Raised This Month: $161 Target: $400
 40% 

Showing results 1 to 25 of 500
Search took 0.11 seconds.
Search: Posts Made By: cravenge
Forum: Plugins 05-09-2018, 10:27
Replies: 797
Views: 505,268
Posted By cravenge
Re: [L4D/L4D2] Character Select Menu (2.5a/b)

Just got back from another long vacation. :)

I only previewed the ones with world view as the first person view ones have got a bit of buggy atm.

Also, I think there's no precache model limit....
Forum: Scripting 04-06-2018, 10:35
Replies: 2
Views: 133
Posted By cravenge
Re: [CSGO] Exception reported: Native is not bound

AFAIK, CSGO uses Protobuf instead of BitBuffer.
Forum: Scripting 04-06-2018, 06:21
Replies: 19
Views: 749
Posted By cravenge
Re: [L4D2] How to hook player connect without players from last chapter

I don't know if OnClientAuthorized is fired once the client has connected to the server... but it is a safer bet than having nothing.

bool bMapChanging, bInLastMap[MAXPLAYERS+1];
ArrayList...
Forum: Scripting 04-04-2018, 08:54
Replies: 19
Views: 749
Posted By cravenge
Re: [L4D2] How to hook player connect without players from last chapter

The "reconnect to server" method should be pointless.
Forum: Scripting 04-04-2018, 08:07
Replies: 19
Views: 749
Posted By cravenge
Re: [L4D2] How to hook player connect without players from last chapter

Best solution would be creating an array, storing all the SteamIDs there (MasterMind's suggestion), and check for matches in the next level.
Forum: Plugin/Gameplay Ideas and Requests 04-04-2018, 08:03
Replies: 16
Views: 426
Posted By cravenge
Re: Don't count bots as kills

I apologize for the short snippet. I admit it was a bit rushed but Visual's code above ^ is interesting...
Forum: Plugins 04-04-2018, 07:47
Replies: 11
Views: 1,997
Posted By cravenge
Re: [L4D2] 200 IQ Bots: AI Tank Haymakers And More!

Nice. Similar to one of my private plugins, but nice nonetheless.

All it is missing is support for multiple tanks and/or witches spawning at the same time, whether be it either by plugin (i.e...
Forum: Scripting 04-01-2018, 07:16
Replies: 5
Views: 249
Posted By cravenge
Re: Door issues

You didn't do a check on how they were spawned. I'm talking about if they were spawned already open or closed.

But the problem of them not opening still stands depending on various scenarios......
Forum: Plugin/Gameplay Ideas and Requests 04-01-2018, 07:01
Replies: 16
Views: 426
Posted By cravenge
Re: Don't count bots as kills

public void OnPluginStart()
{
HookEvent("player_death", OnPlayerDeathPre, EventHookMode_Pre);
}

public Action OnPlayerDeathPre(Event event, const char[] name, bool dontBroadcast)
{
if...
Forum: Plugin/Gameplay Ideas and Requests 04-01-2018, 06:38
Replies: 2
Views: 114
Posted By cravenge
Re: [Request] Please help me identify this serverside vocalizer related mod [L4D2]

As far as I am aware of these custom vocalize changes, ONLY VPKs and VScripts are capable of doing this task efficiently.

I know so, since I have played on some servers in which the survivors say...
Forum: General 03-30-2018, 09:51
Replies: 8
Views: 559
Posted By cravenge
Re: 【left 4 dead 2】Questions about tank.

Ahh, I understand now.

