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Posts Made By:
frank_freeman
Forum:
Off-Topic
09-14-2013, 10:19
Replies:
0
Adding fonts to HL Goldsource Mod
Views:
596
Posted By
frank_freeman
Adding fonts to HL Goldsource Mod
Does someone know how to add new fonts to a HL Goldsource Mod which are not installed to the OS (place them in the resource directory or something like that)?
Forum:
Suggestions / Requests
09-12-2013, 15:24
Replies:
16
[ReQ] UT Doublesteps for HLDM
Views:
2,716
Posted By
frank_freeman
Re: [ReQ] UT Doublesteps for HLDM
Thank you for this tipp, I've tested it.
But maybe I'm to dumb to understand how this plugins work - how is it possible to make jumps to your watching direction e.g. up to the sky or upward diagonal?
Forum:
Suggestions / Requests
09-01-2013, 05:43
Replies:
16
[ReQ] UT Doublesteps for HLDM
Views:
2,716
Posted By
frank_freeman
Re: [ReQ] UT Doublesteps for HLDM
Hey pal, that was really no offense, so even thank you for searching regarding my request. :)
Forum:
Suggestions / Requests
08-29-2013, 15:23
Replies:
16
[ReQ] UT Doublesteps for HLDM
Views:
2,716
Posted By
frank_freeman
Re: [ReQ] UT Doublesteps for HLDM
Well yes, I've also found this one. But it just seems like a "matrix pose jumping"-thing.
The metamod plugin replaces the "common long jump" with a really fast "forward jump" to any direction. So...
Forum:
Suggestions / Requests
08-27-2013, 16:27
Replies:
16
[ReQ] UT Doublesteps for HLDM
Views:
2,716
Posted By
frank_freeman
Re: [ReQ] UT Doublesteps for HLDM
So I've checked all the threads I could find in the forum regarding matrix jumping/movement.
Couldn't find any similar plugin. :/
Forum:
Suggestions / Requests
08-26-2013, 17:22
Replies:
16
[ReQ] UT Doublesteps for HLDM
Views:
2,716
Posted By
frank_freeman
Re: [ReQ] UT Doublesteps for HLDM
I've tried to find some information about that with good old google and the wayback machine - but unfortunately it would seem that all these information about "Matrix Jump Mod Extreme" are lost :(
Forum:
Suggestions / Requests
08-25-2013, 12:18
Replies:
16
[ReQ] UT Doublesteps for HLDM
Views:
2,716
Posted By
frank_freeman
Re: [ReQ] UT Doublesteps for HLDM
I've just realized if I use the plugin with the enabled "Matrix Jump Mod Extreme" Metamod-Plugin (you can do really crazy wide and high jumps instead of the basic long jumps), the double steps don't...
Forum:
Suggestions / Requests
08-13-2013, 11:28
Replies:
6
[ReQ] First/Third Person Switching
Views:
1,308
Posted By
frank_freeman
Re: [ReQ] First/Third Person Switching
Is it possible to have a plugin, which toggles between first person and 3rd person (no y/x rotation and a 64 unit distance)?
Would be really kewl :)
Forum:
Suggestions / Requests
08-12-2013, 06:43
Replies:
5
[ReQ] Feign Death
Views:
1,510
Posted By
frank_freeman
Re: [ReQ] Feign Death
So swtiching back from PMs to the thread :)
Unfortunately my serverlog says, I need the cstrike module.
But I don't have/use it.
Is it possible to use the plugin without the cstrike module for...
Forum:
Module Coding
08-10-2013, 16:58
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
223,310
Posted By
frank_freeman
Re: Module: Half-Life Weapon Mod (v0.8)
Thank you very much for answering.
So in this case it would be better to share the bugfixed/improved client dll with all my LAN-mates :)
Forum:
Module Coding
08-08-2013, 07:52
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
223,310
Posted By
frank_freeman
Re: Module: Half-Life Weapon Mod (v0.8)
Just a short question:
I only play Half-Life on our LAN parties and for the HLDM listen server I use the bugfixed and improved HL library from aghl.ru - so in this special case, should we use the...
Forum:
New Plugin Submissions
08-08-2013, 07:17
Replies:
4
Shock Rifle (From UT2004) -> WEAPONMOD - HL
Views:
8,496
Posted By
frank_freeman
Re: Shock Rifle (From UT2004) -> WEAPONMOD - HL
Why don't you add the flak cannon here?
