Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 25 of 37
Search took 0.01 seconds.
Search: Posts Made By: iGENIUS
Forum: Plugin/Gameplay Ideas and Requests 03-01-2012, 09:36
Replies: 19
Views: 3,447
Posted By iGENIUS
Re: Fixing Minigame Bugs

ew, my post became a bit weird since you edited yours. i'm completely sure that you can safely send a kill input to a weapon entity (which has an owner) and it won't crash the server.

you're right...
Forum: Plugin/Gameplay Ideas and Requests 03-01-2012, 06:06
Replies: 19
Views: 3,447
Posted By iGENIUS
Re: Fixing Minigame Bugs

do you mind to explain why would it result in a possible crash? calling kill input is perfectly safe afaik, unless you attempt to remove 2k of entities at once or so, lol.

edit; oh, perhaps you...
Forum: Plugin/Gameplay Ideas and Requests 02-29-2012, 13:38
Replies: 9
Views: 2,009
Posted By iGENIUS
Re: help jail mod

funny fact is if you follow the first rule of buyers guide (which is investigate) you'll find out (by browsing his posts) that he's not capable of do anything.

a common conversation between him...
Forum: Plugin/Gameplay Ideas and Requests 02-29-2012, 13:35
Replies: 19
Views: 3,447
Posted By iGENIUS
Re: Fixing Minigame Bugs

never played mg before but i'm guessing there's no weapons involved and players are supposed to be stripped of weapons everytime.. if so, why not just remove any current existing weapon when you load...
Forum: Plugins 02-29-2012, 13:16
Replies: 28
Views: 24,181
Posted By iGENIUS
Re: GoreX - [UPDATE: 01/13/2012]

despite the fact it's ugly and looks like piss, when you use particles you're limited to a certain game (strict to this case because the other plugin uses css only particles).



alright, pm me...
Forum: Scripting 02-25-2012, 11:21
Replies: 7
Views: 10,449
Posted By iGENIUS
Re: bool:IsValidClient

I personally find storing if the player is valid or not on a global variable more plausible, mainly because there'll be no need of call any native. It's currently using a hardcoded value (which is...
Forum: Plugin/Gameplay Ideas and Requests 02-23-2012, 07:12
Replies: 17
Views: 4,263
Posted By iGENIUS
Re: [Search] Scripter for CSS Plugins

assumptions.. as instead, i'd suggest to browse through user posts and see if him/her is qualified enough to take the job.

if you've seen the first page, shadow has been scammed by shavit (who's...
Forum: Scripting 02-22-2012, 18:51
Replies: 7
Views: 1,849
Posted By iGENIUS
Re: [CSS] Knife restrict

#include <sourcemod>
#include <sdkhooks>

public OnClientPutInServer(client)
SDKHook(client, SDKHook_WeaponSwitch, OnWeaponSwitch);

public Action:OnWeaponSwitch(client, weapon)
{
new...
Forum: Plugin/Gameplay Ideas and Requests 02-21-2012, 11:33
Replies: 2
Views: 916
Posted By iGENIUS
Re: Remove c4

#include <sourcemod>
#include <sdkhooks>
#include <sdktools>

public OnEntityCreated(entity, const String:classname[])
if(StrEqual(classname, "weapon_c4"))
AcceptEntityInput(entity, "Kill");
Forum: Plugin/Gameplay Ideas and Requests 02-20-2012, 23:10
Replies: 17
Views: 4,263
Posted By iGENIUS
Re: [Search] Scripter for CSS Plugins

PM me details of what you're trying to achieve and we'll talk.
Forum: Source Servers (SRCDS) 02-17-2012, 16:28
Replies: 3
Views: 5,580
Posted By iGENIUS
Re: Srcds console.log

log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1
Forum: Scripting 02-17-2012, 09:31
Replies: 5
Views: 893
Posted By iGENIUS
Re: Block menu to spectators and terrorists.

an if/else statement should be used in this case, afaik switch is commonly used for anything that exceeds 2 options, might be a personal thought.
Forum: Scripting 02-16-2012, 06:55
Replies: 1
Views: 810
Posted By iGENIUS
Re: HL2 DM Is it possible to forbid people to change their Model?

