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Search: Posts Made By: javalia
Forum: Plugins 10-06-2017, 11:56
Replies: 1
Views: 896
Posted By javalia
[ANY] Korean IME

<Korean IME>



Introdution

some times, korean users cannot type korean in their game client due to some input method editor`s bug. it rarely happens and users just can restart game or it just...
Forum: Plugins 12-04-2016, 21:40
Replies: 84
Views: 37,587
Posted By javalia
Re: [TF2] Cool Rocket

Hello. I have logged in after a while to appreciate to everyone.
Thank you for everyone who still has interest to my plugin.
However, it would have been never possible if some guys didn`t made...
Forum: Plugins 02-21-2016, 06:31
Replies: 17
Views: 4,770
Posted By javalia
Re: [ANY] Source Fuck (A brainfuck VM)

this plugin is a program that executes brainfuck code, with custom instruction tokens.
and kaeming, you made me to hear that song in totally difference way from before...
knoXviLLe, wuts the point...
Forum: Plugins 02-18-2016, 14:45
Replies: 17
Views: 4,770
Posted By javalia
Re: [ANY] Source Fuck (A brainfuck VM)

you can try it easily!!!
Forum: Plugins 02-18-2016, 14:36
Replies: 17
Views: 4,770
Posted By javalia
Re: [ANY] SourceFuck

So u can make part of code of your plugin in brainfuck, so u can fuck your brain by yourself even with
Sourcemod. furthermore, u can easily create a dialect of brainfuck with few lines of code!
Forum: Plugins 02-18-2016, 14:33
Replies: 1
Views: 1,823
Posted By javalia
[ANY] Command Locale

<Command Locale>



Introdution

Do you want to offer multi langual command for users? now u can.
I made this plugin few months ago from this day but releasing it now for it is a paid plugin....
Forum: Plugins 02-18-2016, 14:10
Replies: 17
Views: 4,770
Posted By javalia
[ANY] Source Fuck (A brainfuck VM)

<Source Fuck>




Introdution

This is a plugin for Sourcemod which provides a configurable and controllable
virtual machine that runs brainfuck.
Forum: Plugins 07-25-2014, 11:33
Replies: 26
Views: 17,109
Posted By javalia
Re: [CSS] Realistic Reload(updated at 2012 12 19)

updated. over 2 years. lol
relicek, please forgive me for answering after two years, but i dont really get what u mean, but i tried to test around with many guns to find some bug and looked around...
Forum: Scripting 09-06-2013, 12:08
Replies: 18
Views: 9,289
Posted By javalia
Re: [CS:GO] Spawned prop push away player

yes, removing the code that changes solid type will be good as bl4nk said.
Forum: Scripting 09-06-2013, 12:07
Replies: 18
Views: 9,289
Posted By javalia
Re: [CS:GO] Spawned prop push away player

i recommand you to try to remove the code that changes collisiongroup and spawn them as normal prop_physics
Forum: Plugins 09-06-2013, 12:00
Replies: 10
Views: 7,167
Posted By javalia
Re: [CSS OR ANY] PropCollisionFixer

iGANGNAM (https://forums.alliedmods.net/member.php?u=197795)
nice point, but i have no server at this moment so i will just write a bit more descriptions about what this plugin does.
Forum: Plugins 09-06-2013, 06:10
Replies: 17
Views: 17,895
Posted By javalia
Forum: Plugins 09-06-2013, 06:08
Replies: 10
Views: 7,167
Posted By javalia
Re: [CSS OR ANY] PropCollisionFixer

thanks for report but i need more information.
Forum: Scripting 09-06-2013, 06:02
Replies: 18
Views: 9,289
Posted By javalia
Re: [CS:GO] Spawned prop push away player

https://forums.alliedmods.net/showthread.php?p=1850373
try this.
Forum: Plugins 02-10-2013, 14:44
Replies: 17
Views: 17,895
Posted By javalia
Forum: Snippets and Tutorials 01-12-2013, 08:53
Replies: 7
Views: 2,540
Posted By javalia
Re: [stock]utf8 safe string cutter

eh...and that IsCharMB (http://docs.sourcemod.net/api/index.php?fastload=show&id=638&) looks like not so good to handle bytes in String[].

p.s.
or is it ok? well, i have no idea. but i will leave...
Forum: Snippets and Tutorials 01-12-2013, 03:52
Replies: 7
Views: 2,540
Posted By javalia
Re: [stock]utf8 safe string cutter

ah, i forgot about that function, however, because of other bit operations, i still need that const.
so i will just leave that.


and, even u give string buffer with enough size that corresponds...
Forum: Snippets and Tutorials 01-11-2013, 15:53
Replies: 7
Views: 2,540
Posted By javalia
[stock]utf8 safe string cutter

i made this function because GetClientName doesnt cuts string in utf8 safe way



new const UTF8MULTIBYTECHAR = (1 << 7);

//this function assumes string is a correctly encoded utf8 string that...
Forum: Plugins 12-21-2012, 17:13
Replies: 75
Views: 30,174
Posted By javalia
Re: [CSS]Tactical Gun(Updated at 2012/12/09[yy/mm/dd])

maybe u need to update your sourcemod and metamod to latest dev snapshot?
Forum: Plugins 12-20-2012, 11:28
Replies: 75
Views: 30,174
Posted By javalia
Re: [CSS]Tactical Gun(Updated at 2012/12/09[yy/mm/dd])

fixed package file, thanks for reporting
Forum: Plugins 12-18-2012, 12:39
Replies: 26
Views: 17,109
Posted By javalia
Forum: Plugins 12-16-2012, 16:55
Replies: 1
Views: 3,474
Posted By javalia
[CSS] ReserveAmmoSetter

<ReserveAmmoSetter>



Introdution
did you wanted to have separated reserved ammos for mp5 and glock?
did you wanted to have separated reserved ammos for fiveseven and p90?
did you wanted to...
Forum: Plugins 12-16-2012, 16:12
Replies: 26
Views: 17,109
Posted By javalia
Forum: Plugins 12-11-2012, 19:55
Replies: 2
Views: 2,299
Posted By javalia
[CSS] FriendlyFireMessageChanger

<FriendlyFireMessageChanger>



Introdution
there is few plugins that r doing almost same thing with this plugin.
but, i made this plugin for two reasons.
first, most of the plugins that r...
Forum: Plugins 12-11-2012, 19:39
Replies: 4
Views: 3,543
Posted By javalia
[CSS] HardCoreFriendlyFire

<HardCoreFriendlyFire>



Introdution
there is few plugins that r changing friendly fire damage or changing game into FFA.
but, this plugin has few different points in it`s code.
this plugin...
Showing results 1 to 25 of 314

 
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