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Posts Made By:
xZk
Forum:
Plugins
05-22-2022, 12:48
Replies:
13
[L4D & L4D2] Limb-Based Damage Modifier / Headshot Tank v1.1 [5-May-2022]
Views:
5,855
Posted By
xZk
Re: [L4D & L4D2] Limb-Based Damage Modifier / Headshot Tank v1.1 [5-May-2022]
i verified the values and I can confirm that this works(except L4D2_AMMOTYPE_GRENADE_LAUNCHER its value is -1 it's the same as melee weapons..:c):
#define L4D1_AMMOTYPE_PISTOL 1 // pistol
#define...
Forum:
Plugins
05-21-2022, 13:16
Replies:
13
[L4D & L4D2] Limb-Based Damage Modifier / Headshot Tank v1.1 [5-May-2022]
Views:
5,855
Posted By
xZk
Re: [L4D & L4D2] Limb-Based Damage Modifier / Headshot Tank v1.1 [5-May-2022]
nice job, where can i get the values for this limb_modifier_allow_ammo?
pd:
// apply the modifier for which targets
// 32=Jockey 32=Charger
Forum:
Plugins
12-05-2021, 10:02
Replies:
181
[L4D2 & L4D] Airdrop
Views:
75,090
Posted By
xZk
Re: [L4D2 & L4D] Airdrop
Here is my fork version updated in case someone is still interested:
-Improved chance method for random weapons
-Fix stucks players when open the crates
-The crates can breaks
airdrop_health...
Forum:
Plugins
12-03-2021, 18:43
Replies:
14
[L4D/2] Incapped Pickup Items (1.4.0)
Views:
14,709
Posted By
xZk
Re: [L4D/2] Incapped Pickup Items (1.4.0)
update v1.4.0
thanks to sorallll for you improved method
Forum:
Plugins
10-19-2021, 14:37
Replies:
48
[L4D2] Boss Spawn (1.3.0)
Views:
30,565
Posted By
xZk
Re: [L4D2] Boss Spawn (1.3.0)
Update v1.3.0
thanks KoMiKoZafor reporting and Fonblader for testing
Forum:
Plugins
10-19-2021, 14:36
Replies:
48
[L4D2] Boss Spawn (1.3.0)
Views:
30,565
Posted By
xZk
Re: [L4D2] Boss Spawn
No sorry, maybe someone wants to do it since I don't have time like before.
Forum:
Plugins
10-19-2021, 13:49
Replies:
26
[L4D1 & L4D2] HP Laser [v1.0.9 | 14-November-2021]
Views:
19,139
Posted By
xZk
Re: [L4D1 & L4D2] HP Laser [v1.0.8 | 24-July-2021]
I think the problem here is not exactly attaching the TempEnts to other entities, but controlling them so that the hp bar looks good, which must necessarily be recreated for this purpose. Although a...
Forum:
Plugin/Gameplay Ideas and Requests
01-02-2021, 20:15
Replies:
18
Solved
[L4D2] Witch target override in better way?
Views:
6,493
Posted By
xZk
Re: [L4D2] Witch target override in better way?
ago I was looking for something like that, and maybe this can be useful when the witch loses her objective, but I think it only works for survivors :/:
stock void WitchChangeTarget(int witch, int...
Forum:
Plugins
11-17-2020, 17:42
Replies:
47
[L4D2]M60_GrenadeLauncher_patches[28/02/2023]
Views:
32,845
Posted By
xZk
Re: [L4D2]M60_GrenadeLauncher_patches
I think the method should be changed to detect if the m60 is picked up by the player, because "SDKHook_WeaponCanUse" I think it is also activated if someone tries to pickup the weapon but does not...
Forum:
Plugins
11-15-2020, 11:10
Replies:
48
[L4D2] Boss Spawn (1.3.0)
Views:
30,565
Posted By
xZk
Re: [L4D2] Boss Spawn
I think it is because the map itself or the director spawns 1 tank by default, maybe this cvar can avoid that: director_no_bosses 1
Forum:
Unapproved Plugins
10-15-2020, 13:59
Replies:
25
[L4D2] Infected Hud Health Bar
Views:
32,464
Posted By
xZk
Re: [L4D2] Infected Hud Health Bar
I have no idea why it gives that error on windows works well, I also don't have a linux to test sorry :/
Forum:
Unapproved Plugins
10-14-2020, 20:33
Replies:
25
[L4D2] Infected Hud Health Bar
Views:
32,464
Posted By
xZk
Re: [L4D2] Infected Hud Health Bar
update now you can customize better hp bar
2020-10-14 (v1.2)
* Added new cvar for enabling HP Bar on Witch
* Added CFG file for customize HP Bar for each Special Infected
Forum:
Plugins
10-14-2020, 20:30
Replies:
10
[L4D/L4D2] Balancer HP Special Infected
Views:
12,806
Posted By
xZk
Re: [L4D/L4D2] Balancer HP Special Infected
If you want to increase 1000 life for each extra player (more than 4 player), here's a example for Tank:
balancer_hp_players_base "4"
balancer_hp_factor_tank "1000"
and if you want all...
