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Search: Posts Made By: Black Rose
Forum: Scripting Help 05-04-2019, 19:35
Replies: 14
Solved code validity
Views: 492
Posted By Black Rose
Re: code validity

Touch is called every frame and for each player.
Forum: Scripting Help 04-12-2019, 14:55
Replies: 5
Views: 382
Posted By Black Rose
Re: Cant compile

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT -1
Forum: Scripting Help 03-30-2019, 20:19
Replies: 2
Views: 366
Posted By Black Rose
Re: Team random class

Thanks for the info
Forum: Scripting Help 03-29-2019, 17:21
Replies: 5
Views: 480
Posted By Black Rose
Forum: Scripting Help 03-24-2019, 08:10
Replies: 5
Views: 480
Posted By Black Rose
Re: perform function on time

/* set_timetask (const Hour, const Minute, const Second, const function[], id = 0, const parameter[] = "", len = 0)
* Creates a task to execute function at given time.
*/
stock set_timetask(const...
Forum: Scripting Help 02-16-2019, 10:28
Replies: 16
Views: 622
Posted By Black Rose
Re: Ip binding & time period

What don't you understand? It cannot be done because you have to provide the source when distributing a plugin.

The end.
Forum: Scripting Help 02-16-2019, 04:51
Replies: 16
Views: 622
Posted By Black Rose
Re: Ip binding & time period

And how would that work? When you give them the source they can just edit it however they want, removing your protections.
Forum: Scripting Help 12-31-2018, 18:52
Replies: 13
Views: 618
Posted By Black Rose
Re: old origin (fall damage)

I actually didn't, sorry.
Forum: Scripting Help 12-31-2018, 15:56
Replies: 13
Views: 618
Posted By Black Rose
Re: old origin (fall damage)

Do a check with traceline if the position is "safe" before saving it.
Forum: Scripting Help 12-30-2018, 20:42
Replies: 19
Views: 818
Posted By Black Rose
Re: Socket help

I didn't change anything that would affect the outcome of the print, only the receiving of money.
But hey, great.
Forum: Scripting Help 12-30-2018, 15:41
Replies: 19
Views: 818
Posted By Black Rose
Re: Socket help

Run it once.
Post the complete output. (The file in your server folder called "YOURPLUGINNAME_debug.log")
Also, please post the debug .htm files called "DEBUG1.htm" and "DEBUG2.htm" from the same...
Forum: Scripting Help 12-27-2018, 14:37
Replies: 19
Views: 818
Posted By Black Rose
Re: Socket help

Can't test fully because the site only accepts IP addresses from Romania.

But...

Just remove "len", you obviously don't use it.



You have multiple functions with the same name, you need...
Forum: Scripting Help 12-26-2018, 06:59
Replies: 3
Views: 219
Posted By Black Rose
Re: Nanosuit 2x faster rachargable energy

energy2 += energy
energy2 = get_pcvar_float(pcv_nn_regenerate) * 2

->

energy2 = get_pcvar_float(pcv_nn_regenerate) * 2
energy2 += energy

?
Forum: Scripting Help 12-01-2018, 18:24
Replies: 17
Views: 656
Posted By Black Rose
Re: 2d array index out of bounds

When I removed "= false" from the three booleans it worked.
Nothing actually wrong, so I'm gonna guess the compiler has a hard time interpreting in this case.
Enums are always a bit weird, keep...
Forum: Module Coding 11-21-2018, 15:54
Replies: 9
Views: 636
Posted By Black Rose
Re: Server Crahsed after i compiled module to .dll

Post the error.
Post the code calling this function.
Forum: Scripting Help 11-18-2018, 14:38
Replies: 23
Views: 919
Posted By Black Rose
Re: Is User Steam ?

But the problem is still rooted in dproto and cannot be solved.
You cannot trust any of these functions to actually work. That is the whole problem with dproto and that is why no decent coder...
Forum: Scripting Help 11-18-2018, 04:48
Replies: 23
Views: 919
Posted By Black Rose
Re: Is User Steam ?

This is not a Steam only forum.

The rules prevent us from helping people breaking the DMCA. This means we cannot link to anything related to dproto, we cannot help install it, we cannot fix...
Forum: Scripting Help 10-01-2018, 16:16
Replies: 10
Views: 419
Posted By Black Rose
Re: Hook from another plugin

Orpheu for something that simple, no thanks.

https://wiki.alliedmods.net/Half-Life_1_Game_Events#SayText

Will be called for every receiver, if you only want it once you have to filter it...
Forum: Scripting Help 09-26-2018, 15:55
Replies: 13
Views: 509
Posted By Black Rose
Re: What is the problem in the level

There's no "fixing" it. The problems in the code aren't as simple as changing a 1 to a 0 and everything works. You have removed key parts of the code, I can't make out what to replace it with because...
Forum: Scripting Help 09-26-2018, 15:20
Replies: 3
Views: 233
Posted By Black Rose
Re: Think and origin & sizes

g_fGoalSize[0][0][0] = -3091.03
g_fGoalSize[0][1][0] = -3091.03
g_fGoalSize[0][1][0] <= vecOrigin[0] <= g_fGoalSize[0][0][0]
or just:
vecOrigin[0] == g_fGoalSize[0][0][0]
Very thin margins.
Forum: Scripting Help 09-07-2018, 08:06
Replies: 24
Views: 998
Posted By Black Rose
Re: [ H3LP ] Origin to angle?

I might be wrong here and I cant look stuff up right now.
An origin is a position, it contains no angles.
A vector is a normalized(?) angle, ranging from -1.0 to 1.0, used for adding a distance in...
Forum: General 09-05-2018, 12:04
Replies: 6
Views: 556
Posted By Black Rose
Re: Get task time

Your examples doesn't represent real obstacles you face when programming. All you've done is built examples around your suggested function. "It might be good" is really not a reason to do unnecessary...
Forum: Scripting Help 08-10-2018, 11:35
Replies: 25
Views: 1,043
Posted By Black Rose
Re: [HELP] Difference between client_disconnect and client_disconnected?

https://www.amxmodx.org/newstats.php?mod_id=0&addon_id=1
All code I write should be compiling from this website and still work 100% on both 1.8.2 AND 1.8.3 even with 1.8.3 specific features as long...
Forum: Scripting Help 08-09-2018, 14:18
Replies: 25
Views: 1,043
Posted By Black Rose
Re: [HELP] Difference between client_disconnect and client_disconnected?

It's easy, use the 1.8.2 includes.


Sorry for the accusations. If compatibility is not broken it is at least as good as 1.8.2, which is fine.
I know you are working hard to keep this project...
Forum: Scripting Help 08-09-2018, 07:26
Replies: 25
Views: 1,043
Posted By Black Rose
Re: [HELP] Difference between client_disconnect and client_disconnected?

I don't see why it was worth breaking all compatibility between 1.8.2 and 1.8.3 for such a reason. Why not just add a native like get_drop_reason() or the ability to use read_argv() or similar...
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