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Search: Posts Made By: Ilusion9
Forum: Scripting 07-30-2021, 08:47
Replies: 10
Views: 723
Posted By Ilusion9
Re: How to replace the entire map entity text?

https://github.com/Ilusion9/mapentites-sm

You have some examples in configs/mapentities
Forum: Scripting 07-30-2021, 06:06
Replies: 10
Views: 723
Posted By Ilusion9
Re: How to replace the entire map entity text?

I'm changing entities in OnLevelInit and I'm not having any problem on 70 maps, but these maps have lower size in entity lump than that 2mb limit.
I also use the OnLevelInit to get entity outputs.
...
Forum: Plugin/Gameplay Ideas and Requests 07-30-2021, 05:54
Replies: 7
Views: 495
Posted By Ilusion9
Re: Using invisible for spawn protection.

public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_SetTransmit, SDK_OnSetTransmit);
}

public Action SDK_OnSetTransmit(int entity, int client)
{
if (client != entity ...
Forum: General 07-10-2021, 05:01
Replies: 2
Views: 331
Posted By Ilusion9
Re: [CSGO] CSGO Match Findins saying i got 10 slots

Just remove the bots when no one is connected. You cannot make it appear as 10/20 with bots.
Forum: Scripting 07-02-2021, 03:25
Replies: 5
Views: 710
Posted By Ilusion9
Re: IsFakeClient() throw error when Client is not connected,extremely rare error

static cell_t sm_IsClientFakeClient(IPluginContext *pCtx, const cell_t *params)
{
int index = params[1];
if ((index < 1) || (index > playerhelpers->GetMaxClients()))
{
return...
Forum: Plugins 06-21-2021, 07:09
Replies: 9
Views: 1,212
Posted By Ilusion9
Re: [CS:GO] Fix Mapchange Crash

Do you have sv_hibernate_when_empty enabled?
Forum: Plugins 06-06-2021, 11:33
Replies: 9
Views: 1,212
Posted By Ilusion9
Re: [CS:GO] Fix Mapchange Crash

what's the difference from this (https://forums.alliedmods.net/showthread.php?t=315212) to yours?

This plugin will reconnect all players before the map is changed.
Forum: Plugins 06-05-2021, 09:07
Replies: 9
Views: 1,212
Posted By Ilusion9
[CS:GO] Fix Mapchange Crash

Description: Fix players crash on map change.
This plugin will reconnect all players before the map is changed.

GitHub: https://github.com/Ilusion9/csgo-fix-mapchange-crash-sm
Forum: Plugins 06-05-2021, 08:56
Replies: 0
Views: 278
Posted By Ilusion9
[CS:GO] Backup Money

Description: Save players money on retry or team change.
Useful for servers with mp_backup_round_auto on 0.

GitHub: https://github.com/Ilusion9/csgo-backup-money-sm
Forum: Plugins 05-20-2021, 15:50
Replies: 8
Views: 1,052
Posted By Ilusion9
Re: [CSS] Bots drop C4 with E [CS:GO Style]

I fixed those, check the post again
Forum: Plugins 05-20-2021, 03:15
Replies: 8
Views: 1,052
Posted By Ilusion9
Re: [CSS] Bots drop C4 with E [CS:GO Style]

#include <sourcemod>
#include <sdktools>
#include <cstrike>

public Plugin myinfo =
{
name = "Bots drop C4",
author = "gOoDnIgHt",
description = "Players can force nearby Bots to drop C4...
Forum: Plugins 05-16-2021, 17:18
Replies: 0
Views: 544
Posted By Ilusion9
[CS:GO] Mapchooser Teamscore

Description: Specifies when to start the vote based on teams score. When a team gain sm_mapvote_teamscore_start rounds, then the vote will start.

