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Search: Posts Made By: President
Forum: Scripting Help 08-27-2013, 16:36
Replies: 7
Views: 1,775
Posted By President
Forum: Scripting Help 08-27-2013, 12:42
Replies: 8
Views: 1,817
Posted By President
Re: A type of global variable

public roundstart()
{
new count;

// getting the count of all players in variable "count"

Func(count); // sends the count to other function
}

// stock...
Forum: Scripting Help 08-27-2013, 12:32
Replies: 7
Views: 1,775
Posted By President
Re: Changing player's damage.

The damage may be 300 (if the 3x dmg plugin is the second) if you don't return HAM_SUPERCEDE in the first. But I'm not sure, why don't you just test?
Forum: Scripting Help 08-27-2013, 12:26
Replies: 5
Views: 1,208
Posted By President
Re: About get_systime

When you save something on nvault, it records the time too
and when get_systime()-(time) is bigger than that time(recorded on save), it deletes the line

Do you understand now?
Forum: Scripting Help 08-27-2013, 12:20
Replies: 16
Views: 2,896
Posted By President
Re: How can I stop a hegrenade explode?

dmgtime -> get_gametime()+999999999999
Forum: Approved Plugins 08-20-2013, 04:03
Replies: 60
Views: 157,801
Posted By President
Re: Spectator List 1.2a

Hi people....
Have someone tested the plugin with 30 dead players, spectating him, with long names?
Because I think not everything will be written by the hud.

#define TE_TEXTMESSAGE ...
Forum: Scripting Help 07-29-2013, 00:35
Replies: 4
Views: 1,080
Posted By President
Re: Function Crashes

Show us


Edit:
new z = random(pnum)
while (cs_get_user_team(players[z]) == CS_TEAM_UNASSIGNED)
z = random(pnum)
cs_set_user_team(players[z], CS_TEAM_T)
gCptT =...
Forum: Scripting Help 07-23-2013, 04:39
Replies: 2
Views: 779
Posted By President
Re: New weapon model

http://forums.alliedmods.net/showthread.php?t=40822
Forum: Scripting Help 07-07-2013, 07:58
Replies: 15
Views: 2,703
Posted By President
Re: How to change C4 message

if (equal(textmsg, "#C4_Plant_At_Bomb_Spot"))
{
set_msg_arg_string(2, "You Cant Plant The Bomb In This Game!")
}

-- >

if (equal(textmsg, "#C4_Plant_At_Bomb_Spot"))
{
...
Forum: Scripting Help 07-05-2013, 15:02
Replies: 12
Views: 4,658
Posted By President
Re: what does "pev_nextthink" mean

@fysiks For example you can look at Jon's HNS. Look at RoundStart event function.
Forum: Unapproved/Old Plugins 07-05-2013, 05:35
Replies: 5
Views: 4,168
Posted By President
Forum: Scripting Help 07-05-2013, 05:31
Replies: 12
Views: 4,658
Posted By President
Forum: Code Snippets/Tutorials 07-01-2013, 10:24
Replies: 47
Views: 22,909
Posted By President
Re: Blocking Buy Commands (Basic)

I didn't understand what you said

Interesting :D
Forum: Code Snippets/Tutorials 06-30-2013, 15:40
Replies: 47
Views: 22,909
Posted By President
Re: Blocking Buy Commands (Basic)

What about this way:


Is it efficient?
Forum: Scripting Help 06-27-2013, 13:30
Replies: 2
Views: 696
Posted By President
Re: about NPC,help,bad English,sorry

make entity
spawn it
set MOVETYPE_FOLLOW
attach it to yourself

Maybe I'm missing something, IDK.. say if it works.
Forum: Scripting Help 06-27-2013, 13:25
Replies: 1
Views: 736
Posted By President
Re: Add new models To Mod

You can change the models in other plugin.
Forum: Scripting Help 06-27-2013, 13:13
Replies: 4
Views: 714
Posted By President
Re: Days Help formula

This should be the algorithm

new day = g_JailDay % 7;
switch(day)
{
case 1: client_print(id,print_center,"Monday!");
case 2: client_print(id,print_center," ");
case 3:...
Forum: Scripting Help 06-16-2013, 12:43
Replies: 5
Views: 830
Posted By President
Re: Hooking Player Suicides

if(!killer)
where "killer" is second parameter of Ham_Killed forward
Forum: Scripting Help 06-09-2013, 14:35
Replies: 5
Views: 1,117
Posted By President
Re: Fix it?

Sync Hud Messages or just change HUD position
Forum: Suggestions / Requests 06-09-2013, 14:32
Replies: 5
Views: 869
Posted By President
Re: Help plugin /rank

Why this thread is here?
(http://forums.alliedmods.net/forumdisplay.php?f=11)
Forum: Scripting Help 06-09-2013, 14:22
Replies: 11
Views: 3,321
Posted By President
Forum: Scripting Help 06-09-2013, 13:41
Replies: 5
Views: 1,658
Posted By President
Re: How to get a player's entityid

What?



#include <engine>
public Find_Bomb_Area_Origins()
{
new ent = -1;
while((ent = find_ent_by_class(ent, "func_bombsite")))
{
Forum: Scripting Help 06-09-2013, 13:29
Replies: 10
Views: 2,633
Posted By President
Re: How to register a bool variable to catch flashlight on

-->

#include <amxmodx>
#include <engine>

public plugin_cfg() register_impulse(100, "HookFlashlight");
public HookFlashlight(id) return PLUGIN_HANDLED;
Forum: Scripting Help 06-09-2013, 13:21
Replies: 10
Views: 2,633
Posted By President
Re: How to register a bool variable to catch flashlight on

register_impulse(100, "HookFlashlight");
Forum: Scripting Help 06-09-2013, 13:18
Replies: 3
Views: 1,191
Posted By President
Re: Bug DEAD Anim with Frozen players

register_forward(FM_ClientKill, "function");

You can just supercede the function to block kill command.
But if you want, you can remove the frozen flags
Showing results 1 to 25 of 36

 
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