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Posts Made By:
Arje
Forum:
Scripting Help
10-22-2023, 01:19
Replies:
0
[Tutorial] Learn how to change to the new ways
Views:
565
Posted By
Arje
[Tutorial] Learn how to change to the new ways
I decided to make this post so that you can finish understanding how to re-make the heroes or transfer them to new forms in case anyone wants to start and get started
Why change to the new ways?...
Forum:
New Submissions
10-22-2023, 00:07
Replies:
0
Hero: Frozone
Views:
765
Posted By
Arje
Hero: Frozone
Hello, I know that the superhero forum does not have that much activity, but if I want it to have activity, one has to start, in my case I will be uploading all the heroes that I have little by...
Forum:
Scripting Help
10-15-2023, 12:04
Replies:
21
Correct safety remove entity
Views:
2,114
Posted By
Arje
Re: Correct safety remove entity
Thanks lexzor and Natsheh for the help, both codes worked, although I stick with what you said that it is the best way to eliminate entities so I will use it,
On the other hand, I have a question...
Forum:
Scripting Help
10-05-2023, 10:34
Replies:
21
Correct safety remove entity
Views:
2,114
Posted By
Arje
Re: Correct safety remove
Something like this ?
public remove_all_bh(id)
{
new ent = 33;
while((ent = find_ent_by_class(ent, gBlackHole_EntName)) != 0) {
if( pev(ent, pev_owner) != id ) continue;
//...
Forum:
Scripting Help
10-02-2023, 01:19
Replies:
21
Correct safety remove entity
Views:
2,114
Posted By
Arje
Re: Correct safety remove
public remove_all_bh(id)
{
new ent = 33;
while((ent = find_ent_by_class(ent, gBlackHoleModel)) != 0) {
if( entity_get_edict(ent, EV_ENT_owner) != id )
continue;...
Forum:
Scripting Help
10-02-2023, 00:09
Replies:
21
Correct safety remove entity
Views:
2,114
Posted By
Arje
Correct safety remove entity
new g_black_player[SH_MAXSLOTS+1];
new const gBlackHoleModel[] = "models/shmod/blackhole.mdl"
new const gBlackHole_EntName[] = "black_hole"...
Forum:
Scripting Help
09-04-2023, 10:53
Replies:
4
Podbot.
Views:
974
Posted By
Arje
Re: Podbot.
Idk if this works for you
https://forums.alliedmods.net/showthread.php?t=43660
/* Map Spawns Editor v1.0 update [2006-10-23] */
Forum:
Scripting Help
04-22-2022, 11:38
Replies:
1
Help with Precache
Views:
497
Posted By
Arje
Help with Precache
Hi, i wanna like precache, all these models in a more simplified way?
enum Knives
{
NoKnifeSet = -1,
Ace,
Batman,
Blade,
Berserker,
Forum:
Scripting Help
03-31-2022, 16:24
Replies:
13
Nvault how to save models?
Views:
1,525
Posted By
Arje
Re: Nvault how to save models?
after reading and trying to understand some codes, I can get this that works for me at the moment,
but I realized that I would have to create a variable "g_PlayerBuyItem" for each item, do I have...
Forum:
Scripting Help
03-30-2022, 23:45
Replies:
13
Nvault how to save models?
Views:
1,525
Posted By
Arje
Re: Nvault how to save models?
I'm sorry I'm quite a beginner, I try to understand how nvault works by looking at other codes and try to understand it, but nvault already surpassed me, now nvault array surpasses me even more
...
Forum:
Scripting Help
03-30-2022, 22:17
Replies:
13
Nvault how to save models?
Views:
1,525
Posted By
Arje
Re: Nvault how to save models?
Thanks for the help, i make this for the skin menu taking another example, and works correctly to save the player models:
but I want to put that you can buy skins, and that the object(skins) be...
Forum:
Scripting Help
03-25-2022, 23:04
Replies:
13
Nvault how to save models?
Views:
1,525
Posted By
Arje
Re: Nvault how to save models?
I have no idea how to do it, do u have a example?
I'm try to find some examples but i can't find
should I keep the option to enable that I can choose the skin option in the menu?
i mean,...
Forum:
Scripting Help
03-25-2022, 13:53
Replies:
13
Nvault how to save models?