He means that the tanks in non-competitive game modes are delayed with unnecessary actions performed such as "roaring" or "imitating a gorilla" after hitting survivors with...
Forum: Scripting 03-30-2018, 09:37
Replies: 14
Views: 593
Posted By cravenge
Re: About Event Hook player_disconnect

You haven't set a default value for the variable.int count = 0;
Forum: Plugins 03-30-2018, 09:11
Replies: 75
Views: 6,201
Posted By cravenge
Re: [L4D & L4D2] Difficulty Adjustment System (v10.0, 03-28-2018)

I have already addressed this problem and last I checked (which is yesterday), I didn't have any problems with it on a friends-only game server.
Forum: Scripting 03-29-2018, 05:37
Replies: 7
Views: 316
Posted By cravenge
Re: GeoipCountry should not be given a country name. Please ask a question

I think the problem is the client must be returning "loopback". That should prevent GeoipCountry from properly saving the client's country name to the designated string.
Forum: Plugins 03-29-2018, 04:21
Replies: 20
Views: 2,493
Posted By cravenge
Re: [CSGO/ANY]HexProps (Spawn models/props!)

Hmm, I think the entities passing through the solid props bug is caused by the props having "m_CollisionGroup" netprop set to 0 or something else that excludes said entities from colliding with said...
Forum: Plugins 03-27-2018, 02:15
Replies: 14
Views: 2,412
Posted By cravenge
Re: [L4D/L4D2] MultiTanks - Improved

Just a heads up for the incoming update:

Fix for tanks being passed in competitive game modes such as Versus. More tanks seem to spawn than the value the cvar is set on once this happens.
Fix...
Forum: Plugins 03-27-2018, 01:59
Replies: 75
Views: 6,201
Posted By cravenge
Re: [L4D & L4D2] Difficulty Adjustment System (v9.0, 01-23-2018)

Going ahead and giving a thumbs up for working properly.

Also... I think you should return Plugin_Continue; for the checks: !bIsSystemValid and !cvEnablePlugin.BoolValue in case the gamemode is...
Forum: Plugins 03-27-2018, 01:45
Replies: 5
Views: 1,146
Posted By cravenge
Re: [L4D/2] More Director Bosses: Many Witches Guaranteed Tank

Offtopic: May I ask which signature? Since you're the first one to give me feedback about it.

Old syntax has something to do with this. Refer to Lux's answer.

So far, I haven't been able to...
Forum: Plugins 03-25-2018, 04:54
Replies: 5
Views: 1,146
Posted By cravenge
Re: [L4D/2] More Director Bosses: Many Witches Guaranteed Tank

Offtopic: You are linking two different versions of the Left 4 Downtown 2 extension, making it hard for others to identify which is which.
Forum: Plugins 03-24-2018, 10:09
Replies: 10
Views: 3,541
Posted By cravenge
Re: [L4D2] Pummeled Survivor Fix

The final update has been re-released!

Note: The changes made were only minimal such as... Survivor's Last Position Recorder -> Expanded the check to include other scenarios where the victim stays...
Forum: Plugins 03-23-2018, 22:38
Replies: 75
Views: 6,201
Posted By cravenge
Re: [L4D & L4D2] Difficulty Adjustment System (v9.0, 01-23-2018)

This would be a better solution than having to call the function repeatedly (https://forums.alliedmods.net/showpost.php?p=2583470&postcount=35).

I already tested it and it works efficiently but...
Forum: Scripting 03-21-2018, 06:26
Replies: 4
Views: 204
Posted By cravenge
Re: How SM crash system works?

I kinda noticed this, too. Once SourceMod's error displays start to spam and it reaches a certain limit, the server would crash.
Forum: Scripting 03-21-2018, 06:20
Replies: 13
Views: 6,350
Posted By cravenge
Re: A list of all an entity's properties?

You find can find it in your game's folder. (Ex: [L4D2] <game dir>/left4dead2/)
Forum: Plugins 03-21-2018, 06:18
Replies: 14
Views: 2,412
Posted By cravenge
Re: [L4D/L4D2] MultiTanks - Improved

Hola! Please set "multitanks_same_spawn_regular" cvar to 1 to make all tanks spawn at the same place. :)
Forum: Scripting 03-20-2018, 09:57
Replies: 13
Views: 6,350
Posted By cravenge
Re: A list of all an entity's properties?

[...]"sm_dump_netprops_xml"
"sm_dump_netprops"
"sm_dump_classes"
"sm_dump_datamaps"
"sm_dump_teprops"
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 11:08.


Powered by vBulletin®
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Theme made by Freecode