Forum:
Plugins
09-30-2020, 13:55
Replies:
48
[L4D2] Boss Spawn (1.3.0)
Views:
30,565
Posted By
xZk
Re: [L4D2] Boss Spawn
it does not replace the director's ones, for that you must edit the final vscripts (https://forums.alliedmods.net/showthread.php?t=318024).
Here's another alternative:...
Forum:
Plugins
09-30-2020, 13:46
Replies:
8
[Any] Level KeyValues (Stripper:Source for nerds) (0.3.4, 2020-09-27)
Views:
4,792
Posted By
xZk
Re: [Any] Level KeyValues (Stripper:Source for nerds) (0.3.4, 2020-09-27)
Thanks now it works normally :)
Forum:
Plugin/Gameplay Ideas and Requests
09-29-2020, 17:53
Replies:
1
Tank help - l4d2
Views:
629
Posted By
xZk
Re: Tank help - l4d2
tank_burn_duration (https://developer.valvesoftware.com/wiki/List_of_L4D2_Cvars#T)
Forum:
Plugins
09-27-2020, 12:44
Replies:
13
[DEV] Event Info v1.0.2
Views:
17,992
Posted By
xZk
Re: [DEV] Event Info v1.0.2
error l4d2 after last stand update
L 09/27/2020 - 13:36:36: [SM] Exception reported: Array index out-of-bounds (index 386, limit 386)
L 09/27/2020 - 13:36:36: [SM] Blaming: dev_eventinfo.smx
L...
Forum:
Plugins
09-27-2020, 00:55
Replies:
8
[Any] Level KeyValues (Stripper:Source for nerds) (0.3.4, 2020-09-27)
Views:
4,792
Posted By
xZk
Re: [Any] Level KeyValues (Stripper:Source for nerds) (0.3.3, 2019-04-12)
now this causes crash if you change map to the new last stand campaign :/
Forum:
Unapproved Plugins
09-20-2020, 14:39
Replies:
6
[L4D2] Block manual idle
Views:
6,639
Posted By
xZk
Re: [L4D2] Block manual idle
Here's an example: https://forums.alliedmods.net/showpost.php?p=2662647&postcount=6
and in case anyone is interested I will shared an antispam version of the idle command, which can help prevent...
Forum:
Plugins
09-18-2020, 23:21
Replies:
48
[L4D2] Boss Spawn (1.3.0)
Views:
30,565
Posted By
xZk
Re: [L4D2] Boss Spawn
update ty vikingo12 for your report
v1.2.5 (19/09/2020)
-Fixed no spawn witches in some places
-Changed spawn point to the furthest player on the map
-Improved some verifications on checking map...
Forum:
Plugins
08-27-2020, 21:50
Replies:
48
[L4D2] Boss Spawn (1.3.0)
Views:
30,565
Posted By
xZk
Re: [L4D2] Boss Spawn
setting these cvars:
boss_spawn_total_witches 0
boss_spawn_total_witches_rng 0
nope, there are already plugins that change the hp of the tank
maybe I should change the spawn from furthest...
Forum:
Plugin/Gameplay Ideas and Requests
08-19-2020, 19:11
Replies:
5
[L4D2]How to skip/disable animation
Views:
1,668
Posted By
xZk
Re: [L4D2]How to skip/disable animation
try testing with lower values in Lux's code (https://forums.alliedmods.net/showthread.php?p=2669064#post2669064), something like this:
SetEntPropFloat(iTank, Prop_Send, "m_flPlaybackRate", 20.0);
Forum:
Plugin/Gameplay Ideas and Requests
08-09-2020, 17:34
Replies:
55
8 survivors in the rescue vehicle
Views:
21,150
Posted By
xZk
Re: 8 survivors in the rescue vehicle
Maybe this will help you, I had done it only for a custom map where the helicopter leaves the extra survivors
edit: untested on official campaigns
Forum:
Plugins
07-30-2020, 13:56
Replies:
25
[L4D2]RandomTank
Views:
21,769
Posted By
xZk
Re: [L4D2]RandomTank
I had edited this plugin a long time ago, it will probably be useful this version to those who request those cvars:
//Enable / Disable
RandomTank "1"
//Percent Chance 0/100 %"
RandomTank_Chance...
Forum:
Plugins
07-29-2020, 15:20
Replies:
48
[L4D2] Boss Spawn (1.3.0)
Views:
30,565
Posted By
xZk
Re: [L4D2] Boss Spawn
https://forums.alliedmods.net/showthread.php?p=2682408#post2682408
Showing results 1 to 25 of 175
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