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Forum: Approved Plugins 06-04-2006, 12:52
Replies: 387
Views: 288,448
Posted By Turambar
No, I don't have pingbooster, and it's the first...

No, I don't have pingbooster, and it's the first time I got that error.


It happened to me when I compiled the files without the latest resources from CSV (even though I had amxx 1.71 from...
Forum: Approved Plugins 06-04-2006, 09:08
Replies: 387
Views: 288,448
Posted By Turambar
Ok, this is new: FATAL ERROR (shutting down):...

Ok, this is new: FATAL ERROR (shutting down): Cache_TryAlloc: 1760640 is greater then free hunk
on map de_aztec with the latest version of plugins :(
Forum: Approved Plugins 06-03-2006, 08:13
Replies: 387
Views: 288,448
Posted By Turambar
First, in your plugins.ini you need to leave a...

First, in your plugins.ini you need to leave a space between "plugin name" and "debug", you seem to have something like this: gm_spy.amxxdebug
and it should be like this: gm_spy.amxx debug
I'm not...
Forum: Approved Plugins 05-30-2006, 10:48
Replies: 387
Views: 288,448
Posted By Turambar
I keep getting this error also: FATAL ERROR...

I keep getting this error also:

FATAL ERROR (shutting down): ED_Alloc: no free edicts

... more often lately, and when I use csdm compilation, sometimes it does not give the weapons after...
Forum: Approved Plugins 05-27-2006, 14:51
Replies: 387
Views: 288,448
Posted By Turambar
Did anyone make an interesting .gmi for a map?...

Did anyone make an interesting .gmi for a map? Share it with us, cos I'm not happy with the one's I made... :(
..btw, is there any way to reduce the bounce when you go through a wall? I tried to...
Forum: Approved Plugins 05-26-2006, 14:25
Replies: 387
Views: 288,448
Posted By Turambar
Ok, 10x. So, it is possible that on sofisticated...

Ok, 10x. So, it is possible that on sofisticated map I would not be able to put too many items for pick-up.

Do you think you could make a plugin for Gaben that removes objectives from as/cs/de...
Forum: Approved Plugins 05-26-2006, 07:30
Replies: 387
Views: 288,448
Posted By Turambar
This new version is better and now bots have...

This new version is better and now bots have classes, good job!
I got one question: is there a limit on the number of items that can be spawned on a map?
Forum: Approved Plugins 05-24-2006, 18:12
Replies: 387
Views: 288,448
Posted By Turambar
Pyro is not overpowered. As for the walls, try...

Pyro is not overpowered.
As for the walls, try adjusting this cvar:
"- gm_movestep (default 10, Spawn plugin only) - How many units do we move a wall if using move cmds"
Forum: Approved Plugins 05-24-2006, 10:11
Replies: 387
Views: 288,448
Posted By Turambar
Well, the readme.txt contains only the basics. ...

Well, the readme.txt contains only the basics.
I had the same problem with choosing class, even though I was in the buy area and the "gm_buyzone_req" cvar was set to 0. I made a fresh install of...
Forum: Approved Plugins 05-23-2006, 19:51
Replies: 387
Views: 288,448
Posted By Turambar
Does it support bots? Can bots choose class and...

Does it support bots? Can bots choose class and skills?
And what's with the "[GM] you can only use this menu in buyzone " message when I try to choose a class? I tried to set gm_buyzone_req to 0 or...
Forum: Translation Request 05-15-2006, 09:56
Replies: 5
Views: 3,355
Posted By Turambar
Can you give me a link for the translation you...

Can you give me a link for the translation you made for amx mod x in romanian?
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