010, 13:46
Replies:
16
Tonights Update a Nightmare
Views:
4,874
Posted By
Silent_Water
Re: Tonights Update a Nightmare
Sure - these files are just for the guys that have a lot of plugins using special extensions.
Forum:
General
02-04-2010, 13:32
Replies:
16
Tonights Update a Nightmare
Views:
4,874
Posted By
Silent_Water
Re: Tonights Update a Nightmare
Thanks for the tribute indeed :)
I should mention that this files works fine with my current sourcemod 1.2.4 setup. But you need to disable the AutoUpdate function for a while until sourcemod has...
Forum:
News
02-04-2010, 09:20
Replies:
76
SourceMod 1.3 Released!
Views:
46,847
Posted By
Silent_Water
Re: SourceMod 1.3 Released!
I have not fully tested this but here is a modified game.dod.cfg.
Another issue could be the dukehacks extension. I've attached a modified gamedata file for this. Place this in your...
Forum:
Plugins
01-03-2010, 16:50
Replies:
6
[DOD:S] Ammo Settings
Views:
21,029
Posted By
Silent_Water
[DOD:S] Ammo Settings
DOD:S Ammo Settings v1.0
With this plugin you are able to set the amount of ammo for each weapon type (on player spawn).
This plugin works different to the dod_equip plugin by List /...
Forum:
Plugins
09-14-2009, 08:16
Replies:
190
DoD:S GunGame 0.4 (Updated 08/05)
Views:
127,125
Posted By
Silent_Water
Re: DoD:S GunGame 0.4 (Updated 08/05)
Thanks a lot for the update (gungame3a). This is great!
But there was a minor bug here:
L 09/14/2009 - 13:09:36: [SM] Native "GetPlayerWeaponSlot" reported: Client 17 is not in game
L...
Forum:
Plugins
08-04-2009, 09:08
Replies:
118
Anti-Ping Mask
Views:
112,482
Posted By
Silent_Water
Re: Anti-Ping Mask
What about FakeClientCommandEx ? Does this work for commands like cl_cmdrate?
Forum:
Plugins
07-20-2009, 16:28
Replies:
51
Name Checker 1.5
Views:
65,272
Posted By
Silent_Water
Re: Name Checker 1.3
Well, I've updated my plugin to version 1.5 and I've added a lot of messages and the option to tell the player these details (or to disable this). Give it a try :wink:
Forum:
Plugins
07-20-2009, 16:25
Replies:
51
Name Checker 1.5
Views:
65,272
Posted By
Silent_Water
Re: Name Checker 1.3
I've updated a lot in version 1.5 and I tried to do that. But the plugin does not really block but it renames the player immediately back. If anyone knows a way to block this player setinfo command -...
Forum:
Plugins
01-15-2009, 04:55
Replies:
29
[DOD:S] Fireworks 1.2
Views:
29,845
Posted By
Silent_Water
Re: [DOD:S] Fireworks 1.2
Ooops - I didn't know that. But maybe I can fix this by a simple option. Well, fireworks in RL can also be lethal if you get too close :)
At the moment it is completely randomized. I could make a...
Forum:
Plugins
01-14-2009, 04:02
Replies:
29
[DOD:S] Fireworks 1.2
Views:
29,845
Posted By
Silent_Water
Re: [DOD:S] Fireworks 1.2
Sorry I quite don't understand - what is fatal? And what should the program do? Please explain :)
If you want, that there is a check if the fireworks collides with objects (buildings, trees,...