Views:
1,525
Posted By
Arje
Re: Nvault how to save models?
Thanks for answering, I ended up using this way and it works for me, but my next question, Is it how I store a value like if it has it, it's true, if not, it's false?
for example I want to make a...
Forum:
Scripting Help
03-24-2022, 23:35
Replies:
13
Nvault how to save models?
Views:
1,525
Posted By
Arje
Nvault how to save models?
well I made a menu for knifes according to certain conditions, and it works but I would like to be able to save the chosen models in nvault so I don't have to be choosing them every new map.
and I...
Forum:
Scripting Help
03-13-2022, 18:39
Replies:
1
Random Spawn Entitys
Views:
520
Posted By
Arje
Random Spawn Entitys
Hi, well i use this code to spawn "presents" entity in the origins that I previously saved, so when the "presents" entities spawn they all spawn in all the locations I save, I'd like it to be limited...
Forum:
Scripting Help
03-02-2022, 13:00
Replies:
3
Solved
error 4: index out of bounds (SG Teleport)
Views:
635
Posted By
Arje
Re: error 4: index out of bounds (SG Teleport)
Hi again! but i proof and it didn't work for me, but after searching more and more posts about this error, I found a solution that works, which is the following:
public...
Forum:
Scripting Help
03-02-2022, 11:51
Replies:
3
Solved
error 4: index out of bounds (SG Teleport)
Views:
635
Posted By
Arje
error 4: index out of bounds (SG Teleport)
Hi, well i try to make it work when you get sg teleport, but when you don't, make it work like normal smoke
I got it by doing this in the code:
new bool:gHasBatman[SH_MAXSLOTS+1] // its like...
Forum:
New Submissions
02-26-2022, 18:58
Replies:
1
Hero: Uchiha Revenge
Views:
1,345
Posted By
Arje
Re: Hero: Uchiha Revenge
well the first thing is that if you want to use the hero you have to download the zip file that contains models of the hero.
the second is that I found a compatibility problem with the power of...
Forum:
Scripting Help
02-26-2022, 18:40
Replies:
2
2 switchmodel in the same code
Views:
1,148
Posted By
Arje
Re: 2 switchmodel in the same code
I had also fixed this at the time, what I wanted to do was put two different weapon models of different weapons on the same hero, what worked for me was the following:
// Const de Models para...
Forum:
Scripting Help
02-26-2022, 18:29
Replies:
4
freezing shield
Views:
2,641
Posted By
Arje
Re: freezing shield
yes, thanks, although I would like to see some way to fix a part of the code but I don't know how
new u_health = get_user_health(victim)
new newlife = u_health + damage + 1
...
Forum:
Suggestions / Requests
02-26-2022, 18:03
Replies:
4
Knife Menu
Views:
2,275
Posted By
Arje
Re: Knife Menu
sh_get_hero_id("hero") is native, is using it in blade, This code is a good way to gather a group of heroes, but my me knife menu, I needed to recognize them individually, because each model was...
Forum:
Tech Support
02-24-2022, 12:58
Replies:
1
how many heros will show in the selection menu
Views:
1,180
Posted By
Arje
Re: how many heros will show in the selection menu
well first you should use SH 1.2.0 https://forums.alliedmods.net/showthread.php?t=76081
and surely you were not shown many heroes for that reason, you have to use the sh 1.2.0
Forum:
Suggestions / Requests
02-24-2022, 12:49
Replies:
4
Knife Menu
Views:
2,275
Posted By
Arje
Re: Knife Menu
Thanks for the suggestions, but none of them worked as I wanted, in the end I wrote this code that does what I want which is: if I have such a power I can select his knife or change to another power...
Forum:
Scripting Help
02-24-2022, 12:41
Replies:
4
freezing shield
Views:
2,641
Posted By
Arje
Re: freezing shield
If in the end I end up seeing the conditions in magneto, and use part of the subzero code, although I should see a better way to make it work, but it works when you get hit with knife
//...
Forum:
Scripting Help
02-24-2022, 12:38
Replies:
3
Help with touch teammates
Views:
1,065
Posted By
Arje
Re: Help with touch teammates
If at the time I managed to fix it, I forgot to update this, but if many conditions and/or effects are already there, other heroes are just a matter of knowing them
This was the solution at the...
Showing results 1 to 25 of 103
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