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Search: Posts Made By: Sappykun
Forum: Plugins 07-07-2021, 18:38
Replies: 16
Views: 1,769
Posted By Sappykun
Re: [ANY] Resizable Sprays (v2.0.0-RC5, 2021/07/07)

I've been working on a second version of this plugin (which can be found here (https://forums.alliedmods.net/showpost.php?p=2746555&postcount=2)) that I believe is more responsive and easier to use....
Forum: Scripting 06-04-2021, 02:12
Replies: 1
Views: 428
Posted By Sappykun
Re: env_sprite does not scale properly

Going back to the m_bWorldSpaceScale netprop, it seems like when this entity is networked, the server tells the client to clamp the value to something between 0 and 64.
...
Forum: Scripting 05-28-2021, 04:01
Replies: 1
Views: 428
Posted By Sappykun
Is it possible to remove a netprop's max value? (env_sprite does not scale properly)

Reposting from TF2Maps.net (https://tf2maps.net/threads/why-does-my-env_sprite-object-not-scale-properly.44207/):

I'm trying to implement a "preview mode" in my resizable sprays...
Forum: Scripting 05-28-2021, 03:49
Replies: 4
Views: 2,258
Posted By Sappykun
Re: [CS:GO] Add lifetime to sprays/decals

Bringing this thread back from the dead to see if there has been any progress made on removing decals from a map mid-game without using Stripper. I'd like to implement something similar in my...
Forum: Source Servers (SRCDS) 05-23-2021, 04:04
Replies: 2
Views: 652
Posted By Sappykun
Re: Can I send clients files that don't exist on a fastdl server?

I've been observing the opposite. I have an HTTP server running on the same machine as my game server.
When I create the files, add them to the downloads table, then have someone join the game,...
Forum: Scripting 05-23-2021, 02:50
Replies: 0
Views: 301
Posted By Sappykun
How do I find the normal vector of the brush face used to make a displacement?

I want to find the orientation of a displacement based on the angle of the brush face that was used to create it. Without decompiling a map, is there a way to find that?

What I'm trying to...
Forum: Extensions 05-23-2021, 00:33
Replies: 58
Views: 17,272
Posted By Sappykun
Re: [EXTENSION] Late Downloads

Clang compiles the extension just fine. The extension works fine in TF2, I've been using it for version 2 of my spray plugin.
Forum: Source Servers (SRCDS) 05-19-2021, 14:07
Replies: 2
Views: 652
Posted By Sappykun
Can I send clients files that don't exist on a fastdl server?

Say I have a Source server that has sv_downloadurl set to a fastdl server, and that everything is configured properly. The fastdl server is separate from the game server.

I want to use Late...
Forum: Coding MM:S Plugins & SM Extensions 05-16-2021, 12:08
Replies: 2
Views: 700
Posted By Sappykun
Forum: Plugins 05-15-2021, 14:31
Replies: 16
Views: 1,769
Posted By Sappykun
Re: [ANY] Resizable Sprays (v1.1.2, 2021-05-15)

Changelog for version 1.1.2:

- Fixed error with computing spray distance which effectively prevented non-admins from spraying.
Forum: Coding MM:S Plugins & SM Extensions 05-15-2021, 13:15
Replies: 2
Views: 700
Posted By Sappykun
How do I tell AMBuild to compile with Clang instead of GCC?

OS: Ubuntu 18.04
Sourcemod version: 1.10.6502
Metamod version: 1.11.1144
AMBuild version: 2.0

I am trying to build this Late Downloads (https://forums.alliedmods.net/showthread.php?t=305153)...
Forum: Plugins 05-14-2021, 03:13
Replies: 16
Views: 1,769
Posted By Sappykun
Re: [ANY] Resizable Sprays (v1.1.0, 2021-05-12)

Unfortunately, no. Those messages aren't coming from the plugin, they're coming from the client's engine.



