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Posts Made By:
iBrazilian
Forum:
Approved Plugins
12-15-2013, 00:54
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,312,943
Posted By
iBrazilian
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
I miss Pokemod back in 2009-2011.
@deadman909 uploaded :)! Wow, congradulations daddy;)
@lobopack23, how is everything going with project pokemod?
Forum:
Approved Plugins
11-25-2013, 12:16
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,312,943
Posted By
iBrazilian
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
no one has written here in a while so BUMP.
Forum:
Scripting Help
07-30-2013, 14:07
Replies:
3
Deviding a define number for two cases
Views:
1,071
Posted By
iBrazilian
Deviding a define number for two cases
If BALL_AMOUNT is 6 then I'd like SPAWN_1 to spawn 3 entities and SPAWN_2, spawn the other 3 entities, so half of what is defined.
How would I accomplish this with enum cases?
#define...
Forum:
Trash
07-30-2013, 14:06
Replies:
0
Deviding a define number for two cases
Views:
470
Posted By
iBrazilian
Deviding a define number for two cases
Ops, wrong place. BUMP THEN...
Forum:
Off-Topic
07-26-2013, 00:01
Replies:
54
New theme for Alliedmodders.
Views:
8,152
Posted By
iBrazilian
Re: New theme for Alliedmodders.
And sure needs a change after countless years. No, completely the opposite actually, I understand quite well of designing and it's functionality but apparently some people are too quick to judge...
Forum:
Off-Topic
07-25-2013, 19:10
Replies:
54
New theme for Alliedmodders.
Views:
8,152
Posted By
iBrazilian
Re: New theme for Alliedmodders.
Seems that you're a follower afterall, you see.. people seem to forget that standing out is better than going with the the everyone else. As they say, the content is what matters & I made that...
Forum:
Off-Topic
07-25-2013, 18:56
Replies:
54
New theme for Alliedmodders.
Views:
8,152
Posted By
iBrazilian
Re: New theme for Alliedmodders.
Just did this in like 10 minutes, all the time I had now but performance + design, performance can always upgrade pieces of code, that's why it's called improvement. but Nonetheless, since I'm not...
Forum:
Off-Topic
07-25-2013, 13:41
Replies:
54
New theme for Alliedmodders.
Views:
8,152
Posted By
iBrazilian
Re: New theme for Alliedmodders.
Time and effort into is absolute if it's to make something better, renewal is great. I first came to Allied in 09, If I believe correctly all these years have been the same, at least since 09,...
Forum:
Off-Topic
07-25-2013, 13:39
Replies:
54
New theme for Alliedmodders.
Views:
8,152
Posted By
iBrazilian
Re: New theme for Alliedmodders.
Honestly I've been coding website a lot and I see no reason to ( for new website owners that want forum and such) use such a script. The miracle PHP, MySQL + a little html and css can create is...
Forum:
Scripting Help
07-25-2013, 12:30
Replies:
7
Menu doesn't works
Views:
1,462
Posted By
iBrazilian
Re: Menu doesn't works
Either I'm slow from not sleeping tonight, or menu_Register and menu_Achievements aren't defined in the file.
---------------------------------------------------------------------
EDIT: It's...
Forum:
Scripting Help
07-25-2013, 12:25
Replies:
5
Plugin VIP !
Views:
1,230
Posted By
iBrazilian
Re: Plugin VIP !
Glad it works.
No, last time I checked if there are more than 8 cases then it will show a next and back button.
If you don't want to show a next nor a back, I suggest you keep it exactly 8 cases...
Forum:
Off-Topic
07-25-2013, 12:21
Replies:
54
New theme for Alliedmodders.
Views:
8,152
Posted By
iBrazilian
Re: New theme for Alliedmodders.
My suggestion was mostly directed towards a better way to find oneself into more interesting posts, looks can change how a website function, of course to a better or worse.
You're correct,...
Forum:
Scripting Help
07-25-2013, 11:02
Replies:
7
Menu doesn't works
Views:
1,462
Posted By
iBrazilian
Re: Menu doesn't works
Be specific or detailed to what isn't working..
Forum:
Scripting Help
07-25-2013, 09:54
Replies:
5
Plugin VIP !
Views:
1,230
Posted By
iBrazilian
Re: Plugin VIP !
Sorry for taking so long, try it now..
#include <amxmodx>
#include <amxmisc>
#include <biohazard>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
Forum:
Off-Topic
07-25-2013, 09:44
Replies:
54
New theme for Alliedmodders.
Views:
8,152
Posted By
iBrazilian
Re: New theme for Alliedmodders.
Yami, you must understand that everything changes. I meant the design structure not the colors and such, I'd much rather see a this question in the way that StackOverflow question is designed.
I...
Forum:
Off-Topic
07-25-2013, 07:29
Replies:
54
New theme for Alliedmodders.
Views:
8,152
Posted By
iBrazilian
New theme for Alliedmodders.
Gosh, Alliedmodders would look beautiful and more entertaining if it looked something like
http://www.stackoverflow.com, 100% of programmers should know this website, but it would be nice for...
Forum:
Scripting Help
07-25-2013, 07:25
Replies:
5
Plugin VIP !
Views:
1,230
Posted By
iBrazilian
Re: Plugin VIP !
Hey there, try the following and let me know if it works, not tested as I don't have biohazard but should work.
#4th post is the correct one.
Forum:
Scripting Help
07-25-2013, 07:17
Replies:
2
eW | Variable isn't returning function ( switch case ).
Views:
1,007
Posted By
iBrazilian
eW | Variable isn't returning function ( switch case ).
I've currently got two files, skill.inl which calls the function and bug.inl which the function is currently loaded there.
The issue I'm having is that new SKILL:iSkillReturn isn't returning any...
Forum:
Scripting Help
07-22-2013, 19:28
Replies:
1
eW | Tag Mismatch on return
Views:
844
Posted By
iBrazilian
eW | Tag Mismatch on return
I'm getting the following error Tag Mismatch on return SKILL_READY or return SKILL_USED:
// pokemon/skills/grass.inl(24) : warning 213: tag mismatch
// pokemon/skills/grass.inl(33) : warning 213:...
Forum:
Approved Plugins
07-04-2013, 12:01
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,312,943
Posted By
iBrazilian
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
It's a bit hard to understand but re-writing all the code from 1.2.3 to source would be a pain in the a**.. + wasting all of Emp`s time on 2.0 and not even use it would be horrible honestly so I...
Forum:
Approved Plugins
06-19-2013, 02:49
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,312,943
Posted By
iBrazilian
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
I see, sounds good. Let us know when it's done, I'd like to start testing on SourceMod.
Forum:
Approved Plugins
06-16-2013, 13:00
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,312,943
Posted By
iBrazilian
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Hey guys, I've been meaning to ask as I'm thinking of returning to PokeMod... depending on a few things.
I've seen this asked before or I asked myself but I do not remember.. I either asked Emp or...
Forum:
Approved Plugins
06-14-2013, 16:54
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,312,943
Posted By
iBrazilian
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
I had that problem fixed, it was quite simple.. I believe it was a fix in the motd file and pokedex.
Forum:
Approved Plugins
04-13-2013, 01:42
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,312,943
Posted By
iBrazilian
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
There aren't that many people playing PokeMod anymore are there? :/
Forum:
Approved Plugins
09-12-2012, 22:53
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,312,943
Posted By
iBrazilian
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Hello all my old friends, how's the pokemod industrial system going?
Showing results 1 to 25 of 262
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