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Posts Made By:
iGENIUS
Forum:
Plugin/Gameplay Ideas and Requests
03-01-2012, 09:36
Replies:
19
Fixing Minigame Bugs
Views:
3,447
Posted By
iGENIUS
Re: Fixing Minigame Bugs
ew, my post became a bit weird since you edited yours. i'm completely sure that you can safely send a kill input to a weapon entity (which has an owner) and it won't crash the server.
you're right...
Forum:
Plugin/Gameplay Ideas and Requests
03-01-2012, 06:06
Replies:
19
Fixing Minigame Bugs
Views:
3,447
Posted By
iGENIUS
Re: Fixing Minigame Bugs
do you mind to explain why would it result in a possible crash? calling kill input is perfectly safe afaik, unless you attempt to remove 2k of entities at once or so, lol.
edit; oh, perhaps you...
Forum:
Plugin/Gameplay Ideas and Requests
02-29-2012, 13:38
Replies:
9
help jail mod
Views:
2,009
Posted By
iGENIUS
Re: help jail mod
funny fact is if you follow the first rule of buyers guide (which is investigate) you'll find out (by browsing his posts) that he's not capable of do anything.
a common conversation between him...
Forum:
Plugin/Gameplay Ideas and Requests
02-29-2012, 13:35
Replies:
19
Fixing Minigame Bugs
Views:
3,447
Posted By
iGENIUS
Re: Fixing Minigame Bugs
never played mg before but i'm guessing there's no weapons involved and players are supposed to be stripped of weapons everytime.. if so, why not just remove any current existing weapon when you load...
Forum:
Plugins
02-29-2012, 13:16
Replies:
28
GoreX - [UPDATE: 01/13/2012]
Views:
24,181
Posted By
iGENIUS
Re: GoreX - [UPDATE: 01/13/2012]
despite the fact it's ugly and looks like piss, when you use particles you're limited to a certain game (strict to this case because the other plugin uses css only particles).
alright, pm me...
Forum:
Scripting
02-25-2012, 11:21
Replies:
7
bool:IsValidClient
Views:
10,449
Posted By
iGENIUS
Re: bool:IsValidClient
I personally find storing if the player is valid or not on a global variable more plausible, mainly because there'll be no need of call any native. It's currently using a hardcoded value (which is...
Forum:
Plugin/Gameplay Ideas and Requests
02-23-2012, 07:12
Replies:
17
[Search] Scripter for CSS Plugins
Views:
4,263
Posted By
iGENIUS
Re: [Search] Scripter for CSS Plugins
assumptions.. as instead, i'd suggest to browse through user posts and see if him/her is qualified enough to take the job.
if you've seen the first page, shadow has been scammed by shavit (who's...
Forum:
Scripting
02-22-2012, 18:51
Replies:
7
[CSS] Knife restrict
Views:
1,849
Posted By
iGENIUS
Re: [CSS] Knife restrict
#include <sourcemod>
#include <sdkhooks>
public OnClientPutInServer(client)
SDKHook(client, SDKHook_WeaponSwitch, OnWeaponSwitch);
public Action:OnWeaponSwitch(client, weapon)
{
new...
Forum:
Plugin/Gameplay Ideas and Requests
02-21-2012, 11:33
Replies:
2
Remove c4
Views:
916
Posted By
iGENIUS
Re: Remove c4
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
public OnEntityCreated(entity, const String:classname[])
if(StrEqual(classname, "weapon_c4"))
AcceptEntityInput(entity, "Kill");
Forum:
Plugin/Gameplay Ideas and Requests
02-20-2012, 23:10
Replies:
17
[Search] Scripter for CSS Plugins
Views:
4,263
Posted By
iGENIUS
Re: [Search] Scripter for CSS Plugins
PM me details of what you're trying to achieve and we'll talk.
Forum:
Source Servers (SRCDS)
02-17-2012, 16:28
Replies:
3
Srcds console.log
Views:
5,580
Posted By
iGENIUS
Re: Srcds console.log
log on
sv_logbans 1
sv_logecho 1
sv_logfile 1
sv_log_onefile 1
Forum:
Scripting
02-17-2012, 09:31
Replies:
5
Block menu to spectators and terrorists.
Views:
893
Posted By
iGENIUS
Re: Block menu to spectators and terrorists.
an if/else statement should be used in this case, afaik switch is commonly used for anything that exceeds 2 options, might be a personal thought.
Forum:
Scripting
02-16-2012, 06:55
Replies:
1
HL2 DM Is it possible to forbid people to change their Model?
Views:
810
Posted By
iGENIUS
Re: HL2 DM Is it possible to forbid people to change their Model?