Requirements: mapchooser (default sourcemod...
Forum: Plugin/Gameplay Ideas and Requests 05-15-2021, 05:35
Replies: 2
Views: 345
Posted By Ilusion9
Re: Force Match END and select a winner Plugin

#pragma newdecls required

#include <sourcemod>
#include <sdktools>
#include <cstrike>

ConVar g_Cvar_MaxRounds;
ConVar g_Cvar_Timelimit;
ConVar g_Cvar_RoundRestartDelay;
Forum: Plugins 05-15-2021, 05:21
Replies: 38
Views: 8,814
Posted By Ilusion9
Re: [CS:GO] Fix Competitive Warmup

The plugin doesn't bypass warmup. Make sure you have mp_warmuptime set correctly.
Forum: Plugins 05-05-2021, 06:48
Replies: 28
Views: 6,313
Posted By Ilusion9
Forum: Plugin/Gameplay Ideas and Requests 05-02-2021, 05:10
Replies: 4
Views: 568
Posted By Ilusion9
Re: [CSGO] Plugin to fix map textures?

I don't think we can fix them, only the map creators can do that.
Forum: Source Servers (SRCDS) 05-01-2021, 11:19
Replies: 6
Views: 994
Posted By Ilusion9
Re: Latest csgo update prevents some custom materials from loading.

I have this problem as well with some dr maps
This is happening even with one of my revamped maps, idk why ...
Forum: Plugins 04-25-2021, 04:58
Replies: 6
Views: 732
Posted By Ilusion9
Re: [ANY] Domination & Revenge

Players can dominate another players after sm_domination_kills consecutive kills. It prints in chat whenever someone dominates:


You are dominating Player 1.
Player 1 is dominating you.
You are...
Forum: Plugins 04-24-2021, 09:07
Replies: 6
Views: 732
Posted By Ilusion9
[ANY] Domination & Revenge

Description: Domination and revenge.

ConVars:

sm_domination_kills - 5 // After how many consecutive kills players are dominating?


GitHub: https://github.com/Ilusion9/domination-revenge-sm
Forum: Plugins 04-20-2021, 03:34
Replies: 38
Views: 8,814
Posted By Ilusion9
Re: [CS:GO] Fix Competitive Warmup

If you are using the version which deletes the files, you have to update the server.
If you are using the github version, you just remove the plugin and change the map.
Forum: Scripting 04-14-2021, 03:11
Replies: 5
Views: 959
Posted By Ilusion9
Re: Vecmins and vecmaxs based on angular rotation

Found another solution:



void GetEntityCoordinates(int entity, float vecMins[3], float vecMaxs[3], float vecOrigin[3])
{
GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", vecOrigin);...
Forum: Plugins 04-13-2021, 02:59
Replies: 16
Views: 3,189
Posted By Ilusion9
Re: [CS:GO] Bot Quota Fix

The plugin just keeps the correct number of bots in the game. Multi1v1 and Retakes mods should handle the bots when they join the game.
Forum: Scripting 04-10-2021, 10:08
Replies: 5
Views: 959
Posted By Ilusion9
Re: Vecmins and vecmaxs based on angular rotation

no, it didn't
childrens have same vecmins vecmaxs when parents are moving, only the origin is not the same (tested with trigger_hurt, physboxes are just fine, their mins and maxs are updated every...
Forum: Plugin/Gameplay Ideas and Requests 04-08-2021, 13:21
Replies: 3
Views: 302
Posted By Ilusion9
Re: CSGO:How can I remove location from team chat & voice chat

#include <sourcemod>
#include <sdktools>

public void OnPluginStart()
{
UserMsg sayText = GetUserMessageId("SayText2");
if (sayText)
{
HookUserMessage(sayText, UserMessage_SayText2,...
Forum: Plugins 04-03-2021, 04:19
Replies: 28
Views: 6,313
Posted By Ilusion9
Re: [CS:GO] Molotov Friendly Fire

Do you have the latest stable sourcemod and metamod versions?
Do you have any errors in logs?
Showing results 1 to 25 of 500

 
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