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Search: Posts Made By: Starbish
Forum: General 09-29-2023, 11:47
Replies: 102
Views: 47,743
Posted By Starbish
Re: Source 2 is finally coming to CS:GO ???

sv_steamgroup_exclusive was set to false by default, so I don't think it's the case.

Players can search for any community servers in CS2 Main menu, so I think it's going to be fixed in the near...
Forum: General 09-29-2023, 09:54
Replies: 102
Views: 47,743
Posted By Starbish
Re: Source 2 is finally coming to CS:GO ???

Yeah, What I said was kinda ambiguous.
Forum: General 09-28-2023, 23:23
Replies: 102
Views: 47,743
Posted By Starbish
Re: Source 2 is finally coming to CS:GO ???

As far as I know, there is no way to make a public server right now. You can open your own server with adjusting start options of CS2 in Steam, but Server won't be registered in server list.
Forum: Scripting 01-08-2019, 13:14
Replies: 3
Views: 1,636
Posted By Starbish
Forum: Scripting 01-07-2019, 21:23
Replies: 3
Views: 1,636
Posted By Starbish
Re: enum struct member variable size

#define MAX_PRESET_NAME_LENGTH 100
#define MAX_TABLE_NAME_LENGTH 100

enum struct PlayerTableIdentifier
{
int dbPresetName[MAX_PRESET_NAME_LENGTH];
char tableName[MAX_TABLE_NAME_LENGTH];
}
...
Forum: Scripting 01-07-2019, 19:48
Replies: 3
Views: 1,636
Posted By Starbish
enum struct member variable size

#define MAX_PRESET_NAME_LENGTH 100
#define MAX_TABLE_NAME_LENGTH 100

enum struct PlayerTableIdentifier
{
int dbPresetName[MAX_PRESET_NAME_LENGTH];
char tableName[MAX_TABLE_NAME_LENGTH];
}
...
Forum: Scripting 01-03-2019, 10:11
Replies: 7
Views: 1,925
Posted By Starbish
Re: [TF2] Deal damage in radius around player

team > 0 && team != GetClientTeam(i)

I think this is what you've mistaken.

Is this code intended to deal damage around your teammate?

You can find which statement makes something filtered.
...
Forum: Scripting 12-27-2018, 19:31
Replies: 10
Views: 2,914
Posted By Starbish
Re: [CS:GO] Plugin Crashing Server - Need help!

Format(menuinfo, sizeof(menuinfo), "Yes", client);
Format(menuinfo, sizeof(menuinfo), "No", client);


I think these are not valid use... but i also don't think it crashed server
Forum: Scripting 12-21-2018, 12:32
Replies: 20
Views: 3,484
Posted By Starbish
Re: [CS:GO] GetRandomInt not working properly?

can you give him another value manually?

it could be the case that bot cannot treat those values..
Forum: Scripting 12-19-2018, 03:33
Replies: 43
Views: 106,394
Posted By Starbish
Re: Enum Structs Available This Holiday Season

I really appreciate this!

but looks like latest mac compiler can't compile this expression...?
Forum: Source Servers (SRCDS) 12-18-2018, 08:48
Replies: 4
Views: 2,362
Posted By Starbish
Re: How to decrease RAM usage on CS:GO server

how much ram is used when startup?
Forum: Scripting 12-11-2018, 02:35
Replies: 11
Views: 2,230
Posted By Starbish
Re: Memory leak on ADT Arrays

I doubt there will be an efficient way without doing so
Forum: General 12-08-2018, 14:12
Replies: 4
Views: 2,514
Posted By Starbish
Re: Danger Zone issues.

what about re-updating your SRCDS?

seems like your server file doesn't have some models.
Forum: Scripting 12-08-2018, 07:33
Replies: 2
Views: 1,060
Posted By Starbish
Re: typedef NativeCall returntype int?

Oh, I didn't know that. and i'm not familiar with that github thingy xD

i checked only on 1.9.x and seems like it's supported after 1.10.x

thank you :D
Forum: Scripting 12-08-2018, 04:26
Replies: 2
Views: 1,060
Posted By Starbish
typedef NativeCall returntype int?

https://sm.alliedmods.net/new-api/functions/NativeCall

Isn't it better to be "any" not "int"?

I think so..
Forum: Scripting 12-06-2018, 21:36
Replies: 11
Views: 2,230
Posted By Starbish
Re: Memory leak on ADT Arrays

You should delete all handles manually in your g_bulkNotLoadedClientsArray array.

I mean, delete tempArray which you pushed on setClientsArray().
Forum: Plugin/Gameplay Ideas and Requests 12-04-2018, 19:20
Replies: 1
Views: 713
Posted By Starbish
Forum: Scripting 12-04-2018, 19:20
Replies: 13
Views: 3,303
Posted By Starbish
Re: remove particle effect

Oh that seems quite nice way if we can't delete it.
Forum: Scripting 12-03-2018, 21:36
Replies: 13
Views: 3,303
Posted By Starbish
Re: remove particle effect

have you tried changing m_bActive or m_flStartTime?
Forum: Scripting 12-02-2018, 08:29
Replies: 13
Views: 2,811
Posted By Starbish
Re: Does anyone know how trigger_multiple works?

Just out of curiosity. Knowing the principle never makes you getting worse.

I don't understand why you post these..
Forum: Scripting 12-02-2018, 07:09
Replies: 13
Views: 2,811
Posted By Starbish
Re: Does anyone know how trigger_multiple works?

that can be written by anyone xD

I wanna know about how Source Engine checks whether someone is inside 3d Box. I think i said this many times in this thread xD

I just wanna compare it to my...
Forum: Scripting 12-02-2018, 05:05
Replies: 13
Views: 2,811
Posted By Starbish
Re: Does anyone know how trigger_multiple works?

Umm... I was talking about how its mechanism works(mathematical logic?). but Thank all of you guys for helping me!
Forum: Scripting 12-01-2018, 14:55
Replies: 13
Views: 2,811
Posted By Starbish
Re: Does anyone know how trigger_multiple works?

I'm curious about how it detects whether player is inside 3d box. sadly i couldn't find cpp files from SDK files. (highly likely due to lack of my cpp knowledge)
Forum: Scripting 11-30-2018, 22:18
Replies: 13
Views: 2,811
Posted By Starbish
Re: Does anyone know how trigger_multiple works?

I just wanted to know how trigger_multiple works. Not about how to create with sourcemod.

I googled many times to find it, but no luck..
Forum: Scripting 11-30-2018, 02:55
Replies: 13
Views: 2,811
Posted By Starbish
Does anyone know how trigger_multiple works?

afaik trigger_multiple has been widely used to check whether player is inside 3d box.

does anyone know how it works? I think it could be replaced by doing dot product 3 times.
Showing results 1 to 25 of 264

 
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