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Search: Posts Made By: fearAR
Forum: Off-Topic / Chat General 05-17-2013, 09:14
Replies: 26,241
Views: 8,873,749
Posted By fearAR
Re: Desvirtúe aquí.

Buenas,

A ver quien me puede ayudar:

Dada la sucesion An = (2n + 2n*(2n)^(1/2))/(1-3n^(p/3)).

Hallar los valores de p para que exista el limite y sea finito.

Yo plantee lo siguiente
Forum: Spanish 01-28-2013, 23:44
Replies: 4
Views: 1,121
Posted By fearAR
Re: Menu scren

¿Que tiene que ver el tamaño de la matriz 'temp1' en referencia a esto?

'temp2' es el problema señores, es obvio que si la longitud de esta variable es 2, cuando llegue a un valor que ocupe 2...
Forum: Off-Topic / Chat General 01-26-2013, 19:37
Replies: 26,241
Views: 8,873,749
Posted By fearAR
Re: Desvirtúe aquí.

¿Porque no? Es mas dice que es una cura definitiva. No un tratamiento ni nada por el estilo. Si no que lo elimina con las propias propiedades curativas del cuerpo, las cuales son maltratadas por los...
Forum: Off-Topic / Chat General 01-26-2013, 19:21
Replies: 26,241
Views: 8,873,749
Posted By fearAR
Re: Desvirtúe aquí.

¿Sera verdad?

http://gerson.org/gerpress/

Over the past 60 years, thousands of people have used the Gerson Therapy to recover from so-called “incurable” diseases, including:

* Cancer...
Forum: Spanish 01-24-2013, 18:55
Replies: 2
Views: 1,058
Posted By fearAR
Re: [Ayuda] Crear un env_sprite en un attachment

new Float:Origin[3], Float:Angles[3];
engfunc( EngFunc_GetAttachment, Id, Attachment, Origin, Angles );


Saludos.
Forum: Scripting Help 01-24-2013, 18:45
Replies: 5
Views: 2,141
Posted By fearAR
Re: Death sequence problem.

@Arkshine:

I tried the same things than you, but no result...
Other thing that I've done is when PLAYER_ANIM == 4 in pre, supercede this and set values to randomly die sequences, but this doesn't...
Forum: Scripting Help 01-24-2013, 10:51
Replies: 5
Views: 2,141
Posted By fearAR
Re: Death sequence problem.

Ok, here it is the same but with other reference, the same sequences.

http://www.mediafire.com/?nyetccsd2fh560q
Forum: Scripting Help 01-24-2013, 02:29
Replies: 5
Views: 2,141
Posted By fearAR
Death sequence problem.

Hi, I'm testing a plugin where the player model is changed by a new model, and I change the model by this way:


// I'm using the way to prevent SVC_BAD error.
public fm_set_user_model( taskid )...
Forum: Scripting Help 01-22-2013, 21:27
Replies: 7
Views: 2,091
Posted By fearAR
Re: SetAnimation dude.

It worked, thank you. Now I have a new problem, the sequence seems to be found, but when it has to be played it isn't, it stays like in the first frame.

* I added the two new sequences at the end...
Forum: Scripting Help 01-22-2013, 15:21
Replies: 7
Views: 2,091
Posted By fearAR
Re: SetAnimation dude.

I tried setting the value that returns EngFunc_ModelIndex, to pev_modelindex of id, but it doesn't work, I think it is because EngFunc_GetModelPtr isnt the same as EngFunc_ModelIndex.

Directives...
Forum: Scripting Help 01-22-2013, 13:48
Replies: 7
Views: 2,091
Posted By fearAR
Re: SetAnimation dude.

I saw the SDK, but I'm not referring to that part, because I saw LookUpSequence function too, but I tried adding a new animation to the player, named:

ref_aim_bow
ref_shoot_bow

and I set the...
Forum: Scripting Help 01-20-2013, 22:25
Replies: 7
Views: 2,091
Posted By fearAR
SetAnimation dude.

Hi, I am playing with m_szAnimExtention, changing its values to my requirements, and It is working perfect, but I have one dude about the use of it. For example I change the value of...
Forum: Scripting Help 01-14-2013, 23:07
Replies: 15
Views: 3,688
Posted By fearAR
Re: ACT_RANGE_ATTACK1 Activity - Playing Animation

I know that SetAnimation param, is related to an enumeration, for that reason I was confused, so If there isn't other way to do this, I'll have to take use of m_szAnimExtention.

