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Posts Made By:
naris
Forum:
Plugins
08-13-2017, 22:09
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,317
Posted By
naris
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Use symlinks https://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
Forum:
Plugins
04-22-2015, 19:13
Replies:
115
[TF2] Remote Control/Build/Limit buildings plugin
Views:
96,311
Posted By
naris
Re: [TF2] Remote Control/Build/Limit buildings plugin
The last time I worked on this, a couple years ago, there were no level 4 anything. My plugin faked level 4 or 5 by increasing the attributes but setting m_iUpgradeLevel to 3. I seem to recall that...
Forum:
Plugins
04-21-2015, 19:26
Replies:
115
[TF2] Remote Control/Build/Limit buildings plugin
Views:
96,311
Posted By
naris
Re: [TF2] Remote Control/Build/Limit buildings plugin
It builds a level 3 sentry with more health, rockets and ammo than a regular level 3 sentry.
Level 5 sets the health, rocket and ammo to the max amounts.
At least I think that's what it does...
Forum:
Plugins
12-21-2013, 23:07
Replies:
231
Jetpack
Views:
197,694
Posted By
naris
Re: Jetpack
I have attached the latest version of my variant of the jetpack plugin.
As far as I know, it works. However, I have not had much time to do anything outside of work for quite some time, so I could...
Forum:
Plugins
04-07-2013, 23:10
Replies:
318
TF2NADES - 1.0.0.7 (28 Aug 2008)
Views:
128,018
Posted By
naris
Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
set:
sm_tf2nades_showhelp 0
sm_tf2nades_announce 0
sm_tf2nades_helplink ""
The help URL was setup by the original author (L. Duke), apparently the domain he used was taken over by a URL...
Forum:
Plugins
04-07-2013, 22:14
Replies:
318
TF2NADES - 1.0.0.7 (28 Aug 2008)
Views:
128,018
Posted By
naris
Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
I changes the nades plugin to specift Prop_Send instad of Prop_Data for the m_usSolidFlags property as indicated in this thread...
Forum:
Unapproved Plugins
02-04-2013, 23:06
Replies:
703
Tripmines
Views:
302,349
Posted By
naris
Re: Tripmines
The plugin will either have to modified to either use models available in the game you are attempting to run it on or to custom models obtained elsewhere and uploaded to the server and clients.
If...
Forum:
Unapproved Plugins
02-04-2013, 23:03
Replies:
703
Tripmines
Views:
302,349
Posted By
naris
Re: Tripmines
Tripmines most definitely use HL2 models. This plugin works really well in TF2, DoD, HL2DM, Insurgency and most other mods running on the source/orangebox engine. There is no need to write a concept...
Forum:
Unapproved Plugins
02-03-2013, 18:21
Replies:
703
Tripmines
Views:
302,349
Posted By
naris
Re: Tripmines
What do you mean by "it's not true"?
Please do not ignorantly post about things of which you have no clue!
Forum:
Unapproved Plugins
02-03-2013, 14:36
Replies:
703
Tripmines
Views:
302,349
Posted By
naris
Re: Tripmines
No, that is not an issue. The only models used by this plugin, unless someone modified it, are HL2 models available to all games using the source engine.
Forum:
Plugins
02-03-2013, 14:22
Replies:
115
[TF2] Remote Control/Build/Limit buildings plugin
Views:
96,311
Posted By
naris
Re: [TF2] Remote Control/Build/Limit buildings plugin
It builds the object where you are standing, then it either teleports you on top of the object (if it's a teleporter) or changes the collision group of the object so you don't get stuck inside it.
...
Forum:
Plugins
01-20-2013, 15:27
Replies:
23
[TF2] PvP bots are robots
Views:
24,750
Posted By
naris
Re: [TF2] PvP bots are robots
I have updated this plugin to use the new engineer skin, disable itself on MvM maps and fixed a Client 1 is not connected error that keeps cropping up in tSetRobot().
Also, the Client not connect...
Forum:
Plugins
01-15-2013, 20:49
Replies:
318
TF2NADES - 1.0.0.7 (28 Aug 2008)
Views:
128,018
Posted By
naris
Re: TF2Nades v.3.2 (1/14/2013)
The include file is for other plugins to call the natives exported by this (the nade) plugin.
The version 3.2 posted above is based on a really old version of my modification to this plugin. I...