That's beyond the scope of this plugin.
Forum: Plugins 05-13-2021, 01:11
Replies: 16
Views: 1,769
Posted By Sappykun
Re: [ANY] Resizable Sprays

I switched to storing spray data in an enum struct to help keep the code cleaner. Enum structs are a 1.10 only thing.
What version is your Sourcepawn compiler? I get no complaints with SourcePawn...
Forum: Plugins 05-12-2021, 20:28
Replies: 16
Views: 1,769
Posted By Sappykun
Re: [ANY] Resizable Sprays

Changelog for version 1.1.0:

- Replace world decals with regular (entity) decals. Regular decals can be sprayed on brush entities while also being controlled by r_decals.
- Allow admins to spray...
Forum: Extensions 05-12-2021, 15:56
Replies: 58
Views: 17,272
Posted By Sappykun
Re: [EXTENSION] Late Downloads

I'm trying to compile this extension to see if I can't use it in my Resizable Sprays (https://forums.alliedmods.net/showthread.php?p=2746552) plugin.

Running the AMBuild script produces the...
Forum: Plugins 05-12-2021, 02:20
Replies: 16
Views: 1,769
Posted By Sappykun
Re: [ANY] Resizable Sprays

You need to create a folder called customsprays in your server's install directory. I forgot to mention it in the OP, my bad.
I'll add it to the list of things to fix for 1.1.0.
Forum: Plugins 05-11-2021, 21:42
Replies: 16
Views: 1,769
Posted By Sappykun
Re: [ANY] Resizable Sprays

Fixed, the link lost a 9 somewhere.
Forum: Plugins 05-11-2021, 14:29
Replies: 16
Views: 1,769
Posted By Sappykun
Re: [ANY] Resizable Sprays

Resizable Sprays v2 (beta)

I've been working on a second version of this plugin that I believe is more responsive and easier to use. Compared to v1, this version has slightly different...
Forum: Plugins 05-11-2021, 14:20
Replies: 16
Views: 1,769
Posted By Sappykun
[ANY] Resizable Sprays (v2.0.0-RC5, 2021/07/07)

Resizable (and spammable) Sprays

https://files.catbox.moe/hrd4r7.jpg

(art by i-junnosuke (https://www.deviantart.com/i-junnosuke/art/Princess-Daisy-801258450))

This plugin allows you to...
Forum: Scripting 05-06-2021, 17:03
Replies: 1
Views: 470
Posted By Sappykun
Re: [ANY] How can I determine if a player has a certain file?

I figured out why I couldn't get my materials to show up. Updated the OP with my new question.
Forum: Scripting 05-05-2021, 21:17
Replies: 1
Views: 470
Posted By Sappykun
[ANY] How can I determine if a player has a certain file?

I need a way to determine when all available clients (that don't have downloads turned off or sprays disabled) have downloaded a specific material file before precaching it on the server. How would...
Forum: Scripting 03-04-2021, 12:21
Replies: 3
Views: 483
Posted By Sappykun
Re: Cannot declare enum structs that mix primitive members and array members

1.10.0.6502, latest stable version at the time of writing.
Forum: Scripting 03-03-2021, 23:03
Replies: 3
Views: 483
Posted By Sappykun
Possibly erroneous warning when declaring enum structs with primitive members

I have the following snippet of code:

enum struct Survivor1 {
char name[MAX_NAME_LENGTH];
char model[PLATFORM_MAX_PATH];
int prop;
char adminflags[16];
}

enum struct Survivor2 {
Forum: Plugins 03-03-2021, 01:38
Replies: 845
Views: 708,040
Posted By Sappykun
Re: [L4D/L4D2] Character Select Menu (2.5a/b)

Now that there's a bunch of forks popping up, and given that the original plugin is completely busted, I might go ahead with making a new thread sometime this week.
I'd also say mi123645's...
Forum: Metamod:Source Plugins 02-01-2021, 18:22
Replies: 242
Views: 94,128
Posted By Sappykun
Re: L4D/L4D2 Tickrate Enabler

I have all of the other cvars in server.cfg and they turn on just fine for me. It's only rate, sv_maxrate, and sv_minrate that aren't being applied properly.

I should also note that trying to...
Showing results 1 to 25 of 40

 
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