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Search: Posts Made By: floube
Forum: General 10-11-2014, 11:57
Replies: 0
Views: 639
Posted By floube
Fix calling stored procedures in MySQL

Error: Commands out of sync; you can't run this command now (http://dev.mysql.com/doc/refman/5.0/en/commands-out-of-sync.html)
SourceMod seems to be unable executing multiple threaded...
Forum: Scripting 10-09-2014, 14:57
Replies: 5
Views: 2,403
Posted By floube
Re: Entities their properties & events. Where I can find it?

Afaik, there is no event which fires when a sentry shoots as TF2_CalcIsAttackCritical (https://sm.alliedmods.net/api/index.php?fastload=show&id=883&) fires for players only??

Resources:
SourceMod...
Forum: Scripting 10-05-2014, 07:42
Replies: 5
Views: 1,053
Posted By floube
Re: [CSGO] - EmitSoundtoWTF

Try using EmitSoundAny (https://forums.alliedmods.net/showthread.php?t=237045), it is made to work for CS:GO.
Forum: Scripting 10-04-2014, 15:49
Replies: 4
Views: 1,992
Posted By floube
Re: EmitSoundToAll for clients?

You'd do something like this:


PrecacheSound("some-folder/hellyeah.wav"); // in OnMapStart()

EmitSoundToClient(iClient, "some-folder/hellyeah.wav"); // where some-folder/hellyeah.wav is in the...
Forum: Scripting 10-03-2014, 16:21
Replies: 3
Views: 1,841
Posted By floube
Re: Compiling multiple SourcePawn files into one SMX?

Also, if you use global variables in you include files, make sure to define them before the #include line.
Forum: Scripting 10-03-2014, 13:06
Replies: 2
Views: 739
Posted By floube
Re: Communication between addons?

Natives. (https://wiki.alliedmods.net/Creating_Natives_%28SourceMod_Scripting%29)
Forum: Scripting 10-01-2014, 12:30
Replies: 2
Views: 675
Posted By floube
Re: Multiple arrays in one

Go for a hash map, and use SetTrieArray (https://sm.alliedmods.net/api/index.php?fastload=file&id=46&).
Forum: Scripting 09-29-2014, 15:40
Replies: 5
Views: 1,528
Posted By floube
Re: I need help fixing a plugin

You may try a higher value for the radius, like 400, since 20 is pretty much standing inside each other.
Forum: Scripting 09-29-2014, 13:44
Replies: 3
Views: 1,876
Posted By floube
Re: [SQL] Commands out of sync; you can't run this command now

After updating to the latest 1.6 snapshot of sourcemod it happens maybe every 10th time.
Probably this commit...
Forum: Scripting 09-29-2014, 13:42
Replies: 5
Views: 1,077
Posted By floube
Re: Is it same code?

Just for more readability (hah)


stock bool:IsClientTeamT(client) {
return (client > 0 && client <= MaxClients && IsClientInGame(client) && GetClientTeam(client) == CS_TEAM_T);
}
Forum: Scripting 09-28-2014, 06:47
Replies: 1
Views: 1,456
Posted By floube
Re: [help]Circular motion

That is something which I use for such things, but idk if it fits your needs.


new Float:fRadius = 200.0;
new Float:fLocation[3], Float:fAngles[3];

GetClientEyePosition(iClient, fLocation);...
Forum: Scripting 09-27-2014, 14:50
Replies: 2
Views: 1,726
Posted By floube
Re: Counting Splits for a string? [ExplodeString]

Also, a useful stock, which should be in the sourcemod includes ...


/**
* Counts the number of occurences of a character in a string.
*
* @param str String.
* @param c ...
Forum: Scripting 09-27-2014, 07:26
Replies: 11
Views: 4,974
Posted By floube
Re: Player crouch

Totally works for real players, just tested it.

A bit hackish/ugly though.
Forum: Scripting 09-26-2014, 16:37
Replies: 3
Views: 1,876
Posted By floube
[SQL] Commands out of sync; you can't run this command now

Hello, I am getting an error in my code:
Commands out of sync; you can't run this command now.

I read lots of data when the plugin loads, all with threaded queries.
All queries are saved...
Forum: Scripting 09-26-2014, 09:09
Replies: 11
Views: 4,974
Posted By floube
Re: Player crouch

And a third method:


public Action:OnPlayerRunCmd(iClient, &iButtons, &iImpulse, Float:fVelocity[3], Float:fAngles[3], &iWeapon) {
iButtons |= IN_DUCK;
}
Forum: General 09-23-2014, 14:48
Replies: 7
Views: 6,030
Posted By floube
Re: Could not find driver "mysql"

You're missing
[13] MySQL-DBI (1.6.2-dev+4568): MySQL driver implementation for DBI



Have you checked if
addons/sourcemod/extensions/dbi.mysql.ext.so
exists? If yes, try to load it with sm...
Forum: General 09-23-2014, 14:24
Replies: 7
Views: 6,030
Posted By floube
Re: Could not find driver "mysql"

Check this. (http://gaming.stackexchange.com/a/172408)
Forum: Scripting 09-22-2014, 15:40
Replies: 4
Views: 904
Posted By floube
Re: plugin to interact with another program - advice

Probably sending a TCP or UDP packet with the players steam id and listen for it on the server.
Forum: Scripting 09-21-2014, 17:15
Replies: 1
Views: 695
Posted By floube
Re: Help ME!

Wrong section. (https://forums.alliedmods.net/forumdisplay.php?f=11)
Forum: Scripting 09-20-2014, 04:21
Replies: 5
Views: 3,412
Posted By floube
Re: HowTo SQL_TQuery?

Hope that helps you understanding threaded sql.


#include <sourcemod>

new Handle:g_hDatabase;

public OnPluginStart() {
// Connect to the database
Database_Connect();
Forum: Scripting 09-17-2014, 13:56
Replies: 7
Views: 1,653
Posted By floube
Re: best way to keep track of client time

GetTime() (https://sm.alliedmods.net/api/index.php?fastload=show&id=601&)
Return: 32bit timestamp (number of seconds since unix epoch).


Obviously seconds. :bee:
Forum: Scripting 09-17-2014, 13:21
Replies: 5
Views: 1,767
Posted By floube
Re: [CSS] Block collision event

That is what I use to fix the rocket projectile in TF2, it may work for your needs aswell and should give you the basic idea.


public OnEntityCreated(iEntity, const String:sClassname[]) {
if...
Forum: Scripting 09-17-2014, 11:42
Replies: 10
Views: 4,031
Posted By floube
Re: Prefix [Vip]

Update your SourceMod (http://www.sourcemod.net/snapshots.php) version to the newest one (1.6.2-git4569, as of today).
Forum: Scripting 09-14-2014, 10:30
Replies: 10
Views: 4,031
Posted By floube
Re: Prefix [Vip]

You can do it in the player_active (https://wiki.alliedmods.net/Generic_Source_Server_Events#player_activate) or player_spawn (https://wiki.alliedmods.net/Team_Fortress_2_Events#player_spawn) event....
Forum: Scripting 09-14-2014, 08:04
Replies: 10
Views: 4,031
Posted By floube
Re: Prefix [Vip]

new bool:g_bPrefixedName[MAXPLAYERS + 1];

public OnPluginStart() {
HookUserMessage(GetUserMessageId("SayText2"), SayText2, true);
}

public Action:SayText2(UserMsg:iMessageID,...
Showing results 1 to 25 of 190

 
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