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Forum: Plugins 02-11-2024, 03:01
Replies: 1,096
Views: 422,083
Posted By Machine
Forum: Plugins 02-09-2024, 08:00
Replies: 1,096
Views: 422,083
Posted By Machine
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

The original method Silvers implemented for IsInLastCheckpoint that is commented out in the files worked perfectly for the standard maps and from my understanding was changed because of an error with...
Forum: Plugins 09-18-2015, 12:59
Replies: 345
Views: 332,629
Posted By Machine
Re: [L4D2] Super Tanks

Good to know, thanks. I never got those errors either.
Forum: Plugins 09-17-2015, 20:05
Replies: 345
Views: 332,629
Posted By Machine
Re: [L4D2] Super Tanks

Ok, we try again. Uploaded another fix attempt. Let me know what happens.
Forum: Plugins 09-15-2015, 01:39
Replies: 345
Views: 332,629
Posted By Machine
Re: [L4D2] Super Tanks

Thanks, Fixed it.
Forum: Plugins 02-27-2015, 19:55
Replies: 59
Views: 47,256
Posted By Machine
Re: L4D2 - L4D1 Survivors mourn fix

Whats happening is iDeathBody is finding a death body on one map, and since you never reset it back to 0 it's looking at whatever index iDeathBody is the next map or round. In his case its...
Forum: Plugins 01-05-2015, 00:08
Replies: 52
Views: 72,495
Posted By Machine
Re: [L4D2] ScavengeBots

Good idea, maybe I'll make an option for it.
Forum: Plugins 01-03-2015, 19:12
Replies: 52
Views: 72,495
Posted By Machine
Re: [L4D2] ScavengeBots

Put the cfg in your data folder.
Forum: Plugins 12-28-2014, 20:26
Replies: 47
Views: 49,299
Posted By Machine
Re: [L4D2] Relentless Witch

Ahh I forgot you use linux. Sorry I don't have it.
Forum: Plugins 12-28-2014, 20:12
Replies: 47
Views: 49,299
Posted By Machine
Re: [L4D2] Relentless Witch

Well yes and no. The best way was to detour the witchattack, so it needs an extension.

Heres (https://drive.google.com/file/d/0B3eKYijLPljYdU5LYkVRcXRjVHc/view?usp=sharing) the link to the package...
Forum: Plugins 11-03-2014, 14:21
Replies: 345
Views: 332,629
Posted By Machine
Re: [L4D2] Super Tanks

I think they depend on the finaletype and map. Most standard holdout finales are 1,1,3. Plantation has double tanks mid way. 1,2,3.
Forum: Plugins 11-03-2014, 05:32
Replies: 47
Views: 49,299
Posted By Machine
Re: [L4D2] Relentless Witch

You can download the source sp file and compile it. The difference is the smx is the compiled plugin. What Sev described is true, there are side effects using the method with InfectedHitByVomitjar. ...
Forum: Plugins 11-01-2014, 15:15
Replies: 47
Views: 49,299
Posted By Machine
Re: [L4D2] Relentless Witch

Not sure why the compiler here can't compile it. I added the compiled plugin.
Forum: Plugins 11-01-2014, 03:23
Replies: 47
Views: 49,299
Posted By Machine
Re: [L4D2] Relentless Witch

Yeah sorry, I put this one on the backburner too long. Enjoy.
Forum: Extensions 10-23-2014, 23:14
Replies: 210
Views: 127,407
Posted By Machine
Re: [EXTENSION][L4D2] Left4Fix (2.0.0)

Any progress on coop score fix?

You said before you needed to know who used a defibrillator. Why not just copy what V10 already uses in his defibrillation fix extension to get the client?
Forum: Extensions 10-13-2014, 00:43
Replies: 1,094
Views: 851,918
Posted By Machine
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Just grabbed the latest downtown2 linked from first post and compiled with newest sourcemod (1.6.0-dev), mmsource (1.11.0-dev) and hl2sdk-l4d2.

I was having some issues with left4downtown2 a few...
Forum: Plugins 10-06-2014, 23:21
Replies: 52
Views: 72,495
Posted By Machine
Re: [L4D2] ScavengeBots

Holdout is kind of a special case so I didn't support that mutation. I could add it in, but the bots still wouldn't seek out supplies or be able to use any of the other features of that mutation.
Forum: Plugins 10-02-2014, 15:50
Replies: 52
Views: 72,495
Posted By Machine
Re: [L4D2] ScavengeBots

It's possible, but beyond the scope of this plugin.
Forum: Plugins 09-29-2014, 20:36
Replies: 52
Views: 72,495
Posted By Machine
Re: [L4D2] ScavengeBots

Its not the origin of the nozzle, its the origin the survivor stands when he pours the gas. The angles is when you look at the nozzle from that position. This is basically the biggest trick in this...
Forum: Plugins 09-26-2014, 21:56
Replies: 52
Views: 72,495
Posted By Machine
Re: [L4D2] ScavengeBots

Just caught another bug, redownload and tell me if I missed any more. :)
Forum: Plugin/Gameplay Ideas and Requests 09-26-2014, 21:20
Replies: 3
Views: 4,658
Posted By Machine
Re: [L4D2 REQ/IDEA] Allowing the survivor bots to do scavenge events

Mission Accomplished

https://forums.alliedmods.net/showthread.php?p=2204131#post2204131
Forum: Plugins 09-26-2014, 21:18
Replies: 52
Views: 72,495
Posted By Machine
[L4D2] ScavengeBots

https://drive.google.com/uc?id=0B3eKYijLPljYWDY4N0w3VVE0LVk

Description:

Allows Survivor Bots to scavenge gascans.
Supports all maps and gamemodes.
Ability to add custom map coordinates to...
Forum: Plugin/Gameplay Ideas and Requests 09-25-2014, 13:11
Replies: 3
Views: 4,658
Posted By Machine
Re: [L4D2 REQ/IDEA] Allowing the survivor bots to do scavenge events

This is all possible since the EMS update. The key being CommandABot. A vscript function.

The big let down with CommandABot though, is when you order them to move somewhere they will do it but...
Forum: Plugins 09-11-2014, 20:54
Replies: 96
Views: 96,908
Posted By Machine
Re: [L4D2] Weapon Drop

Thank you for updating this. I'm going to remove the gamedata requirement now. :)
Forum: Plugins 09-04-2014, 02:10
Replies: 66
Views: 60,569
Posted By Machine
Re: [L4D2] Restore Survivor Death Animations

After you read the pack info you should do CloseHandle(pack) otherwise they stay open. You may be overloading on handles and its causing the memory leak and crashes.

Not sure if you know, but you...
Showing results 1 to 25 of 159

 
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