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Search: Posts Made By: Sreaper
Forum: Plugins 08-18-2022, 15:13
Replies: 13
Views: 2,155
Posted By Sreaper
Forum: Source Servers (SRCDS) 08-10-2022, 14:01
Replies: 2
Views: 642
Posted By Sreaper
Re: TF2 Server Keeps Crashing

Have you tried disabling all Sourcemod plugins except for stock ones to see if it still crashes?
Forum: Scripting 08-10-2022, 00:00
Replies: 3
Views: 458
Posted By Sreaper
Re: Can't get a command to target all players

#pragma semicolon 1
#pragma newdecls required

public void OnPluginStart()
{
RegConsoleCmd("sm_lg", Command_Low_Gravity, "Sets a low gravity");
}

public Action Command_Low_Gravity(int...
Forum: Scripting 07-29-2022, 14:40
Replies: 1
Views: 323
Posted By Sreaper
Re: Command changer

Your thread should in the scripting section. Can you elaborate on what you are trying to achieve further?

Maybe you are trying to do the following? I have a command on my server "sm_smote" but I...
Forum: Plugins 07-24-2022, 20:19
Replies: 13
Views: 1,982
Posted By Sreaper
Re: Projectile Camera

The web compiler is likely newer than what your server is running. I would recommending to either upgrade or use the compiler on your server.
Forum: Plugins 07-24-2022, 20:11
Replies: 13
Views: 1,982
Posted By Sreaper
Re: Projectile Camera

Are you running the latest stable Sourcemod? It seems like you are compiling it on a newer version than what your server is running.
Forum: Plugins 07-24-2022, 16:21
Replies: 13
Views: 1,982
Posted By Sreaper
Re: Projectile Camera

if(buttons & IN_RELOAD) {
setClientToProjectileiew(client);

->

if(buttons & IN_ATTACK2) {
setClientToProjectileiew(client);

Lugui was there any particular reason...
Forum: Plugins 07-22-2022, 22:23
Replies: 13
Views: 2,155
Posted By Sreaper
Re: [TF2] Anti Donor Abuse

Hi, can someone please fix the plugin since it sems to be abandoned?
Forum: Plugins 07-21-2022, 13:44
Replies: 5
Views: 873
Posted By Sreaper
Re: [ANY] Basic Commands Configurable

[/spoiler]What you posted has no commands registered at all which is what Naathy is offering.
Forum: Unapproved Plugins 07-19-2022, 22:29
Replies: 26
Views: 17,570
Posted By Sreaper
Re: [L4D2] Infected Hud

I'm not sure what setup you have but I only get a warning after commenting it out.
Forum: Unapproved Plugins 07-19-2022, 20:02
Replies: 26
Views: 17,570
Posted By Sreaper
Re: [L4D2] Infected Hud

Add // in front of #pragma newdecls required or delete the line entirely.
Forum: Scripting 07-16-2022, 17:37
Replies: 10
Views: 573
Posted By Sreaper
Re: Spawn prop_physics

I used the command and spawned an explosive barrel on TF2 using it. I was able to walk into the barrel to move it as well as shoot the barrel causing it to explode. If you have Silvers dev cmds...
Forum: Scripting 07-16-2022, 15:54
Replies: 10
Views: 573
Posted By Sreaper
Re: Spawn prop_physics

#include <sdktools>

#define PIPE_MODEL "models/props_c17/oildrum001_explosive.mdl"

public void OnPluginStart()
{
RegConsoleCmd("sm_spawnphy", spanwCMD);
}

public void OnMapStart()
Forum: Scripting 07-15-2022, 00:15
Replies: 4
Views: 298
Posted By Sreaper
Re: Error 100, Function Prototypes. How to Fix?

Although already answered above, here is corrected version of your code.
You also don't need to include public for the event callback either. Only SM and third party plugin forwards need to have...
Forum: Suggestions / Requests 07-10-2022, 22:36
Replies: 5
Views: 269
Posted By Sreaper
Re: Admin Command Use

It seems like you want something that logs admin actions. I don't use AMX Mod but you can try this. https://forums.alliedmods.net/showthread.php?p=66648
Forum: Plugins 07-07-2022, 14:48
Replies: 50
Views: 72,693
Posted By Sreaper
Re: [TF2] Set Class

What do the Sourcemod error logs print out? I compiled it on an older SM 1.11 build but it seems to be working fine on SourceMod 1.11.0.6905 (Linux). See video: https://puu.sh/J9Wdc/a47144a315.mp4
Forum: Plugin/Gameplay Ideas and Requests 07-04-2022, 19:47
Replies: 2
Views: 315
Posted By Sreaper
Re: Where can I get modified maps

By joining their servers and downloading them.
Forum: Plugin/Gameplay Ideas and Requests 07-04-2022, 15:57
Replies: 10
Views: 676
Posted By Sreaper
Re: [TF2] MVM Boss Healthbar

Yes. Fixed here: https://forums.alliedmods.net/showthread.php?p=2783050#post2783050
Forum: Plugins 07-04-2022, 15:55
Replies: 50
Views: 72,693
Posted By Sreaper
Re: [TF2] Set Class

Added MvM health bar icon support per this thread: https://forums.alliedmods.net/showthread.php?t=338125
Forum: General 07-04-2022, 13:26
Replies: 7
Views: 608
Posted By Sreaper
Re: plugins cvar command keeps resetting !

In server.cfg or if itís a plugin check cfg/sourcemod/plugin.something.cfg
Forum: Plugins 07-01-2022, 02:19
Replies: 4
Views: 597
Posted By Sreaper
Re: AWP Crosshair

Thanks for sharing this plugin. I'm not sure if all Source games support m_iItemDefinitionIndex but I would recommend adding a convar for people to choose the value.
The crosshair image referenced...
Forum: Unapproved Plugins 06-29-2022, 14:57
Replies: 26
Views: 17,570
Posted By Sreaper
Re: [L4D2] Infected Hud

The sourcecode is two posts before yours?
Forum: Unapproved Plugins 06-29-2022, 02:26
Replies: 324
Views: 288,808
Posted By Sreaper
Re: Players Votes (v1.5.0) Updated Aug 09 2009

Compiled in SM 1.11, no warnings or errors printed now.
Forum: Plugins 06-28-2022, 14:04
Replies: 4
Views: 876
Posted By Sreaper
Re: [CSGO/TF2/L4D/ANY] CL-Forcer ( 1.0.1 )

Another plugin already does this if you haven't seen it: https://forums.alliedmods.net/showthread.php?p=2652272
Forum: Plugin/Gameplay Ideas and Requests 06-27-2022, 00:24
Replies: 5
Views: 3,034
Posted By Sreaper
Re: [L4D2] !kickspec

Compiled on Sourcemod 1.11, verified working on TF2.

#include <sourcemod>
#include <nativevotes>

public Plugin myinfo =
{
name = "[NativeVotes] KickSpec",
author = "Keith Warren (Sky...
Showing results 1 to 25 of 500

 
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