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hleV
Forum:
Code Snippets/Tutorials
04-02-2009, 15:05
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
157,848
Posted By
hleV
Re: [TUT] Modules and efficient scripting
I'm staying with FM. I mean I wont use Engine, Fun or w/e. CStrike is good though.
Forum:
Code Snippets/Tutorials
03-30-2009, 09:17
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
157,848
Posted By
hleV
Re: [TUT] Modules and efficient scripting
You should do like 3-5 tests to compare each FM's & Engine's function type speed.
Like get_pdata_int() 3-5 times & Engine's way that does the same 3-5 times. That would make it clear for everyone...
Forum:
Code Snippets/Tutorials
03-29-2009, 13:36
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
157,848
Posted By
hleV
Re: [TUT] Modules and efficient scripting
LOL. I never used tasks. ^^
Just checked if the model is right on player's spawn. If not - give player the right model.
But yeah... Doing it on team change event should be better.
Forum:
Code Snippets/Tutorials
03-29-2009, 07:27
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
157,848
Posted By
hleV
Re: [TUT] Modules and efficient scripting
I hated to enable more modules than just FM & Ham, but I guess I have no other choice. Still, what about CStrike's model changing? It was said that it's not fully correct so the more correct way was...
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