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Search: Posts Made By: Eun
Forum: Scripting 01-14-2016, 09:52
Replies: 6
Views: 2,815
Posted By Eun
Re: Valve Translation in Menus?

I tried

menu.AddItem("on", "#SFUI_On");

just prints #SFUI_On
Forum: Scripting 01-14-2016, 06:07
Replies: 6
Views: 2,815
Posted By Eun
Valve Translation in Menus?

Heyho,

I am wondering if its possible to use the Translations from csgo_english.txt in Menus.
What I found was this https://forums.alliedmods.net/showpost.php?p=2286922&postcount=2.

Any...
Forum: Plugins 08-05-2015, 13:06
Replies: 3
Views: 8,651
Posted By Eun
[CS:GO] WarmupEx - Customize your default warmup

This plugin allows to modify the default warmup.

It strips all items and allows the items you want!


Cvarlist:

sm_warmupex = "1"
Enable or disable plugin
Forum: Trash 08-05-2015, 11:16
Replies: 3
Views: 1,155
Posted By Eun
Re: [CS:GO] WarmupEx - Customize your default warmup

Aww fck. Sry, can some mod pls move it?
Forum: Trash 08-05-2015, 10:48
Replies: 3
Views: 1,155
Posted By Eun
Please Close

Please Close -- thx
Forum: Unapproved Plugins 07-10-2015, 14:26
Replies: 124
Views: 175,976
Posted By Eun
Re: [CS:GO] Fake Competitive Rank and Coins (v1.3 FINAL)

It doesn't matter if you get delisted. If you got delisted for using plugins that violating valves rules its like that.
But you shouldn't simply say you get delisted topic closed.

If its possible...
Forum: Unapproved Plugins 07-10-2015, 10:14
Replies: 124
Views: 175,976
Posted By Eun
Re: [CS:GO] Fake Competitive Rank and Coins (v1.3 FINAL)

Maybe its possible to "pretend" to be a competetive server for the clients only.
Forum: Unapproved Plugins 07-10-2015, 04:55
Replies: 124
Views: 175,976
Posted By Eun
Re: [CS:GO] Fake Competitive Rank and Coins (v1.3 FINAL)

So if we setup a server to competetive gamemode this will work?
Forum: Unapproved Plugins 07-09-2015, 12:12
Replies: 124
Views: 175,976
Posted By Eun
Re: [CS:GO] Fake Competitive Rank and Coins (v1.3 FINAL)

Can we setup a competetive server instead? So the Netprop is available?
Forum: Snippets and Tutorials 07-09-2015, 12:05
Replies: 21
Views: 9,982
Posted By Eun
Re: [INC] DString - Dynamic Strings

Well mine has a Methodmap as well.
You can use the map or use the tradional syntax.
Forum: Snippets and Tutorials 07-09-2015, 07:20
Replies: 21
Views: 9,982
Posted By Eun
Re: [INC] DString - Dynamic Strings

Just a dump question:
Why dont you use mine?
Forum: Plugins 07-02-2015, 04:36
Replies: 36
Views: 21,910
Posted By Eun
Re: [CS:GO] - ↬ BACK/FRONT Flip only for admins

I have seen a vid where you can "simulate" the view in first person using:

cl_pitchup 900
cl_pitchdown 900

Maybe you could build this in.
Forum: Snippets and Tutorials 06-24-2015, 04:51
Replies: 21
Views: 9,982
Posted By Eun
Re: [INC] DString - Dynamic Strings

I appreciate your changes.
But there are some problems:



I guess you should not limit the Developer to an "arbitrarily high" buffer. Thats not the use case of this Module. This Module should...
Forum: Snippets and Tutorials 06-23-2015, 07:04
Replies: 21
Views: 9,982
Posted By Eun
[INC] DString - Dynamic Strings

DString - Dynamic Strings

About
Allows you to use strings with dynamic lengths.


Functions

/**
* Creates a new empty DString instance
Forum: Scripting 06-22-2015, 08:05
Replies: 4
Views: 1,081
Posted By Eun
2 Problems/Questions in SourcePawn 1.7

Can someone explain me why this is not possible and / or howto solve these problems in the following code:


#pragma newdecls required

#include <sourcemod>

char[] TestChars()
{
char[]...
Forum: Plugins 06-21-2015, 08:59
Replies: 1
Views: 4,934
Posted By Eun
[ANY?] ServerWebView - View your Server from Web

ServerWebView
Provides the posibility to view some metadata about your sourcemod driven server, via HTTP.

https://forums.alliedmods.net/attachment.php?attachmentid=145971&d=1434891563

...
Forum: Scripting 06-19-2013, 02:39
Replies: 1
Views: 797
Posted By Eun
Block Bullets Completly?

Hi there,
I am looking for a way to completly block bullets.
I have tried serveral attempts to accomplish this, unfortunately all methods result in the same:
The bullet is passing the object...
Forum: Source Servers (SRCDS) 08-31-2012, 17:54
Replies: 1
Views: 1,149
Posted By Eun
Re: [CS:GO] UDP packets pending

same problem here,
anybody knows howto fix it?
Forum: Plugins 01-25-2012, 09:25
Replies: 43
Views: 28,972
Posted By Eun
Re: [CSS] DMExtra

Updated to 1.2.7
If you have still bugs or features tell me.
It helps if you give me following setting for this var mp_roundtime
and your mapcycle list
Forum: Plugins 08-28-2011, 09:26
Replies: 43
Views: 28,972
Posted By Eun
Re: [CSS] DMExtra

Ok, I fixed this bug,
thanks for reporting
Forum: Plugins 08-26-2011, 12:58
Replies: 43
Views: 28,972
Posted By Eun
Re: [CSS] DMExtra

Ok, die im gonna Check that out this weekend, I will post updates here
Forum: Plugins 08-26-2011, 12:50
Replies: 43
Views: 28,972
Posted By Eun
Re: [CSS] DMExtra

Mmh
Try to clear the maplist.txt and mapcycle.txt and add the map to both files, so that there is only cs_crackhouse in the files
Forum: Plugins 08-26-2011, 12:34
Replies: 43
Views: 28,972
Posted By Eun
Re: [CSS] DMExtra

Hi,
How does your maplist looks like?
Forum: Plugins 08-10-2011, 15:28
Replies: 43
Views: 28,972
Posted By Eun
Re: [CSS] DMExtra

New Update:
Update to 1.24

Changelog:
Added infinitive mode
Forum: Plugins 08-10-2011, 15:11
Replies: 43
Views: 28,972
Posted By Eun
Re: [CSS] DMExtra

nop wont work till now,
i add it soon.


no probilem till 9999, if its over 9999 you wont see the last number anymore


fixed
Showing results 1 to 25 of 40

 
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