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Posts Made By:
genesis
Forum:
Scripting
05-04-2016, 12:42
Replies:
2
SetEntPropFloat prop values
Views:
1,132
Posted By
genesis
SetEntPropFloat prop values
I am trying to use SetEntPropFloat function, but I can't find out all the prop names. They don't appear to be in the api. When I look in some plugins I can find random ones, but is there a list out...
Forum:
Off-Topic
07-24-2008, 13:16
Replies:
2
confused about precache_limits and entity maximums
Views:
2,313
Posted By
genesis
confused about precache_limits and entity maximums
I am quite confused maybe someone can help...
There is something called a precache limit and it is set to 512 you can't precache more than 512 objects
Then there is a entity maximum as well? I...
Forum:
Approved Plugins
07-13-2008, 17:24
Replies:
42
Call of Duty 4: Martyrdom
Views:
44,709
Posted By
genesis
Re: Call of Duty 4: Martyrdom
ok well here is a reproducible error quite easy to see:
Have player A buy a kevlar vest and helmet combo and an hegrenade.
Have player B take one shot from an m4 to player A's head and player A...
Forum:
Approved Plugins
07-11-2008, 19:09
Replies:
42
Call of Duty 4: Martyrdom
Views:
44,709
Posted By
genesis
Re: Call of Duty 4: Martyrdom
problems with mod:
on scoutzknifez2 sometimes player A would kill player B and then player A would die killed from unknown weapon 0.1 seconds after B was dead its like they both fired their scouts...
Forum:
Trash
07-03-2007, 22:52
Replies:
2
No Valve Ads v1.0 (Doesn't cover up, BLOCKS)
Views:
1,267
Posted By
genesis
Re: No Valve Ads v1.0 (Doesn't cover up, BLOCKS)
Wow, I feel stupid now. Ok I thought I did a search for "no ads" and I don't remember seeing this, I guess my port is redundant, but it is more efficient. Well I know it won't get approved because...
Forum:
Trash
07-03-2007, 22:07
Replies:
2
No Valve Ads v1.0 (Doesn't cover up, BLOCKS)
Views:
1,267
Posted By
genesis
No Valve Ads v1.0 (Doesn't cover up, BLOCKS)
Original Code: DokTor
Original Idea: DokTor
Port from AMX w/ modifications
Automatically sets client cvar to block ads,
then when client disconnects automatically restores
setting to previous...
Forum:
Trash
07-03-2007, 21:55
Replies:
18
Advanced Voice Communiction System [v1.0]
Views:
20,376
Posted By
genesis
Re: Advanced Voice Communiction System [v1.0]
I don't mind helping you out, but you may need to provide some more info. My first guess would be that you haven't enabled or installed (if needed) the fakemeta module, but is just a guess. Could you...
Forum:
Trash
05-27-2007, 18:52
Replies:
18
Advanced Voice Communiction System [v1.0]
Views:
20,376
Posted By
genesis
Re: Vcom 1.0
I'll try to implement this in the next version, what are the advantages to use the above methods though?
Forum:
Approved Plugins
05-27-2007, 18:34
Replies:
53
Max Payne Zoom for Awp [v1.2 released 5-27-07]
Views:
65,911
Posted By
genesis
Re: Max Payne Zoom for Awp [v1.2 released 5-27-07]
The plugin has been updated to 1.2. I think this update solves many problems and or adds functionality that has been missing.
By default the plugin will only zoom in on a headshot-kill from a...
Forum:
Approved Plugins
03-04-2007, 18:14
Replies:
23
Vocom Admin
Views:
28,098
Posted By
genesis
Re: Vocom Admin
if you need a little more functionality than this than this you may want to try my plugin vcom:
http://forums.alliedmods.net/showthread.php?t=52059
Forum:
Trash
03-01-2007, 22:18
Replies:
18
Advanced Voice Communiction System [v1.0]
Views:
20,376
Posted By
genesis
Advanced Voice Communiction System [v1.0]
Vcom (like a mini ventrilo)
Version: 1.0
Platform: AMX-X 1.76
Tested: Linux - AMX Mod X 1.76c
Requires:
fakemeta
Description: Advanced Voice Communication System that has separate speaking...
