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Posts Made By:
President
Forum:
Scripting Help
08-27-2013, 16:36
Replies:
7
Changing player's damage.
Views:
1,775
Posted By
President
Re: Changing player's damage.
Lul?
Forum:
Scripting Help
08-27-2013, 12:42
Replies:
8
A type of global variable
Views:
1,817
Posted By
President
Re: A type of global variable
public roundstart()
{
new count;
// getting the count of all players in variable "count"
Func(count); // sends the count to other function
}
// stock...
Forum:
Scripting Help
08-27-2013, 12:32
Replies:
7
Changing player's damage.
Views:
1,775
Posted By
President
Re: Changing player's damage.
The damage may be 300 (if the 3x dmg plugin is the second) if you don't return HAM_SUPERCEDE in the first. But I'm not sure, why don't you just test?
Forum:
Scripting Help
08-27-2013, 12:26
Replies:
5
About get_systime
Views:
1,208
Posted By
President
Re: About get_systime
When you save something on nvault, it records the time too
and when get_systime()-(time) is bigger than that time(recorded on save), it deletes the line
Do you understand now?
Forum:
Scripting Help
08-27-2013, 12:20
Replies:
16
How can I stop a hegrenade explode?
Views:
2,896
Posted By
President
Re: How can I stop a hegrenade explode?
dmgtime -> get_gametime()+999999999999
Forum:
Approved Plugins
08-20-2013, 04:03
Replies:
60
Spectator List 1.2a
Views:
157,801
Posted By
President
Re: Spectator List 1.2a
Hi people....
Have someone tested the plugin with 30 dead players, spectating him, with long names?
Because I think not everything will be written by the hud.
#define TE_TEXTMESSAGE ...
Forum:
Scripting Help
07-29-2013, 00:35
Replies:
4
Function Crashes
Views:
1,080
Posted By
President
Re: Function Crashes
Show us
Edit:
new z = random(pnum)
while (cs_get_user_team(players[z]) == CS_TEAM_UNASSIGNED)
z = random(pnum)
cs_set_user_team(players[z], CS_TEAM_T)
gCptT =...
Forum:
Scripting Help
07-23-2013, 04:39
Replies:
2
New weapon model
Views:
779
Posted By
President
Re: New weapon model
http://forums.alliedmods.net/showthread.php?t=40822
Forum:
Scripting Help
07-07-2013, 07:58
Replies:
15
How to change C4 message
Views:
2,703
Posted By
President
Re: How to change C4 message
if (equal(textmsg, "#C4_Plant_At_Bomb_Spot"))
{
set_msg_arg_string(2, "You Cant Plant The Bomb In This Game!")
}
-- >
if (equal(textmsg, "#C4_Plant_At_Bomb_Spot"))
{
...
Forum:
Scripting Help
07-05-2013, 15:02
Replies:
12
what does "pev_nextthink" mean
Views:
4,658
Posted By
President
Re: what does "pev_nextthink" mean
@fysiks For example you can look at Jon's HNS. Look at RoundStart event function.
Forum:
Unapproved/Old Plugins
07-05-2013, 05:35
Replies:
5
Delete this.
Views:
4,168
Posted By
President
Re: Necro's Blockmaker (Edited by Gale)
Gale, the drunk
Forum:
Scripting Help
07-05-2013, 05:31
Replies:
12
what does "pev_nextthink" mean
Views:
4,658
Posted By
President
Re: what does "pev_nextthink" mean
False
Forum:
Code Snippets/Tutorials
07-01-2013, 10:24
Replies:
47
Blocking Buy Commands (Basic)
Views:
22,909
Posted By
President
Re: Blocking Buy Commands (Basic)
I didn't understand what you said
Interesting :D
Forum:
Code Snippets/Tutorials
06-30-2013, 15:40
Replies:
47
Blocking Buy Commands (Basic)
Views:
22,909
Posted By
President
Re: Blocking Buy Commands (Basic)
What about this way:
Is it efficient?
Forum:
Scripting Help
06-27-2013, 13:30
Replies:
2
about NPC,help,bad English,sorry
Views:
696
Posted By
President
Re: about NPC,help,bad English,sorry
make entity
spawn it
set MOVETYPE_FOLLOW
attach it to yourself
Maybe I'm missing something, IDK.. say if it works.
Forum:
Scripting Help
06-27-2013, 13:25
Replies:
1
Add new models To Mod
Views:
736
Posted By
President
Re: Add new models To Mod
You can change the models in other plugin.
Forum:
Scripting Help
06-27-2013, 13:13
Replies:
4
Days Help formula
Views:
714
Posted By
President
Re: Days Help formula
This should be the algorithm
new day = g_JailDay % 7;
switch(day)
{
case 1: client_print(id,print_center,"Monday!");
case 2: client_print(id,print_center," ");
case 3:...
Forum:
Scripting Help
06-16-2013, 12:43
Replies:
5
Hooking Player Suicides
Views:
830
Posted By
President
Re: Hooking Player Suicides
if(!killer)
where "killer" is second parameter of Ham_Killed forward
Forum:
Scripting Help
06-09-2013, 14:35
Replies:
5
Fix it?
Views:
1,117
Posted By
President
Re: Fix it?
Sync Hud Messages or just change HUD position
Forum:
Suggestions / Requests
06-09-2013, 14:32
Replies:
5
Help plugin /rank
Views:
869
Posted By
President
Re: Help plugin /rank
Why this thread is here?
(http://forums.alliedmods.net/forumdisplay.php?f=11)
Forum:
Scripting Help
06-09-2013, 14:22
Replies:
11
how to use RegisterHam
Views:
3,321
Posted By
President
Re: how to use RegisterHam
Damn
Forum:
Scripting Help
06-09-2013, 13:41
Replies:
5
How to get a player's entityid
Views:
1,658
Posted By
President
Re: How to get a player's entityid
What?
#include <engine>
public Find_Bomb_Area_Origins()
{
new ent = -1;
while((ent = find_ent_by_class(ent, "func_bombsite")))
{
Forum:
Scripting Help
06-09-2013, 13:29
Replies:
10
How to register a bool variable to catch flashlight on
Views:
2,633
Posted By
President
Re: How to register a bool variable to catch flashlight on
-->
#include <amxmodx>
#include <engine>
public plugin_cfg() register_impulse(100, "HookFlashlight");
public HookFlashlight(id) return PLUGIN_HANDLED;
Forum:
Scripting Help
06-09-2013, 13:21
Replies:
10
How to register a bool variable to catch flashlight on
Views:
2,633
Posted By
President
Re: How to register a bool variable to catch flashlight on
register_impulse(100, "HookFlashlight");
Forum:
Scripting Help
06-09-2013, 13:18
Replies:
3
Bug DEAD Anim with Frozen players
Views:
1,191
Posted By
President
Re: Bug DEAD Anim with Frozen players
register_forward(FM_ClientKill, "function");
You can just supercede the function to block kill command.
But if you want, you can remove the frozen flags
Showing results 1 to 25 of 36
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