Forum:
Plugins
01-05-2013, 19:22
Replies:
115
[TF2] Remote Control/Build/Limit buildings plugin
Views:
96,311
Posted By
naris
Re: [TF2] Remote Control/Build/Limit buildings plugin
I can look into that when I find the time (I have been working 80+ hours/week for the past several months, but hopefully my workload will reduce somewhat in the near future)
set...
Forum:
Plugins
01-05-2013, 19:18
Replies:
115
[TF2] Remote Control/Build/Limit buildings plugin
Views:
96,311
Posted By
naris
Re: [TF2] Remote Control/Build/Limit buildings plugin
Currently, this plugin doesn't really have a mechanism to restrict access to admins, it was originally developed to be used as part of my SourceCraft mod.
I'll have to look at extending it to...
Forum:
General
01-01-2013, 22:24
Replies:
662
Sourcemod Webadmin (Updated 12/05/2012)
Views:
332,168
Posted By
naris
Re: Sourcemod Webadmin (Updated 12/05/2012)
I am performing a new install and have run into this error:
Query:
CREATE TABLE sm_servers(
id int(10) PRIMARY KEY auto_increment,
ip varchar(15) NOT NULL...
Forum:
Off-Topic
11-04-2012, 00:41
Replies:
20
Indentation Convention [A notepad++ tutorial]
Views:
4,528
Posted By
naris
Re: Indentation Convention [A notepad++ tutorial]
Please god no indeed -- Tabs should never be allowed in source files ever.
A space is a space -- it is always 1 space. No matter what editor or what settings are used. Tabs are sometimes 3 spaces,...
Forum:
Off-Topic
11-04-2012, 00:34
Replies:
20
Indentation Convention [A notepad++ tutorial]
Views:
4,528
Posted By
naris
Re: Indentation Convention [A notepad++ tutorial]
The K&R braces style is a horrid practice and should never be followed. Braces should ALWAYS be placed on a separate line:
if (something)
{
do_something();
}
Using proper indentation and...
Forum:
Off-Topic
11-04-2012, 00:25
Replies:
20
Indentation Convention [A notepad++ tutorial]
Views:
4,528
Posted By
naris
Re: Indentation Convention [A notepad++ tutorial]
Tabs are EVIL and should never be used! ALWAYS replace tabs with spaces.
If you don't believe me, I can show you a *lot* of examples of what happens to files with tabs in them that have been...
Forum:
Extensions
10-27-2012, 20:21
Replies:
102
[EXTENSION] Nav File Download Blocker (Linux fixed)
Views:
57,278
Posted By
naris
Re: [EXTENSION] Nav File Download Blocker - v1.1
Unfortunately it doesn't work:
undefined symbol: Msg
Forum:
Plugins
10-27-2012, 14:51
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,317
Posted By
naris
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
It would be helpful to have a global option to specify the maximum number of maps in a non-tiered vote, regardless of what is specified in the umc_mapcycle.txt, especially when using built-in-votes....
Forum:
Extensions
10-27-2012, 13:56
Replies:
35
[EXTENSION] CSteamID - SteamIDs as 64bit integers
Views:
32,552
Posted By
naris
Re: [EXTENSION] CSteamID - SteamIDs as 64bit integers
You have the ln commands backwards, it should be:
cd orangebox/bin
ln -s libtier0_srv.so libtier0.so
ln -s libvstdlib_srv.so libvstdlib.so
Forum:
General
10-27-2012, 13:45
Replies:
18
Random server crash MvM (Halloween)
Views:
4,011
Posted By
naris
Re: Random server crash MvM (Halloween)
Same here -- as soon as someone connect the server crashes, even without MM & SM
Forum:
General
10-27-2012, 13:44
Replies:
116
TF2 (and DODS/HL2DM) Halloween Update Status
Views:
67,184
Posted By
naris
Re: TF2 (and DODS/HL2DM) Halloween Update Status
Our linux servers crash on MvM maps even without sourcemod or meta mod loaded :cry:
Forum:
Plugins
10-01-2012, 20:39
Replies:
115
[TF2] Remote Control/Build/Limit buildings plugin
Views:
96,311
Posted By
naris
Re: [TF2] Remote Control/Build/Limit buildings plugin
You have to set sm_remote_build to 1
Showing results 1 to 25 of 500
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