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Posts Made By:
Comrade Iron Man
Forum:
Scripting
01-12-2010, 18:11
Replies:
8
hooking a lua event
Views:
2,199
Posted By
Comrade Iron Man
Re: hooking a lua event
I don't know how to trigger RTV in Lua, and they insist on using SM, so I decided to see if there was some way in SM. Apparently there is not.
Forum:
Scripting
01-12-2010, 12:05
Replies:
8
hooking a lua event
Views:
2,199
Posted By
Comrade Iron Man
Re: hooking a lua event
It's for RTV, someone wanted to see if it was possible to get it to wait until a round ends for it to change. Sadly, Lua doesn't fire a source event, and I'm not sure how to pick that up and relay it.
Forum:
Scripting
01-11-2010, 17:27
Replies:
8
hooking a lua event
Views:
2,199
Posted By
Comrade Iron Man
Re: hooking a lua event
It's a lua event, not a built-in source or gmod event, so I have no idea what I can do. For reference, the above code does not work.
Forum:
Scripting
01-09-2010, 15:10
Replies:
8
hooking a lua event
Views:
2,199
Posted By
Comrade Iron Man
hooking a lua event
There's a lua gamemode called TTT, and I'm trying to detect when the round ends while having no knowledge of lua.
hook.Add("TTTEndRound", "MyUniqueHookName", MyHookFn)
TTTEndRound is blatantly...
Forum:
Scripting
08-17-2009, 21:39
Replies:
12
Learning C#, then what?
Views:
2,796
Posted By
Comrade Iron Man
Re: Learning C#, then what?
As far as I recall, think of C and Java having a baby together. That baby is C#.
I learned through experimenting, not that I have a very thorough knowledge of SP, though.
Forum:
SourceMod Anti-Cheat
01-26-2009, 20:20
Replies:
2,634
Kigen's Anti-Cheat 1.1.9
Views:
1,081,951
Posted By
Comrade Iron Man
Re: Kigen's Anti-Cheat
I actually had an idea with how to block name copying and some exploiting, I hope the PM got to you.
Forum:
Scripting
01-15-2009, 12:45
Replies:
1
Read commands from a config?
Views:
2,179
Posted By
Comrade Iron Man
Read commands from a config?
I was trying to make a system to read commands from a config file but something keeps messing up. It doesn't want to actually read the commands, can anyone show me how they'd do it? My attempt didn't...
Forum:
Plugins
12-11-2008, 18:43
Replies:
204
Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.5
Views:
166,472
Posted By
Comrade Iron Man
Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4
This plugin doesn't seem to be working on my TF2 server. Sorry to bump.
I'm running a windows TF2 server, added everything properly and set all the values but it doesn't work. I set it to strip...
Forum:
Plugin/Gameplay Ideas and Requests
12-09-2008, 13:39
Replies:
13
[L4D] [REQ] Human Director / Observers
Views:
3,475
Posted By
Comrade Iron Man
Re: [L4D] [REQ] Human Director / Observers
There's already a mod that does this, it's called Zombie Master. Albeit, this would be cooler.
Forum:
Scripting
12-07-2008, 17:29
Replies:
19
Executing a name change on a player
Views:
5,571
Posted By
Comrade Iron Man
Re: Executing a name change on a player
ClientCommand(client, "setinfo name \"%s\"", "Something here");
I thought that was how you would change the client's name. That would work on orange box games because I've used that one in TF2....
Forum:
Scripting
11-12-2008, 22:48
Replies:
5
Timer question
Views:
1,516
Posted By
Comrade Iron Man
Re: Timer question
An example would be nice, but at least I have a start now. I sort of get it. This is for an achievement system in a third party mod, Zombie Master. Frags do not result in points, so I'm looking at...
Forum:
Scripting
11-12-2008, 20:59
Replies:
5
Timer question
Views:
1,516
Posted By
Comrade Iron Man
Timer question
Is it possible to detect if things are happening over a certain period of time? It's a "if a person gets X kills in Y time, do stuff" sort of deal. I've looked around and been failing, any help would...
Forum:
Unapproved Plugins
11-12-2008, 01:36
Replies:
166
Bad name banning
Views:
75,807
Posted By
Comrade Iron Man
Re: Bad name banning
"player_changename" is listed as a generic Source event, I'm reluctant to believe it failed just because it was Insurgency.
Forum:
Scripting
10-11-2008, 21:14
Replies:
1
How to recognize admin
Views:
1,010
Posted By
Comrade Iron Man
How to recognize admin
I've been making a plugin which filters out unwanted names, and I almost have it. I want to make it so players can't use an admin's name, but I'm not exactly sure how to get the script to check if...
Forum:
Scripting
07-02-2008, 16:22
Replies:
7
[Requesting help] Default name kicker
Views:
2,559
Posted By
Comrade Iron Man
Re: [Requesting help] Default name kicker
Thanks alot. One last question for now: How do you compare mere parts of the name string? (i.e. finding offensive names or specific clan tags)
Would it be StrEqual(name, "offensive word", "other...
Forum:
Scripting
07-01-2008, 12:07
Replies:
7
[Requesting help] Default name kicker
Views:
2,559
Posted By
Comrade Iron Man
Re: [Requesting help] Default name kicker
I have not yet required the proper level of inebriation to code program properly it seems.
Forum:
Scripting
06-30-2008, 11:30
Replies:
7
[Requesting help] Default name kicker
Views:
2,559
Posted By
Comrade Iron Man
[Requesting help] Default name kicker
Hi, I'm new here, and I've been having some trouble making a plug-in that checks a client's name when he joins then kicks him if he has the default name.
#include <sourcemod>
public...
Showing results 1 to 17 of 17
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