Forum:
Plugins
01-13-2009, 03:39
Replies:
29
[DOD:S] Fireworks 1.2
Views:
29,845
Posted By
Silent_Water
Re: [DOD:S] Fireworks 1.2
Yes, please use it as you like - I've tried a lot settings to make them look sweet :) And thank you for your ideas - as I mentioned I've used some code and ideas from you without asking. Sorry :oops:
Forum:
Plugins
01-12-2009, 02:41
Replies:
51
Name Checker 1.5
Views:
65,272
Posted By
Silent_Water
Re: Name Checker 1.3
Please see the the red notice above: Yes, it checks parts of the name. "Horse Cock Lover" will be kicked. But "Cocktail Lover" too :)
Forum:
Plugins
01-11-2009, 06:53
Replies:
29
[DOD:S] Fireworks 1.2
Views:
29,845
Posted By
Silent_Water
Re: [DOD:S] Fireworks 1.2
Hmmm - it is very difficult to make pictures of a highly dynamic process like a firework (as in reality) but here are two. Due to the file size limit they are very poor - a video would be better :)
Forum:
Plugins
01-09-2009, 18:44
Replies:
51
Name Checker 1.5
Views:
65,272
Posted By
Silent_Water
Re: Name Checker 1.2
*** UPDATED ***
I've added in v1.3 some new functions including a simple bad name list. :)
Forum:
Plugins
01-09-2009, 09:25
Replies:
29
[DOD:S] Fireworks 1.2
Views:
29,845
Posted By
Silent_Water
Re: [DOD:S] Fireworks 1.1
*** UPDATED ***
I've fixed some issues (see version history) and added automated creation of the config file "dod_fireworks.cfg" in cfg/sourcemod/ :)
Forum:
Plugins
01-08-2009, 10:16
Replies:
51
Name Checker 1.5
Views:
65,272
Posted By
Silent_Water
Re: Name Checker 1.2
Yes I will do this in my next releases. Maybe I add a bad-name-list because the name of the player is "unnamed" when he changes to "". A player with an empty name like " " or " . " or "( . ) ( . )"...
Forum:
Plugins
01-08-2009, 04:44
Replies:
51
Name Checker 1.5
Views:
65,272
Posted By
Silent_Water
Name Checker 1.5
Name Checker 1.5
This plugins checks the players name on connect and on change. It kicks/bans a player, that changes his name too often or does some hacking with his name.
I've copied some...
Forum:
Plugins
01-08-2009, 04:20
Replies:
29
[DOD:S] Fireworks 1.2
Views:
29,845
Posted By
Silent_Water
[DOD:S] Fireworks 1.2
Fireworks for DOD:S 1.2
This plugin is based on an idea by V0gelz and Eric Lidman (http://forums.alliedmods.net/showthread.php?t=71051). They've created a simple fireworks plugin for CS:S. I've...
Forum:
Unapproved Plugins
12-02-2008, 05:37
Replies:
7
DOD:S Simple Team Balancer
Views:
3,699
Posted By
Silent_Water
Re: DOD:S Simple Team Balancer
I did know and I took out some handlers. The two convars mp_autoteambalance and mp_teams_unbalance_limit are specified for the new source engine, but actually do not work with DOD:S - Look here...
Forum:
Unapproved Plugins
12-02-2008, 05:21
Replies:
7
DOD:S Simple Team Balancer
Views:
3,699
Posted By
Silent_Water
Re: DOD:S Simple Team Balancer
Sorry Antithasys, yes you are right. I better had to contact you BEFORE I published this. And you are right, I have just modified your code a bit to work with DOD:S. I noted this above.
What...
Forum:
Unapproved Plugins
12-01-2008, 16:15
Replies:
7
DOD:S Simple Team Balancer
Views:
3,699
Posted By
Silent_Water
DOD:S Simple Team Balancer
Port of
Simple Team Balancer 0.0.0 for DOD:S
(Original version 1.4.0 by Antithasys) (http://forums.alliedmods.net/showthread.php?t=77370)
Hello,
I've found this...
Forum:
Plugins
11-25-2008, 09:25
Replies:
42
Blood Plugin (Standalone)
Views:
61,339
Posted By
Silent_Water
Re: Blood Plugin (Standalone)
This is the first time I read this.
Did you try to set a lower value of sm_blood_level?
I assume you are running this on CS:S. Am I right?
Did you try to enable debug for plugins and please...
Forum:
Plugins
11-25-2008, 07:16
Replies:
42
Blood Plugin (Standalone)
Views:
61,339
Posted By
Silent_Water
Re: Blood Plugin (Standalone)
Sorry I have no solution for you.
This error appears in some Source engine games (clients). Some people said that there could be an error with TF2 and the low violence setting (e.g. running the...
Showing results 1 to 25 of 33
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