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Search: Posts Made By: frank_freeman
Forum: Off-Topic 09-14-2013, 10:19
Replies: 0
Views: 596
Posted By frank_freeman
Adding fonts to HL Goldsource Mod

Does someone know how to add new fonts to a HL Goldsource Mod which are not installed to the OS (place them in the resource directory or something like that)?
Forum: Suggestions / Requests 09-12-2013, 15:24
Replies: 16
Views: 2,716
Posted By frank_freeman
Re: [ReQ] UT Doublesteps for HLDM

Thank you for this tipp, I've tested it.
But maybe I'm to dumb to understand how this plugins work - how is it possible to make jumps to your watching direction e.g. up to the sky or upward diagonal?
Forum: Suggestions / Requests 09-01-2013, 05:43
Replies: 16
Views: 2,716
Posted By frank_freeman
Re: [ReQ] UT Doublesteps for HLDM

Hey pal, that was really no offense, so even thank you for searching regarding my request. :)
Forum: Suggestions / Requests 08-29-2013, 15:23
Replies: 16
Views: 2,716
Posted By frank_freeman
Re: [ReQ] UT Doublesteps for HLDM

Well yes, I've also found this one. But it just seems like a "matrix pose jumping"-thing.

The metamod plugin replaces the "common long jump" with a really fast "forward jump" to any direction. So...
Forum: Suggestions / Requests 08-27-2013, 16:27
Replies: 16
Views: 2,716
Posted By frank_freeman
Re: [ReQ] UT Doublesteps for HLDM

So I've checked all the threads I could find in the forum regarding matrix jumping/movement.
Couldn't find any similar plugin. :/
Forum: Suggestions / Requests 08-26-2013, 17:22
Replies: 16
Views: 2,716
Posted By frank_freeman
Re: [ReQ] UT Doublesteps for HLDM

I've tried to find some information about that with good old google and the wayback machine - but unfortunately it would seem that all these information about "Matrix Jump Mod Extreme" are lost :(
Forum: Suggestions / Requests 08-25-2013, 12:18
Replies: 16
Views: 2,716
Posted By frank_freeman
Re: [ReQ] UT Doublesteps for HLDM

I've just realized if I use the plugin with the enabled "Matrix Jump Mod Extreme" Metamod-Plugin (you can do really crazy wide and high jumps instead of the basic long jumps), the double steps don't...
Forum: Suggestions / Requests 08-13-2013, 11:28
Replies: 6
Views: 1,308
Posted By frank_freeman
Re: [ReQ] First/Third Person Switching

Is it possible to have a plugin, which toggles between first person and 3rd person (no y/x rotation and a 64 unit distance)?
Would be really kewl :)
Forum: Suggestions / Requests 08-12-2013, 06:43
Replies: 5
Views: 1,510
Posted By frank_freeman
Re: [ReQ] Feign Death

So swtiching back from PMs to the thread :)

Unfortunately my serverlog says, I need the cstrike module.
But I don't have/use it.
Is it possible to use the plugin without the cstrike module for...
Forum: Module Coding 08-10-2013, 16:58
Replies: 183
Views: 223,310
Posted By frank_freeman
Re: Module: Half-Life Weapon Mod (v0.8)

Thank you very much for answering.
So in this case it would be better to share the bugfixed/improved client dll with all my LAN-mates :)
Forum: Module Coding 08-08-2013, 07:52
Replies: 183
Views: 223,310
Posted By frank_freeman
Re: Module: Half-Life Weapon Mod (v0.8)

Just a short question:
I only play Half-Life on our LAN parties and for the HLDM listen server I use the bugfixed and improved HL library from aghl.ru - so in this special case, should we use the...
Forum: New Plugin Submissions 08-08-2013, 07:17
Replies: 4
Views: 8,496
Posted By frank_freeman
Re: Shock Rifle (From UT2004) -> WEAPONMOD - HL

Why don't you add the flak cannon here?
You also did a great job with that :)
Forum: Suggestions / Requests 08-08-2013, 04:12
Replies: 4
Views: 1,235
Posted By frank_freeman
Re: [Help] Ultimate Gore for HLDM

ah I see - it's really better now :)

the plugin should work with HLDM
Forum: Suggestions / Requests 08-07-2013, 14:32
Replies: 4
Views: 1,235
Posted By frank_freeman
Re: [Help] Ultimate Gore for HLDM

don't know, if I got it right - but I hope it's better now :)
Forum: Approved Plugins 08-07-2013, 11:10
Replies: 53
Views: 135,239
Posted By frank_freeman
Re: Camera View Menu [Updated 22.06.05]

Is it possible to have a plugin, which toggles between first person and 3rd person (no y/x rotation and a 64 unit distance)?
Would be really kewl :)
Forum: Suggestions / Requests 08-07-2013, 05:34
Replies: 4
Views: 1,235
Posted By frank_freeman
[Help] Ultimate Gore for HLDM

So I found this one in my plugin archive, but I can't get this to work.

There are no blood trails, no body explosions (even if the body gets hit/killed with a huge shot charge) and in no way any...
Forum: Suggestions / Requests 08-07-2013, 05:23
Replies: 16
Views: 2,716
Posted By frank_freeman
Re: [ReQ] UT Doublesteps for HLDM

Thank you very much - you've made it :)
Works fine now.
Forum: Suggestions / Requests 08-06-2013, 10:28
Replies: 16
Views: 2,716
Posted By frank_freeman
Re: [ReQ] UT Doublesteps for HLDM

Well, this would be very appreciated ;)
Forum: Suggestions / Requests 08-06-2013, 09:16
Replies: 0
Views: 551
Posted By frank_freeman
[ReQ] advanced DM Quad Damage

Someone here who wants to add a special pickup sound and an icon on the hud to this nice plugin?

https://forums.alliedmods.net/showthread.php?t=77290
Forum: Suggestions / Requests 08-06-2013, 09:09
Replies: 16
Views: 2,716
Posted By frank_freeman
[ReQ] UT Doublesteps for HLDM

Would someone be so kind and bring this feature/plugin back to life again?
It would be really great :up:

http://forums.alliedmods.net/showthread.php?t=10221
Forum: Suggestions / Requests 08-06-2013, 09:01
Replies: 5
Views: 1,510
Posted By frank_freeman
Forum: Approved Plugins 07-21-2013, 16:07
Replies: 26
Views: 24,096
Posted By frank_freeman
Re: UT Doublesteps 1.4

Someone's in here? ^^
Forum: Approved Plugins 01-14-2013, 15:26
Replies: 20
Views: 22,507
Posted By frank_freeman
Re: Weaponbox Models for HLDM

Thank you for the link to the metamod version - I'll give it a try.

You got some really cool stuff over there :)
Unfortunately the most threads are very hard to understand because the google...
Forum: Approved Plugins 01-13-2013, 09:14
Replies: 20
Views: 22,507
Posted By frank_freeman
Re: Weaponbox Models for HLDM

Unfortunately it isn't compatible with the floating weapons plugin (yet):
http://forums.alliedmods.net/showthread.php?t=122548

If I launch a listen server with both plugins activated, the server...
Forum: Module Coding 01-13-2013, 09:11
Replies: 183
Views: 223,310
Posted By frank_freeman
Re: Module: Half-Life Weapon Mod (v0.7)

I had to add weapon_crowbar and weapon_9mmhandgun.
Again - thank you very much for your help.
I really love the weapon module and the plugins :)
Showing results 1 to 25 of 63

 
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