You also did a great job with that :)
Forum:
Suggestions / Requests
08-08-2013, 04:12
Replies:
4
[Help] Ultimate Gore for HLDM
Views:
1,235
Posted By
frank_freeman
Re: [Help] Ultimate Gore for HLDM
ah I see - it's really better now :)
the plugin should work with HLDM
Forum:
Suggestions / Requests
08-07-2013, 14:32
Replies:
4
[Help] Ultimate Gore for HLDM
Views:
1,235
Posted By
frank_freeman
Re: [Help] Ultimate Gore for HLDM
don't know, if I got it right - but I hope it's better now :)
Forum:
Approved Plugins
08-07-2013, 11:10
Replies:
53
Camera View Menu [Updated 22.06.05]
Views:
135,239
Posted By
frank_freeman
Re: Camera View Menu [Updated 22.06.05]
Is it possible to have a plugin, which toggles between first person and 3rd person (no y/x rotation and a 64 unit distance)?
Would be really kewl :)
Forum:
Suggestions / Requests
08-07-2013, 05:34
Replies:
4
[Help] Ultimate Gore for HLDM
Views:
1,235
Posted By
frank_freeman
[Help] Ultimate Gore for HLDM
So I found this one in my plugin archive, but I can't get this to work.
There are no blood trails, no body explosions (even if the body gets hit/killed with a huge shot charge) and in no way any...
Forum:
Suggestions / Requests
08-07-2013, 05:23
Replies:
16
[ReQ] UT Doublesteps for HLDM
Views:
2,716
Posted By
frank_freeman
Re: [ReQ] UT Doublesteps for HLDM
Thank you very much - you've made it :)
Works fine now.
Forum:
Suggestions / Requests
08-06-2013, 10:28
Replies:
16
[ReQ] UT Doublesteps for HLDM
Views:
2,716
Posted By
frank_freeman
Re: [ReQ] UT Doublesteps for HLDM
Well, this would be very appreciated ;)
Forum:
Suggestions / Requests
08-06-2013, 09:16
Replies:
0
[ReQ] advanced DM Quad Damage
Views:
551
Posted By
frank_freeman
[ReQ] advanced DM Quad Damage
Someone here who wants to add a special pickup sound and an icon on the hud to this nice plugin?
https://forums.alliedmods.net/showthread.php?t=77290
Forum:
Suggestions / Requests
08-06-2013, 09:09
Replies:
16
[ReQ] UT Doublesteps for HLDM
Views:
2,716
Posted By
frank_freeman
[ReQ] UT Doublesteps for HLDM
Would someone be so kind and bring this feature/plugin back to life again?
It would be really great :up:
http://forums.alliedmods.net/showthread.php?t=10221
Forum:
Suggestions / Requests
08-06-2013, 09:01
Replies:
5
[ReQ] Feign Death
Views:
1,510
Posted By
frank_freeman
Re: [ReQ] Feign Death
anyone? :)
Forum:
Approved Plugins
07-21-2013, 16:07
Replies:
26
UT Doublesteps 1.4
Views:
24,096
Posted By
frank_freeman
Re: UT Doublesteps 1.4
Someone's in here? ^^
Forum:
Approved Plugins
01-14-2013, 15:26
Replies:
20
Weaponbox Models for HLDM
Views:
22,507
Posted By
frank_freeman
Re: Weaponbox Models for HLDM
Thank you for the link to the metamod version - I'll give it a try.
You got some really cool stuff over there :)
Unfortunately the most threads are very hard to understand because the google...
Forum:
Approved Plugins
01-13-2013, 09:14
Replies:
20
Weaponbox Models for HLDM
Views:
22,507
Posted By
frank_freeman
Re: Weaponbox Models for HLDM
Unfortunately it isn't compatible with the floating weapons plugin (yet):
http://forums.alliedmods.net/showthread.php?t=122548
If I launch a listen server with both plugins activated, the server...
Forum:
Module Coding
01-13-2013, 09:11
Replies:
183
Sticky:
Module: Half-Life Weapon Mod (v0.8)
Views:
223,310
Posted By
frank_freeman
Re: Module: Half-Life Weapon Mod (v0.7)
I had to add weapon_crowbar and weapon_9mmhandgun.
Again - thank you very much for your help.
I really love the weapon module and the plugins :)
Showing results 1 to 25 of 63
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