It's controlled by cl_playermodel if I'm not mistaken, which should then trigger OnClientSettingsChanged forward. Store their first model in a global variable, check if models match and in case they...
Forum: Scripting 02-16-2012, 06:27
Replies: 6
Views: 5,537
Posted By iGENIUS
Re: [TF2] Block change team

#include <sourcemod>

new iClientTeam[MAXPLAYERS + 1];

public OnPluginStart()
HookEvent("player_team", OnPlayerTeam);

public Action:OnPlayerTeam(Handle:event, const String:name[],...
Forum: Plugin/Gameplay Ideas and Requests 02-16-2012, 05:54
Replies: 10
Views: 2,364
Posted By iGENIUS
Re: On/Off Generic.

Do you know what amuses me? You never learn anything. Stop acting like you want to acquire knowledge when your sole purpose is to trick people so they can perform the task for you. No, there's no...
Forum: Plugin/Gameplay Ideas and Requests 02-03-2012, 10:23
Replies: 4
Views: 1,408
Posted By iGENIUS
Re: plugin for block pistol in dod:s ?

#include <sourcemod>
#include <sdkhooks>
#include <sdktools>

public OnEntityCreated(entity, const String:classname[])
if(StrEqual(classname, "weapon_colt") || StrEqual(classname,...
Forum: Unapproved Plugins 01-31-2012, 06:17
Replies: 10
Views: 6,551
Posted By iGENIUS
Re: [Hosties2] Headshot Mode Last Request

I urge for a ban on this roody-poo, it's obvious that he promptly steals code from various plugins and/or answers from Scripting section and put them all together in order to do submissions like...
Forum: Plugin/Gameplay Ideas and Requests 01-31-2012, 05:53
Replies: 17
Views: 4,263
Posted By iGENIUS
Re: [Search] Scripter for CSS Plugins

http://forums.alliedmods.net/search.php?searchid=8517721



He's an obvious scammer in case he told you he can code something, take a look at the thread given below. People should just vouch this...
Forum: Plugin/Gameplay Ideas and Requests 01-26-2012, 05:59
Replies: 10
Views: 2,270
Posted By iGENIUS
Re: Requesting On Bomb Drop Expload

Excuse me but before removing the entity I'm getting the coords. I had (nor have) time to test it myself but I would add a debug message right after getting m_vecOrigin just to make sure everything...
Forum: Plugins 01-20-2012, 12:03
Replies: 28
Views: 24,181
Posted By iGENIUS
Re: GoreX - [UPDATE: 01/13/2012]

Not sure about what do you mean when you talk about this "red dome". If I'm not mistaken you don't want anything but the squirt to be displayed, right? If so, it's just a matter of adjust the...
Forum: Scripting 01-20-2012, 11:47
Replies: 5
Views: 1,011
Posted By iGENIUS
Re: Add something to plugin.

If you have knowledge enough to submit plugins there's no need. Honestly, you shouldn't ask people to do stuff for you if your only goal is to copy/paste and submit it as your own work.

Stuff...
Forum: Plugin/Gameplay Ideas and Requests 01-12-2012, 19:30
Replies: 12
Views: 2,263
Posted By iGENIUS
Re: 90 Seconds Timer

There was a typo, should be fixed now.
Forum: Plugin/Gameplay Ideas and Requests 01-12-2012, 11:31
Replies: 12
Views: 2,263
Posted By iGENIUS
Re: 90 Seconds Timer

Exactly, that's what the message says. You'll get what you want below, however, next time you should attempt to be specific.

#include <sourcemod>
#include <sdktools>

#pragma semicolon 1

new...
Forum: Plugin/Gameplay Ideas and Requests 01-12-2012, 10:34
Replies: 12
Views: 2,263
Posted By iGENIUS
Re: 90 Seconds Timer

You've requested a timer which displays a message or I misread your request, perhaps.
Forum: Plugin/Gameplay Ideas and Requests 01-12-2012, 07:56
Replies: 12
Views: 2,263
Posted By iGENIUS
Re: 90 Seconds Timer

#include <sourcemod>

#pragma semicolon 1

new iTimer;

public OnPluginStart()
{
HookEvent("round_start", OnRoundStart);
CreateTimer(1.0, hTimer, _,...
Showing results 1 to 25 of 37

 
Forum Jump

All times are GMT -4. The time now is 14:39.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode