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Posts Made By:
Minfas
Forum:
Plugins
12-29-2021, 06:34
Replies:
17
[CS:GO] S2AProxy (Exclude players from the server player list)
Views:
5,724
Posted By
Minfas
Re: [CS:GO] S2AProxy (Exclude players from the server player list)
Nice one!
Forum:
Plugins
12-03-2020, 20:39
Replies:
9
[CSGO] Block Chat Wheel
Views:
9,211
Posted By
Minfas
Re: [CSGO] Block Chat Wheel
Updated with your code, thanks for addition.
Forum:
Plugins
12-03-2020, 19:31
Replies:
9
[CSGO] Block Chat Wheel
Views:
9,211
Posted By
Minfas
[CSGO] Block Chat Wheel
Block chat wheel
https://i.ibb.co/JKZtr2M/image.png
Blocks the chat wheel command. Chat wheel can be opened but no sound, radio messages and visual is coming from it.
Code on GitHub...
Forum:
Plugins
07-26-2020, 19:44
Replies:
19
[CS:GO/ANY?] Chat Log + Web Interface
Views:
10,335
Posted By
Minfas
Re: [CS:GO/ANY?] Chat Log + Web Interface
Sick, I will try!
Forum:
Scripting
07-20-2020, 18:19
Replies:
2
Alt account finder
Views:
1,216
Posted By
Minfas
Alt account finder
Hello,
I don't want to ban players by IP, because tons of them have shared/dynamic IP addresses. Even I would like to ban a player if some alt account is VAC banned. Is there any way to check if...
Forum:
Plugins
06-17-2020, 17:44
Replies:
2
[CSGO/ANY?] Talk Time
Views:
2,017
Posted By
Minfas
Re: [CSGO/ANY?] Talk Time
Ok, added. :)
Forum:
Plugins
06-17-2020, 11:50
Replies:
2
[CSGO/ANY?] Talk Time
Views:
2,017
Posted By
Minfas
[CSGO/ANY?] Talk Time
What it does?
When player is speaking to voice chat, plugin will save the time how long he spoke. Players can use command to view their stats.
https://i.imgur.com/XIvCjmE.png
Times are...
Forum:
Unapproved Plugins
04-20-2020, 07:06
Replies:
46
[CS:GO] eItems API (CSGOItems replacement) | Ver: 0.10
Views:
28,302
Posted By
Minfas
Re: [CS:GO] eItems API (CSGOItems replacement) | Ver: 0.6
Nice one.
Forum:
Scripting
02-04-2020, 10:20
Replies:
14
Solved
Check walll between two players
Views:
2,842
Posted By
Minfas
Re: Check walll between two players
Kolapsicle and Balimbanana thank you for helping, solved! :)
Forum:
Scripting
02-02-2020, 08:35
Replies:
14
Solved
Check walll between two players
Views:
2,842
Posted By
Minfas
Re: Check walll between two players
Still same problem :?
Forum:
Scripting
02-01-2020, 09:02
Replies:
14
Solved
Check walll between two players
Views:
2,842
Posted By
Minfas
Re: Check walll between two players
Thanks for helping but it's still working through walls.. :\
float traceVec[3];
float traceDir[3];
SubtractVectors(explosionPos, clientPos, traceVec);
GetVectorAngles(traceVec, traceDir);
...
Forum:
Scripting
01-31-2020, 18:31
Replies:
14
Solved
Check walll between two players
Views:
2,842
Posted By
Minfas
Re: Check walll between two players
Ok, now its working, but even through walls. :/
float traceDir[3];
SubtractVectors(explosionPos, clientPos, traceDir);
Handle trace = TR_TraceRayFilterEx(explosionPos, traceDir, MASK_SOLID,...
Forum:
Scripting
01-30-2020, 13:49
Replies:
14
Solved
Check walll between two players
Views:
2,842
Posted By
Minfas
Re: Check walll between two players
I tried Ray function but its not doing anything neither I am behind wall or not.