Please close this...
Forum: Off-Topic / Chat General 01-14-2013, 22:39
Replies: 411
Views: 108,198
Posted By fearAR
Re: Detrás de AlliedModders

Asdito, te tengo en el facebook y recien me doy cuenta por la foto o.O.
Forum: Scripting Help 01-14-2013, 22:29
Replies: 15
Views: 3,688
Posted By fearAR
Re: ACT_RANGE_ATTACK1 Activity - Playing Animation

So, If I add a new animation to a model, and the number of this animation is 96.

If I do this:


OrpheuCall( OrpheuGetFunction( "SetAnimation", "CBasePlayer" ), id, 96 );


Will it work?
Forum: Scripting Help 01-14-2013, 20:55
Replies: 15
Views: 3,688
Posted By fearAR
Re: ACT_RANGE_ATTACK1 Activity - Playing Animation

I'm making a plugin where player can take a defensive position with the knife, It can be achieved if he press IN_ATTACK2 button, so, If he press this button, I need to set an animation to player...
Forum: Scripting Help 01-14-2013, 20:05
Replies: 15
Views: 3,688
Posted By fearAR
Re: ACT_RANGE_ATTACK1 Activity - Playing Animation

Thanks meTaLiCroSS.

Any solution for my doubt?
Forum: Scripting Help 01-14-2013, 18:49
Replies: 15
Views: 3,688
Posted By fearAR
Re: ACT_RANGE_ATTACK1 Activity - Playing Animation

Ok, I fixed these errores. Now I have a doubt, I was thinking on set player animation to a new sequence, like he is in defensive position, with knife pointing to his side, and to do that, I need to...
Forum: Scripting Help 01-14-2013, 18:21
Replies: 15
Views: 3,688
Posted By fearAR
Re: ACT_RANGE_ATTACK1 Activity - Playing Animation

So, If i do this:


const m_szAnimExtention = 1968;

new OrpheuFunction:SetAnimationHook;

// plugin_init
SetAnimationHook = OrpheuGetFunction( "SetAnimation", "CBasePlayer" );
// end...
Forum: Scripting Help 01-14-2013, 17:41
Replies: 15
Views: 3,688
Posted By fearAR
Re: ACT_RANGE_ATTACK1 Activity - Playing Animation

I saw that, but It blocks all sequences when the player is in prone position, I want to play the ref_shoot_knife or crouch_shoot_knife while it is walking, crouching, or whatever he is doing, without...
Forum: Scripting Help 01-14-2013, 17:25
Replies: 15
Views: 3,688
Posted By fearAR
[SOLVED] ACT_RANGE_ATTACK1 Activity - Playing Animation

Hi, I've a problem with a plugin. I'm making a new knife, for that reason I block the primary and secondary attack by setting m_flNextPrimaryAttack and others, to get_gametime() + 999.0, so the...
Forum: Scripting Help 01-07-2013, 22:48
Replies: 4
Views: 1,401
Posted By fearAR
Re: Equation. Straight cutting the plane.

@AngeIII

I have a vector that is the origin of the box, the center...
Then, I have other eight points that are the offset of the corners in relation with the origin.

Example:


new...
Forum: Spanish 01-07-2013, 21:08
Replies: 16
Views: 2,823
Posted By fearAR
Re: Ecuación. Recta que corta al plano.

Mira para manejar todas las propiedades del cubo me manejo con 2 variables diferentes.

Una que guarda el origen, osea el punto central desde donde arranca el cubo.

Y otra que guarda por así...
Forum: Spanish 01-06-2013, 21:00
Replies: 16
Views: 2,823
Posted By fearAR
Re: Ecuación. Recta que corta al plano.

Gracias neeel, ya lo habia visto, pero como dijistes, es estatico y utiliza la verificacion de mins/maxs, por lo tanto no me sirve, igual gracias.

Ok, te espero gladius.

Saludos.
Forum: Spanish 01-06-2013, 20:45
Replies: 16
Views: 2,823
Posted By fearAR
Re: Ecuación. Recta que corta al plano.

El cubo, me refiero a un cubo inexistente, determinado por cada esquina, no es una entidad visible, solo quiero saber si un punto se encuentra dentro de sus limites.

Saludos.

PD: Como...
Showing results 1 to 25 of 500

 
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