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Search: Posts Made By: pimpinjuice
Forum: Scripting 10-12-2016, 20:01
Replies: 8
Views: 386
Posted By pimpinjuice
Forum: Scripting 10-12-2016, 19:01
Replies: 8
Views: 386
Posted By pimpinjuice
Re: Passing arguments to consolecmd, warning with enum and problem with decal

Oh, I think I just realized something. You say you copied the textures from another server, but you don't look like you are using the same paths :) If you open the VMT, you will notice the first line...
Forum: Scripting 10-12-2016, 18:47
Replies: 8
Views: 386
Posted By pimpinjuice
Re: Passing arguments to consolecmd, warning with enum and problem with decal

Dumb question, but have you tried PrecacheModel() instead of PrecacheDecal()? AFAIK, it used to be how I always pre-cached texture files. Also, make sure you include .vmt in the call to...
Forum: General 10-12-2016, 16:58
Replies: 8
Views: 910
Posted By pimpinjuice
Re: Best IDE for Sourcemod

Another recommendation for SPEdit: https://forums.alliedmods.net/showthread.php?t=259917
Forum: Scripting 10-12-2016, 16:25
Replies: 8
Views: 386
Posted By pimpinjuice
Re: Passing arguments to consolecmd, warning with enum and problem with decal

BUILT-IN SOLUTION BUT LEAST PERFORMANT
I see, you want to call the callback manually. Instead just invoke the command with FakeClientCommand:
void test(client)
{
FakeClientCommand("sm_test...
Forum: Extensions 09-27-2015, 23:08
Replies: 64
Views: 25,346
Posted By pimpinjuice
Re: CollisionHook

Recent-ish CSGO sig:
"PassServerEntityFilter"
{
"library" "server"
"windows" "\x56\x8B\xF2\x57\x8B\xF9\x85\xF6\x74\x2A"
"linux" "@_Z22PassServerEntityFilterPK13IHandleEntityS1_"
}
Forum: Scripting 04-20-2015, 13:39
Replies: 8
Views: 969
Posted By pimpinjuice
Re: Particle effect as a temp entity

Replace m_vecOrigin[0] with m_vOrigin.x
Replace m_vecOrigin[1] with m_vOrigin.y
Replace m_vecOrigin[2] with m_vOrigin.z

glhf ;)

full effect data cause I love you guys ;)
// Read the...
Forum: General 03-03-2015, 13:54
Replies: 84
Views: 7,557
Posted By pimpinjuice
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed

Hey. I would be EXTREMELY interesting in testing/helping you improve this. Please let me know if I can be helpful.
Forum: News 02-04-2015, 19:53
Replies: 108
Views: 34,947
Posted By pimpinjuice
Forum: Snippets and Tutorials 01-20-2015, 16:06
Replies: 1
Views: 800
Posted By pimpinjuice
Forum: Snippets and Tutorials 01-15-2015, 18:02
Replies: 9
Views: 3,554
Posted By pimpinjuice
Re: [CSGO] DispatchParticleEffect

Thanks for sharing! :)
Forum: Snippets and Tutorials 01-08-2015, 16:16
Replies: 9
Views: 3,554
Posted By pimpinjuice
Re: [CSGO] DispatchParticleEffect

Powerlord: It very well may have one, I just wasn't aware of this method previously and being that CS:GO is literally the bastard child of the Source engine, I decided to just reverse it myself.
Forum: Coding MM:S Plugins & SM Extensions 01-07-2015, 13:25
Replies: 25
Views: 4,388
Posted By pimpinjuice
Re: Hooking BaseEntity Functions in CSGO

I am here late but I see that you ran into LTCG optimizing to a __fastcall. When this happens, you actually don't have to use inline assembly, but you will indeed have to trick CDetour (not really...
Forum: Snippets and Tutorials 01-06-2015, 19:37
Replies: 9
Views: 3,554
Posted By pimpinjuice
[CSGO] DispatchParticleEffect

stock DispatchParticleEffect(p_ParticleType, const Float:p_Origin[3], const Float:p_Angle[3], const p_Clients[], p_ClientCount, p_Parent = INVALID_ENT_REFERENCE, Float:p_Delay = 0.0)
{
...
Forum: Scripting 01-05-2015, 13:13
Replies: 8
Views: 668
Posted By pimpinjuice
Re: IPB on SM

I know very little about IPB but I know a thing or two about PHP and security hashes. IPB (most likely) uses a salt which is why you are getting different results.
Forum: Scripting 12-15-2014, 18:02
Replies: 923
Views: 122,158
Posted By pimpinjuice
Re: New API and Syntax

Thanks. Sounds good, can't wait to see what the future holds for the language.
Forum: Scripting 12-15-2014, 12:15
Replies: 923
Views: 122,158
Posted By pimpinjuice
Re: New API and Syntax

Question: How am I supposed to store Function values into ADT arrays? I am getting this error:
error 130: cannot coerce functions to values

Trying to do this:
PushArrayCell(s_TimerData,...
Forum: Scripting 11-13-2014, 13:11
Replies: 7
Views: 765
Posted By pimpinjuice
Re: Which is more efficient? (CreateArray or multiple Arrays)

ADT all day. Source: og convos with bail back in the day
Forum: Scripting 11-13-2014, 13:10
Replies: 2
Views: 477
Posted By pimpinjuice
Re: [Help] About menu and bypass cheat commands.

Yes he is right. Use GivePlayerItem.
Forum: Plugin/Gameplay Ideas and Requests 11-13-2014, 12:43
Replies: 6
Views: 594
Posted By pimpinjuice
Re: Run a command on round start

It's just a standard config, just like server.cfg or autoexec.cfg

Simply put a command per line, like so:
sv_gravity 100
bot_kick
Forum: Plugin/Gameplay Ideas and Requests 11-12-2014, 21:49
Replies: 6
Views: 594
Posted By pimpinjuice
Re: Run a command on round start

Sure, why not. Feel free to modify, but by default it executes on_round_start.cfg
Forum: News 06-12-2014, 12:37
Replies: 43
Views: 18,234
Posted By pimpinjuice
Re: AlliedModders now on GitHub

This is great news :)

ps: hai bail <3
Forum: Plugins 03-04-2014, 16:00
Replies: 35
Views: 68,462
Posted By pimpinjuice
Re: [CS:GO] VIP Mode - GO:VIP

Hey guys,

Just wanted to voice my support for Theadd's fork of my plugin. Today Reddit was actually looking for a VIP mode here:...
Forum: Plugins 02-13-2014, 12:38
Replies: 14
Views: 19,379
Posted By pimpinjuice
Re: [CS:S] Anti Flash v1.2

Umm... this is a serious question. does "dsp_player 0.0" really stop flashbang sounds without cheats enabled? That's not good.
Forum: Plugins 02-13-2014, 12:35
Replies: 1,501
Views: 423,642
Posted By pimpinjuice
Re: [CS:GO] WarMod [BFG] <Beta v0.2.2, 01-Feb-2014>

Is there a way to configure respawning whenever the match is not live?
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