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Posts Made By:
little_froy
Forum:
Scripting
05-09-2024, 12:46
Replies:
5
Help with a plugin please.
Views:
286
Posted By
little_froy
Re: Help with a plugin please.
don't try to generate sourcemod mode by ai
Forum:
Plugins
05-09-2024, 04:01
Replies:
3
[L4D2] Mob Only Spawn Ahead v1.1【2024-05-05】
Views:
934
Posted By
little_froy
Re: [L4D2] Mob Only Spawn Ahead v1.1【2024-05-05】
I'll looking with the issue.
if someone is in the saferoom, next wave of mob no longer spawn in saferoom, it's no problem.
Forum:
Plugins
05-08-2024, 07:48
Replies:
1
sb_takecontrol without cheats
Views:
396
Posted By
little_froy
Re: sb_takecontrol without cheats
sb_takecontrol can't properly select l4d2 character in l4d1 survivor set map, it's better to implement another command loop through client's model name corresponding to the character name and use...
Forum:
General
04-30-2024, 03:10
Replies:
4
Can someone confirm if SourceMod causes VAC bans or not?
Views:
573
Posted By
little_froy
Re: Can someone confirm if SourceMod causes VAC bans or not?
to launch sourcemod as listenserver or localhost client, you have to add "-insecure" to your launch options, it will disable VAC.
above is unnecessary for dedicated server.
Forum:
Plugins
04-30-2024, 00:00
Replies:
0
[Any] Load Command On Server Empty v1.0【2024-04-30】
Views:
390
Posted By
little_froy
[Any] Load Command On Server Empty v1.0【2024-04-30】
Description
since the compatibility of my restart empty server plugin is not perfect, I deviced to provide this plugin. It can load custom commands on server empty.
Cvars
...
Forum:
Plugins
04-29-2024, 06:27
Replies:
0
[Any?] Simple Restart Empty Server v1.3【2024-04-29】
Views:
411
Posted By
little_froy
[Any?] Simple Restart Empty Server v1.3【2024-04-29】
Description
replacement for Change Map On Empty (https://forums.alliedmods.net/showthread.php?p=2812107) and Auto Enable/Disable "sb_all_bot_game"...
Forum:
Scripting
04-25-2024, 13:30
Replies:
1
why this code run
Views:
476
Posted By
little_froy
Re: why this code run
an ArrayList(or more than 1) each is a cell as the variable. for a cell, you can use sizeof, just like C pointer, itself is always 4 or 8 byte, but it's unrelated to how many memory it allocated.
Forum:
Plugins
04-25-2024, 13:27
Replies:
2
[L4D2] Mob Spawn Timer v1.0【2024-04-25】
Views:
615
Posted By
little_froy
Re: [L4D2] Mob Spawn Timer v1.0【2024-04-25】
I'm unable to do this.
Forum:
Plugins
04-25-2024, 07:34
Replies:
0
[L4D2] Block Mega Mob Spawn Guffaw v1.0【2024-04-25】
Views:
538
Posted By
little_froy
[L4D2] Block Mega Mob Spawn Guffaw v1.0【2024-04-25】
Change log
1.0 (2024-04-25:
-init public release.
Forum:
Plugins
04-25-2024, 07:32
Replies:
3
[L4D2] Mob Only Spawn Ahead v1.1【2024-05-05】
Views:
934
Posted By
little_froy
[L4D2] Mob Only Spawn Ahead v1.1【2024-05-05】
only spawn mob ahead of team, very useful for 8+ players coop.
Cvars
mob_ahead_ignore_in_last_check_point "1" // ignore if there is any survivor in the last check point to prevent mob spawn in...
Forum:
Plugins
04-25-2024, 07:30
Replies:
2
[L4D2] Mob Spawn Timer v1.0【2024-04-25】
Views:
615
Posted By
little_froy
[L4D2] Mob Spawn Timer v1.0【2024-04-25】
spawn mob by time, and auto stop if finale stage start to prevent stage stuck.
Cvars
mob_timer_start "5.0"
mob_timer_repeat "15.0"
Change log
Forum:
Plugins
04-20-2024, 08:11
Replies:
2
[L4D2] Stagger The Attacker On Friendly Fire v1.1【2024-04-08】
Views:
828
Posted By
little_froy
Re: [L4D2] Stagger The Attacker On Friendly Fire v1.1【2024-04-08】
I don't own the game, I can't test and debug.
Forum:
Plugins
04-18-2024, 04:03
Replies:
13
[L4D2] Melee Range (2.0) [21-Apr-2024]
Views:
14,932
Posted By
little_froy
Re: [L4D2] Melee Range (1.6) [11-Dec-2022]
I think it's better to use keyvalues file to config each melee, then 3rd party map melee can be support.
Forum:
Plugins
04-14-2024, 21:55
Replies:
0
[L4D2] Self Escape by Taking Damage or Incapacitated v1.6【2024-05-02】
Views:
827
Posted By
little_froy
[L4D2] Self Escape by Taking Damage or Incapacitated v1.6【2024-05-02】
Description
keep taking damage by hunter/jockey/charger/smoker attacker or be incapacitated, you can self escape from the skill and instantly kill the special infected.
