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Search: Posts Made By: ThatKidWhoGames
Forum: Extensions Today, 10:03
Replies: 2
Views: 59
Posted By ThatKidWhoGames
Re: [ANY] GeoIP2

Thanks for this!!
Forum: Scripting 10-16-2018, 12:11
Replies: 3
Views: 139
Posted By ThatKidWhoGames
Re: Bitwise Operation

Thanks guys!
Forum: Scripting 10-16-2018, 09:10
Replies: 3
Views: 139
Posted By ThatKidWhoGames
Bitwise Operation

Hey all!

So, I am trying to learn how to use bitwise operation as a replacement for booleans (ex. bool g_bEnabled[MAXPLAYERS+1]) (performance optimization).

Here is something I have coded:...
Forum: Plugins 10-15-2018, 09:26
Replies: 4
Views: 403
Posted By ThatKidWhoGames
Forum: Plugin/Gameplay Ideas and Requests 10-10-2018, 10:39
Replies: 9
Views: 336
Posted By ThatKidWhoGames
Re: Show PlayerClips

They might be client side, hence why they aren't working. I believe that is the case. Sorry we cannot get it to work :(
Forum: Plugin/Gameplay Ideas and Requests 10-09-2018, 12:52
Replies: 6
Views: 180
Posted By ThatKidWhoGames
Re: Create menu for all players

Add me on steam, I can do this for you.
Forum: Plugin/Gameplay Ideas and Requests 10-09-2018, 11:20
Replies: 9
Views: 336
Posted By ThatKidWhoGames
Re: Show PlayerClips

I updated my post. Try it now.
Forum: Scripting 10-09-2018, 09:49
Replies: 5
Views: 156
Posted By ThatKidWhoGames
Re: Some manipulations with friendly fire..

Post your ValidPlayer() function.

EDIT: Change the ValidPlayer to IsClientInGame.
Forum: Snippets and Tutorials 10-09-2018, 08:32
Replies: 7
Views: 398
Posted By ThatKidWhoGames
Forum: Plugin/Gameplay Ideas and Requests 10-09-2018, 08:19
Replies: 9
Views: 336
Posted By ThatKidWhoGames
Re: Show PlayerClips

#include <sourcemod>

public void OnPluginStart()
{
RegConsoleCmd("sm_clips", Command_Callback);
RegConsoleCmd("sm_solidclips", Command_Callback);
}

public Action...
Forum: Scripting 10-06-2018, 00:21
Replies: 17
Views: 374
Posted By ThatKidWhoGames
Re: How force health to 100

Post is set by default when hooking events. You also need to realize that just because the event has been called, that doesn't mean the player has fully spawned yet.
Forum: Scripting 10-05-2018, 12:53
Replies: 17
Views: 374
Posted By ThatKidWhoGames
Re: How force health to 100

Glad we found a solution! Have fun! Go ahead and mark this thread as solved so others know that you no longer need assistance.
Forum: Off-Topic 10-05-2018, 12:53
Replies: 11
Views: 417
Posted By ThatKidWhoGames
Re: What the hell is wrong with some members?

I agree with this to an extent. While I do think it is a bit scummy to request a bunch of help and use it in your code and then sell said code, as long as the coder is giving credit where credit is...
Forum: Scripting 10-05-2018, 12:42
Replies: 17
Views: 374
Posted By ThatKidWhoGames
Re: How force health to 100

Try this one:
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>

#pragma semicolon 1
#pragma newdecls required

public void OnPluginStart()
{
Forum: Scripting 10-05-2018, 11:13
Replies: 17
Views: 374
Posted By ThatKidWhoGames
Re: How force health to 100

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>

#pragma semicolon 1
#pragma newdecls required

public void OnPluginStart()
{
HookEvent("player_spawn", Event_PlayerSpawn);
Forum: Scripting 10-05-2018, 09:04
Replies: 17
Views: 374
Posted By ThatKidWhoGames
Re: How force health to 100

I could be wrong, but I think you would need to perform the operation on the next frame since player_spawn is called before the player has actually fully spawned.
Forum: Plugins 10-04-2018, 13:46
Replies: 6
Views: 616
Posted By ThatKidWhoGames
Forum: General 10-03-2018, 09:59
Replies: 1
Views: 117
Posted By ThatKidWhoGames
Re: Max name length

Don't think that it is possible.
Forum: Scripting 09-30-2018, 12:28
Replies: 2
Views: 110
Posted By ThatKidWhoGames
Re: How to get nickname via userid

Use AddTargetsToMenu2 (https://sm.alliedmods.net/new-api/adminmenu/AddTargetsToMenu2).
Forum: Snippets and Tutorials 09-25-2018, 07:51
Replies: 11
Views: 451
Posted By ThatKidWhoGames
Re: Menu.AddItem Formatting

I really hope that this can be added as a stock native function for SourceMod. There should be formatting (in my opinion) for adding items by default considering that menu.SetTitle allows for...
Forum: Snippets and Tutorials 09-24-2018, 17:30
Replies: 11
Views: 451
Posted By ThatKidWhoGames
Re: Menu.AddItem Formatting

That would be great, thanks!
Forum: Snippets and Tutorials 09-23-2018, 12:49
Replies: 11
Views: 451
Posted By ThatKidWhoGames
Menu.AddItem Formatting

Have you every been annoyed like I have at the fact that when you are adding items to a menu, you can't format what is displayed?

What I mean by this is when you do something like:...
Forum: Plugin/Gameplay Ideas and Requests 09-23-2018, 12:00
Replies: 6
Views: 364
Posted By ThatKidWhoGames
Re: Slender Man Request

It probably is a private plugin.
Forum: Plugin/Gameplay Ideas and Requests 09-21-2018, 12:10
Replies: 5
Views: 207
Posted By ThatKidWhoGames
Re: [REQ]Flags Menu

You're welcome! :)
Forum: Plugin/Gameplay Ideas and Requests 09-21-2018, 08:03
Replies: 5
Views: 207
Posted By ThatKidWhoGames
Re: [REQ]Flags Menu

#include <sourcemod>

public void OnPluginStart()
{
RegConsoleCmd("sm_tlist", Command_Callback);
}

public Action Command_Callback(int client, int args)
{
Menu menu = new...
Showing results 1 to 25 of 496

 
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