Forum:
Scripting Help
02-25-2007, 19:02
Replies:
15
wierd results from get_distance
Views:
3,332
Posted By
genesis
Re: wierd results from get_distance
the line of code is a valid line and "somewhat" equivalent to the line you're using, its a matter of programmer preference. I prefer to use type casting, and if that is causing the problem then I...
Forum:
Scripting Help
02-25-2007, 15:42
Replies:
15
wierd results from get_distance
Views:
3,332
Posted By
genesis
Re: wierd results from get_distance
Sure, here is a simple plugin that gives me the problem
to test go load plugin go into game and say /testdistance and it will tell you your distance to the arbitrary point (150, 150, 150)
which...
Forum:
Scripting Help
02-20-2007, 23:28
Replies:
15
wierd results from get_distance
Views:
3,332
Posted By
genesis
Re: wierd results from get_distance
i dont think it should matter (mathematically) whether x1 >= x2 because lets say it isn't
Assume x1 = -5 and x2 = 2, adding them together will give -3, well distances can't be negative right, but...
Forum:
Scripting Help
02-19-2007, 17:37
Replies:
15
wierd results from get_distance
Views:
3,332
Posted By
genesis
wierd results from get_distance
./,),(-*,(.((((((
get_distance and get_distance_f seem to be returning wierd results to me, at first I thought it was isolated but i upgraded the amxx version to 1.76c and I still have the...
Forum:
Approved Plugins
02-06-2007, 19:03
Replies:
23
Vocom Admin
Views:
28,098
Posted By
genesis
Re: Vocom Admin
letter d for the post above
Forum:
Approved Plugins
12-22-2006, 22:47
Replies:
59
No Kill Jacking
Views:
47,171
Posted By
genesis
Re: No Kill Jacking
kill points aren't being subtracted as much as they are not being tracked by this plugin. This plugin will give you a score based on your damage that you do, nothing else, it has some shortcomings....
Forum:
UAIO (Ultimate All-In-One Plugin)
07-16-2006, 12:04
Replies:
4
[REQ] get rid of the includes...
Views:
2,793
Posted By
genesis
Re: [REQ] get rid of the includes...
I second that, its like he put them in there just to make it more complicated to edit / impossible to use the online compiler as well.
Forum:
UAIO (Ultimate All-In-One Plugin)
07-13-2006, 13:16
Replies:
2
[REQ] beta version
Views:
2,179
Posted By
genesis
Re: [REQ] beta version
ok, sorry i was just going of the timestamp of the thread, but I guess its been edited many time since then...
Forum:
UAIO (Ultimate All-In-One Plugin)
07-13-2006, 02:35
Replies:
2
[REQ] beta version
Views:
2,179
Posted By
genesis
[REQ] beta version
A beta version with the changes from CVS implemented, using CVS isn't the simplest of tasks, and the 1.50 version is over a year old now. I wouldn't mind a beta version even if it comes with a...
Forum:
UAIO (Ultimate All-In-One Plugin)
07-05-2006, 02:57
Replies:
1
[REQ] Being able to use RCON with UAIO
Views:
2,150
Posted By
genesis
Re: Suggestions/Requests
the ability to run commands from an rcon or server console (and allow full access this way too)
like amx_rcon "uaio_fire me 10" would fire me for 10 seconds regardless of any uaio admin settings...
Forum:
Approved Plugins
07-05-2006, 02:34
Replies:
26
Knife Healing by Ven
Views:
45,981
Posted By
genesis
Re: Knife Healing by Ven
Well nice to see no credit, meh "I saw this in a server", yeah my server... lol
Forum:
Module Coding
05-19-2006, 18:57
Replies:
37
Anticheat
Views:
21,474
Posted By
genesis
Well, if it is an AMXx module, you are required...
Well, if it is an AMXx module, you are required by law to share the source code. In addition, I'd like to know exactly how you are attempting to block all injection methods, as I know more than a few...
Forum:
Approved Plugins
05-19-2006, 18:54
Replies:
36
Castor Troy's Golden Colts
Views:
56,453
Posted By
genesis
my guess is that it thinks engine isn't loaded......
my guess is that it thinks engine isn't loaded... but it really is so i removed the checking for is module loaded...
Forum:
Off-Topic
04-12-2006, 03:24
Replies:
3
veritas
Views:
1,610
Posted By
genesis
veritas
the truth will set you free ... or condemn you for life....
Showing results 1 to 25 of 238
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