Cvars
// keep take...
Forum:
Scripting
04-12-2024, 14:29
Replies:
6
Solved
[L4D2] How to remove melee weapons at the start of the map and safe room
Views:
1,148
Posted By
little_froy
Re: [L4D2] How to remove melee weapons at the start of the map and safe room
found bug, pickuped melee will disappear after map tratransition, this should fix.
-prevent possible error in late load.
Forum:
Plugins
04-08-2024, 12:11
Replies:
0
[L4D2] Survivor Auto Respawn v1.7【2024-04-16】
Views:
934
Posted By
little_froy
[L4D2] Survivor Auto Respawn v1.7【2024-04-16】
Cvars
// 1 = enable, 0 = disable. only respawn players if there exsit at least 1 none-incapacitated survivor?
// -
// Default: "1"
survivor_auto_respawn_alright "1"
// godframe time after...
Forum:
Plugins
04-05-2024, 14:50
Replies:
2
[L4D1 & L4D2] Hold Shove and Switch Fix [v1.0.2 | 16-October-2020]
Views:
5,196
Posted By
little_froy
Re: [L4D1 & L4D2] Hold Shove and Switch Fix [v1.0.2 | 16-October-2020]
useful plugin
Forum:
Plugins
04-03-2024, 10:11
Replies:
2
[L4D2] Stagger The Attacker On Friendly Fire v1.1【2024-04-08】
Views:
828
Posted By
little_froy
[L4D2] Stagger The Attacker On Friendly Fire v1.1【2024-04-08】
https://s2.loli.net/2024/04/03/5OGSZyIrzawpHsV.gif
Cvars
// 1 = enable, 0 = disable. allow stagger in air?
// -
// Default: "0"
stagger_on_friendly_fire_air "0"
// damagetype bypass. add...
Forum:
Plugins
04-03-2024, 07:40
Replies:
3
[L4D2] Knock Down The Attacker On Friendly Fire v2.4【2024-04-08】
Views:
1,544
Posted By
little_froy
Re: [L4D2] Knock Down The Attacker On Friendly Fire v2.3【2024-02-17】
sm_cvar survivor_friendly_fire_factor_easy "0"
sm_cvar survivor_friendly_fire_factor_normal "0"
sm_cvar survivor_friendly_fire_factor_hard "0"
sm_cvar survivor_friendly_fire_factor_expert "0"
...
Forum:
Plugins
04-03-2024, 03:14
Replies:
2
[L4D2] Cooldown of Self Escape From Special Infected EX v1.9/1.11/1.11【2024-04-06】
Views:
938
Posted By
little_froy
Re: [L4D2] Cooldown of Self Escape From Special Infected EX v1.7【2024-03-30】
a fork version v1.11 using chat text instead of center text. also remove kill infected reward.
current support colors:{default},{lightgreen},{olive},{green}.
Cvars
// 1 = enable, 0 = disable....
Forum:
Unapproved Plugins
04-02-2024, 12:07
Replies:
2
[L4D2] Instructor Missing Sound Fix(Experimental) v1.3【Deprecated】
Views:
970
Posted By
little_froy
[L4D2] Instructor Missing Sound Fix(Experimental) v1.3【Deprecated】
Deprecated
Description
I noticed that env_instructor_hint won't trigger beep sound at the beginning of each map for a period of time, so this plugin fix the issue.
this plugin will also...
Forum:
Scripting
04-02-2024, 11:04
Replies:
1
Solved
[L4D2] How can I block the annoying beep sound by entity env_instructor_hint?
Views:
474
Posted By
little_froy
[L4D2] How can I block the annoying beep sound by entity env_instructor_hint?
both 2 sound hooks no effect.
now I accpet the beep and gonna make a fix plugin
Forum:
Plugins
04-01-2024, 04:59
Replies:
0
[L4D2] No Death Check Until Everyone Failed(Experimental) v1.0【2024-04-01】
Views:
562
Posted By
little_froy
[L4D2] No Death Check Until Everyone Failed(Experimental) v1.0【2024-04-01】
Description
yet another plugin remove death check untill everyone dead.
to prevent force failed in c7m3, use stripper (https://forums.alliedmods.net/showthread.php?t=39439) and see this config...
Forum:
Plugins
03-31-2024, 09:13
Replies:
8
[L4D2] Unlimited Chainsaw
Views:
5,443
Posted By
little_froy
Re: [L4D2] Unlimited Chainsaw
weapon in which slot can be modified by addons, for example it can be in slot 0. and, other plugin can call api such as "SDKHooks_DropWeapon" to change current active weapon if the event hook earlier...
Forum:
Plugins
03-30-2024, 14:37
Replies:
8
[L4D2] Unlimited Chainsaw
Views:
5,443
Posted By
little_froy
Re: [L4D2] Unlimited Chainsaw
it's not safe, you didn't check is the return value GetPlayerWeaponSlot(client, 1)valid and is a chainsaw.
Showing results 1 to 25 of 285
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