It's controlled by cl_playermodel if I'm not mistaken, which should then trigger OnClientSettingsChanged forward. Store their first model in a global variable, check if models match and in case they...
Forum:
Scripting
02-16-2012, 06:27
Replies:
6
[TF2] Block change team
Views:
5,537
Posted By
iGENIUS
Re: [TF2] Block change team
#include <sourcemod>
new iClientTeam[MAXPLAYERS + 1];
public OnPluginStart()
HookEvent("player_team", OnPlayerTeam);
public Action:OnPlayerTeam(Handle:event, const String:name[],...
Forum:
Plugin/Gameplay Ideas and Requests
02-16-2012, 05:54
Replies:
10
On/Off Generic.
Views:
2,364
Posted By
iGENIUS
Re: On/Off Generic.
Do you know what amuses me? You never learn anything. Stop acting like you want to acquire knowledge when your sole purpose is to trick people so they can perform the task for you. No, there's no...
Forum:
Plugin/Gameplay Ideas and Requests
02-03-2012, 10:23
Replies:
4
plugin for block pistol in dod:s ?
Views:
1,408
Posted By
iGENIUS
Re: plugin for block pistol in dod:s ?
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
public OnEntityCreated(entity, const String:classname[])
if(StrEqual(classname, "weapon_colt") || StrEqual(classname,...
Forum:
Unapproved Plugins
01-31-2012, 06:17
Replies:
10
Unapprove please.
Views:
6,551
Posted By
iGENIUS
Re: [Hosties2] Headshot Mode Last Request
I urge for a ban on this roody-poo, it's obvious that he promptly steals code from various plugins and/or answers from Scripting section and put them all together in order to do submissions like...
Forum:
Plugin/Gameplay Ideas and Requests
01-31-2012, 05:53
Replies:
17
[Search] Scripter for CSS Plugins
Views:
4,263
Posted By
iGENIUS
Re: [Search] Scripter for CSS Plugins
http://forums.alliedmods.net/search.php?searchid=8517721
He's an obvious scammer in case he told you he can code something, take a look at the thread given below. People should just vouch this...
Forum:
Plugin/Gameplay Ideas and Requests
01-26-2012, 05:59
Replies:
10
Requesting On Bomb Drop Expload
Views:
2,270
Posted By
iGENIUS
Re: Requesting On Bomb Drop Expload
Excuse me but before removing the entity I'm getting the coords. I had (nor have) time to test it myself but I would add a debug message right after getting m_vecOrigin just to make sure everything...
Forum:
Plugins
01-20-2012, 12:03
Replies:
28
GoreX - [UPDATE: 01/13/2012]
Views:
24,181
Posted By
iGENIUS
Re: GoreX - [UPDATE: 01/13/2012]
Not sure about what do you mean when you talk about this "red dome". If I'm not mistaken you don't want anything but the squirt to be displayed, right? If so, it's just a matter of adjust the...
Forum:
Scripting
01-20-2012, 11:47
Replies:
5
Add something to plugin.
Views:
1,011
Posted By
iGENIUS
Re: Add something to plugin.
If you have knowledge enough to submit plugins there's no need. Honestly, you shouldn't ask people to do stuff for you if your only goal is to copy/paste and submit it as your own work.
Stuff...
Forum:
Plugin/Gameplay Ideas and Requests
01-12-2012, 19:30
Replies:
12
90 Seconds Timer
Views:
2,263
Posted By
iGENIUS
Re: 90 Seconds Timer
There was a typo, should be fixed now.
Forum:
Plugin/Gameplay Ideas and Requests
01-12-2012, 11:31
Replies:
12
90 Seconds Timer
Views:
2,263
Posted By
iGENIUS
Re: 90 Seconds Timer
Exactly, that's what the message says. You'll get what you want below, however, next time you should attempt to be specific.
#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
new...
Forum:
Plugin/Gameplay Ideas and Requests
01-12-2012, 10:34
Replies:
12
90 Seconds Timer
Views:
2,263
Posted By
iGENIUS
Re: 90 Seconds Timer
You've requested a timer which displays a message or I misread your request, perhaps.
Forum:
Plugin/Gameplay Ideas and Requests
01-12-2012, 07:56
Replies:
12
90 Seconds Timer
Views:
2,263
Posted By
iGENIUS
Re: 90 Seconds Timer
#include <sourcemod>
#pragma semicolon 1
new iTimer;
public OnPluginStart()
{
HookEvent("round_start", OnRoundStart);
CreateTimer(1.0, hTimer, _,...
Showing results 1 to 25 of 37
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