TR_TraceRayFilter(clientPos, explosionPos, MASK_SOLID, RayType_EndPoint, TraceRayFilter);
if(!TR_DidHit())
{...
Forum:
Scripting
01-29-2020, 11:30
Replies:
14
Solved
Check walll between two players
Views:
2,842
Posted By
Minfas
Re: Check walll between two players
Now I am trying to make something like fake explosion.
float traceDir[3];
SubtractVectors(clientPos, explosionPos, traceDir);
float vecMins[3], vecMaxs[3];
vecMins[0] = 16.0;
vecMins[1] =...
Forum:
Scripting
01-29-2020, 06:58
Replies:
14
Solved
Check walll between two players
Views:
2,842
Posted By
Minfas
Re: Check walll between two players
Thanks for reply, I have currently this
float traceDir[3];
SubtractVectors(iPos, clientPos, traceDir);
TR_TraceHullFilter(iPos, traceDir, const float mins[3], const float maxs[3],...
Forum:
Scripting
01-27-2020, 01:46
Replies:
14
Solved
Check walll between two players
Views:
2,842
Posted By
Minfas
Check walll between two players
Hello,
how to check if there is a wall between two players? (game csgo)
Thank you.
Forum:
Scripting
01-12-2020, 08:46
Replies:
0
If object is seen
Views:
580
Posted By
Minfas
If object is seen
Hello,
I am creating custom explosion, but I don't want affect players that are behind wall.
float traceDir[3];
SubtractVectors(explosionPos, clientPos, traceDir);
Handle trace =...
Forum:
Scripting
11-27-2019, 13:16
Replies:
3
Pushing players
Views:
1,175
Posted By
Minfas
Re: Pushing players
Okay, maybe there is something wrong with my game. Even on my local server, I should be stopped by the player's model, instead, I got stopped by player's bounding box (imagine invisible cube around...
Forum:
Scripting
11-22-2019, 16:57
Replies:
3
Pushing players
Views:
1,175
Posted By
Minfas
Re: Pushing players
When I use 2 its same as I use 0 and, 1 is working but i got stopped by their bounding box or what, not by the model.
Forum:
Scripting
11-22-2019, 13:38
Replies:
3
Pushing players
Views:
1,175
Posted By
Minfas
Pushing players
I just noticed that mp_solid_teammates 0 not makes me able to completely go through other players. I am just pushing the player away from me when I touch him. Is there anything that can cause that?
Forum:
Scripting
11-21-2019, 13:08
Replies:
7
After update problem with events
Views:
2,019
Posted By
Minfas
Re: After update problem with events
Nope, I replaced it and it does nothing.
EDIT: I fixed my problem, events are running again. The problem was that I had somewhere in my code "Invalid database Handle 0".
Forum:
Scripting
11-20-2019, 10:27
Replies:
7
After update problem with events
Views:
2,019
Posted By
Minfas
Re: After update problem with events
Same problem here
#CGameEventManager::AddListener: event 'player_death' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end'...
Forum:
Scripting
11-16-2019, 13:40
Replies:
5
Teleport entity
Views:
1,742
Posted By
Minfas
Re: Teleport entity
I will never understand these math things :) Anyway, you solved my problem, thank you for help! :)
Forum:
Scripting
11-16-2019, 12:07
Replies:
5
Teleport entity
Views:
1,742
Posted By
Minfas
Re: Teleport entity
Yes, this is nice, but when the entity gets spawned rotated 180 degrees on the same place, the position after this teleport will be the same. That's because g_fLocation are coordinates of the map. I...
Forum:
Scripting
11-16-2019, 09:00
Replies:
5
Teleport entity
Views:
1,742
Posted By
Minfas
Teleport entity
Hi,
I am trying to figure out how to teleport a entity (prop_dynamic_override) little bit to left and backwards.
TeleportEntity(entity, g_fLocation, g_fAngles, NULL_VECTOR);
Adding values...
Showing results 1 to 25 of 44
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